I can't actually tell that you don't speak native English. As a response to your question, yes, you can omit the "which," but it'd probably be better to leave it in.
Also, someone pointed out this texture bug:
And as a final note, the game seems seriously unoptimized, at least in terms of rendering.
Fixed. Although I do feel bad of myself now for using such a cheap way to fix this issue.
But hey, it works.
I think something is wrong with the fps counter, it was definitely not 3.8 million.
I'm on windows 7 64-bit with an i7-860 and a gts 240, and while the fps was decent it wasn't that high.
This is odd indeed... I think this is an LWJGL related bug, since it seems to work at most computers.
Gentlemen, I strongly recommend to all of you that you redownload the latest version. Apparently Dropbox crashed, corrupting a few files, causing some bugs to reappear. This has been fixed now.
You most likely have an older version if:
- Some textures are upside down
- The chunk generation message is displayed for each generated chunk, instead of each in 5 generated chunks
- the FPS is going crazy
This .zip is incompatible with windows explorer, which quite a bit of people are using.
7zip works fine, not sure about winrar.
Have yet to test game.
EDIT: Tested game and i couldn't run it because java is not recognized as a command. Probably an error on my part since java got corrupted the first install and the second install works on minecraft and some other stuff.
The fps counter definitely works now, I was getting between 10 and 20 instead of 3.8 million at a render distance of 5.
Edit: I had fraps running to see fps in fullscreen and noticed it was higher, but when i left full screen fraps was consistently about 1 or 2 higher than your counter.
This .zip is incompatible with windows explorer, which quite a bit of people are using.
7zip works fine, not sure about winrar.
Have yet to test game.
EDIT: Tested game and i couldn't run it because java is not recognized as a command. Probably an error on my part since java got corrupted the first install and the second install works on minecraft and some other stuff.
Try adding Java to your PATH variable:
-Select Computer from the Start menu
-Choose System Properties from the context menu
-Click Advanced system settings > Advanced tab
-Click on Environment Variables, under System Variables, find PATH, and double click on it. If it doesn't exist, create it
-Now add the following location: C:\Program Files\Java\jre6\bin
-If another location has been added as well, separate them using a semicolon.
The fps counter definitely works now, I was getting between 10 and 20 instead of 3.8 million at a render distance of 5.
Edit: I had fraps running to see fps in fullscreen and noticed it was higher, but when i left full screen fraps was consistently about 1 or 2 higher than your counter.
My FPS counter is pretty accurate, but I have no idea if it's more accurate than Fraps.
Due to a fail on my part all code written after pre_0.7.3 is now scrambled and scattered over 10,000 .txt files, mixed up with source code from versions back to pre_0.4. This is such a huge mess that I've taken the following decision:
I'm going to rewrite the whole application from the ground up. Since there are quite a lot of Java programmers here, I thought it would perhapsbe a nice idea if I record the whole process and post it on Youtube. It does leave me with a few questions, though.
Should I just record my screen while programming? Should I give remarks? Should I turn it into a huge tutorial (intended for people who already know Java)?
Record it and do a time lapse. And considering that you're going to be filming it, it might be worth your time to heavily comment your code and release it? Under the corresponding terms and conditions, of course (:
Rollback Post to RevisionRollBack
If you can't strive for perfection, what can you strive for?
Livestreaming sounds fun, but will there actually be people watching it? Also, I don't know if my upload speed is high enough. I'll do a test and see whether it works.
Heavily commenting the base code and publicly releasing it works for me. Once I have a solid terrain generator + renderer I can continue programming for myself.
My upload speed is too low for a livestream, so I'll just record as I write the application. The code will be heavily commented, but they are intended for people with good basic Java knowledge.
As GitHub works perfectly now, I'll synchronize to that instead of capturing it for Youtube, because it takes quite a long time to capture, edit, render and upload just 10 minutes of programming..
I'll keep updating the source code at GitHub while trying to get a stable release out as often as possible.
Is it normal for it to take a really long time to start up? Its been generating chunks for about 5 minutes now.
Rollback Post to RevisionRollBack
The Commies count their quarters and the ArtSci wish they could, the Engs have the longest pole and slam it home for good, so big, so hard, so tall, it reaches all the way to heaven, so shut your hole, we climbed the pole, we're sci 1 ing 7!!!
Fixed. Although I do feel bad of myself now for using such a cheap way to fix this issue.
But hey, it works.
(Get pre_0.7.3 Link Removed)
This is odd indeed... I think this is an LWJGL related bug, since it seems to work at most computers.
Start at 1, and work your way up.
Unfinished projects can be awesome too (Dwarf Fortress comes to my mind)
Don't we all
Gentlemen, I strongly recommend to all of you that you redownload the latest version. Apparently Dropbox crashed, corrupting a few files, causing some bugs to reappear. This has been fixed now.
You most likely have an older version if:
- Some textures are upside down
- The chunk generation message is displayed for each generated chunk, instead of each in 5 generated chunks
- the FPS is going crazy
Latest version: Link Removed
Yes. I should add to the OP that the render distance is calculated in chunks, not in blocks.
This .zip is incompatible with windows explorer, which quite a bit of people are using.
7zip works fine, not sure about winrar.
Have yet to test game.
EDIT: Tested game and i couldn't run it because java is not recognized as a command. Probably an error on my part since java got corrupted the first install and the second install works on minecraft and some other stuff.
Edit: I had fraps running to see fps in fullscreen and noticed it was higher, but when i left full screen fraps was consistently about 1 or 2 higher than your counter.
Try adding Java to your PATH variable:
-Select Computer from the Start menu
-Choose System Properties from the context menu
-Click Advanced system settings > Advanced tab
-Click on Environment Variables, under System Variables, find PATH, and double click on it. If it doesn't exist, create it
-Now add the following location: C:\Program Files\Java\jre6\bin
-If another location has been added as well, separate them using a semicolon.
My FPS counter is pretty accurate, but I have no idea if it's more accurate than Fraps.
I'm going to rewrite the whole application from the ground up. Since there are quite a lot of Java programmers here, I thought it would perhapsbe a nice idea if I record the whole process and post it on Youtube. It does leave me with a few questions, though.
Should I just record my screen while programming? Should I give remarks? Should I turn it into a huge tutorial (intended for people who already know Java)?
What do you guys think?
Heavily commenting the base code and publicly releasing it works for me. Once I have a solid terrain generator + renderer I can continue programming for myself.
If I ever manage to get GIT working on my system I'll absolutely use it.
I'll keep updating the source code at GitHub while trying to get a stable release out as often as possible.