Hey there! I've got an odd problem, and I can't seem to find a fix for it anywhere... I've never seen this problem come up in the past, so I'll try to explain it well, as well as provide a video so you can get a better idea of what's happening...
So! As of recently (I haven't always had this problem) while using GLSL shaders, it sort of... breaks... whenever I look at an entity. What I mean by "breaks" is something in the rendering process seems to stop working properly, getting a different odd result depending on the shader pack I use. In the video, I use kuda, Continuum, and Chocapic, as well as the internal shaders, so you can see 1) it's not just a particular pack, and 2) maybe you can find where the problem is based off the consistencies between the different packs.
Here's a list of all the mods I have installed as well:
RPG HUD 3.6.6.2
Dynamic Surroundings 3.4.6.1
Fullscreen Windowed 1.6.0
Better HUD 1.3.9
HWYLA (Here's What You're Looking At) 1.8.20 B35
Inventory Tweaks 1.63
Item Zoom 1.9
Just Enough Items 4.8.0.110
JourneyMap Unlimited
Mouse Tweaks 2.8
Optifine Ultra C6
Sound Filters
TorosCrafts Damage Indicators
WAWLA (What Are We Looking At) 2.5.246
worldedit 6.1.8
I've played with most of these mods and Optifine/shaders before without this problem, and I've tried playing without HWYLA, WAWLA, and Damage Indicators, so I don't think it's an issue with another mod.
Haha that worked, thanks!
I wouldn't have thought to update anything because I've played with this version plenty of times before without this issue...
Hey i have had this bug for awhile now and this seems to be the only post talking about this. I tried updating my shader pack and updating optifine but nothing works. the only mods i have are HUD mods so idk what could break it
Hey there! I've got an odd problem, and I can't seem to find a fix for it anywhere... I've never seen this problem come up in the past, so I'll try to explain it well, as well as provide a video so you can get a better idea of what's happening...
So! As of recently (I haven't always had this problem) while using GLSL shaders, it sort of... breaks... whenever I look at an entity. What I mean by "breaks" is something in the rendering process seems to stop working properly, getting a different odd result depending on the shader pack I use. In the video, I use kuda, Continuum, and Chocapic, as well as the internal shaders, so you can see 1) it's not just a particular pack, and 2) maybe you can find where the problem is based off the consistencies between the different packs.
Here's a list of all the mods I have installed as well:
RPG HUD 3.6.6.2
Dynamic Surroundings 3.4.6.1
Fullscreen Windowed 1.6.0
Better HUD 1.3.9
HWYLA (Here's What You're Looking At) 1.8.20 B35
Inventory Tweaks 1.63
Item Zoom 1.9
Just Enough Items 4.8.0.110
JourneyMap Unlimited
Mouse Tweaks 2.8
Optifine Ultra C6
Sound Filters
TorosCrafts Damage Indicators
WAWLA (What Are We Looking At) 2.5.246
worldedit 6.1.8
I've played with most of these mods and Optifine/shaders before without this problem, and I've tried playing without HWYLA, WAWLA, and Damage Indicators, so I don't think it's an issue with another mod.
Try updating Optifine to the latest version.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
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Haha that worked, thanks!
I wouldn't have thought to update anything because I've played with this version plenty of times before without this issue...
Hey i have had this bug for awhile now and this seems to be the only post talking about this. I tried updating my shader pack and updating optifine but nothing works. the only mods i have are HUD mods so idk what could break it