Hey guys, so I just have a quick question. I was just about to render a test animation when I decided to render out an image first. Turns out my villager rig in Blender produces glitched textures around his mouth when rendered. Does anyone know how to fix this?
It's hard to tell but it looks like the texture isn't wrapping properly.
Yeah, after playing around with it for a bit, it turns out when I made the shape key for the width of his mouth I missed the edges of his lips. So while the sides of his mouth were closing in, his lips were staying in place, creating some overlapping layers... It was rather irksome, but manageable. Thanks for the reply!
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Yeah, after playing around with it for a bit, it turns out when I made the shape key for the width of his mouth I missed the edges of his lips. So while the sides of his mouth were closing in, his lips were staying in place, creating some overlapping layers... It was rather irksome, but manageable. Thanks for the reply!
That would have been my second guess, overlapping layers.
At the very least this is something you noticed on a minecraft render, and not something you spent days making, then 10+ hours rendering, only to notice something like that.
It's hard to tell but it looks like the texture isn't wrapping properly.
Tell me about it... Before I added the face and eyebrow it looked rather similar to the spawn of Satan. XD
It's hard to tell but it looks like the texture isn't wrapping properly.
Yeah, after playing around with it for a bit, it turns out when I made the shape key for the width of his mouth I missed the edges of his lips. So while the sides of his mouth were closing in, his lips were staying in place, creating some overlapping layers... It was rather irksome, but manageable. Thanks for the reply!
At the very least this is something you noticed on a minecraft render, and not something you spent days making, then 10+ hours rendering, only to notice something like that.