I don't really have the accurate terms to describe this so I'll explain my idea with an example. In some games, if a player is standing on a ledge and falls off; they will not die, but rather be teleported back to the ledge. Examples of games that do this are Super Mario Galaxy(Hub Level Only) and Metroid Prime 1-3. It really doesn't matter how they work, as long as they can't be seen, they are automatic and subtle, and they can be disabled or removed later.
The reason I am looking for such a mod is because I am creating a modded map where the player must explore a large set of floating ruins. The only issue is that since the ruins are heavily damaged, the players could easily sequence break by falling through holes on to the rooftops of lower levels. This becomes a problem because they would miss important events in between and survive falls that, canonically, the protagonist could not.
Also, as time goes on, the player would find movement systems they could use as short-cuts, so being able to just fall through the floor of one level onto and through the roof of another level simply defeats the purpose of finding movement systems that would allow you to do the same thing.
Also, if any of you know of a mod that could be used to turn any block invisible(Including redstone), I would appreciate it. Preferably a creative-only item that works by shift-clicking, but I'm not picky. Thanks in advance.
Well, there's the vanilla block called the barrier. You need to use commands to get it in, and you'll only be able to see it when you have a barrier in your hand.
Thanks for the contribution. I know about the Barrier, but I don't want for players to be unable to fall through the holes or off ledges. The barrier acts as an actual block the player can interact with just like all the others. I want to give the players freedom to experiment early on, and get more and more curious as to how they could cross through those areas, and then when they find the movement systems, the environment's meaning and purpose will make much more sense. They would gain a sense of freedom, relief, and finally accomplishment. But if I simply put in an invisible wall in between the exterior gaps and chasms of the ruins, and the corridors and large rooms of the interior, it would take the curiosity and mystery out of the experience, and the players would lose any interest in exploring the exterior at all. Thank you for your suggestion though. Although I didn't make that clear previously, I really do appreciate it.
I don't really have the accurate terms to describe this so I'll explain my idea with an example. In some games, if a player is standing on a ledge and falls off; they will not die, but rather be teleported back to the ledge. Examples of games that do this are Super Mario Galaxy(Hub Level Only) and Metroid Prime 1-3. It really doesn't matter how they work, as long as they can't be seen, they are automatic and subtle, and they can be disabled or removed later.
The reason I am looking for such a mod is because I am creating a modded map where the player must explore a large set of floating ruins. The only issue is that since the ruins are heavily damaged, the players could easily sequence break by falling through holes on to the rooftops of lower levels. This becomes a problem because they would miss important events in between and survive falls that, canonically, the protagonist could not.
Also, as time goes on, the player would find movement systems they could use as short-cuts, so being able to just fall through the floor of one level onto and through the roof of another level simply defeats the purpose of finding movement systems that would allow you to do the same thing.
Also, if any of you know of a mod that could be used to turn any block invisible(Including redstone), I would appreciate it. Preferably a creative-only item that works by shift-clicking, but I'm not picky. Thanks in advance.
Well, there's the vanilla block called the barrier. You need to use commands to get it in, and you'll only be able to see it when you have a barrier in your hand.
Thanks for the contribution. I know about the Barrier, but I don't want for players to be unable to fall through the holes or off ledges. The barrier acts as an actual block the player can interact with just like all the others. I want to give the players freedom to experiment early on, and get more and more curious as to how they could cross through those areas, and then when they find the movement systems, the environment's meaning and purpose will make much more sense. They would gain a sense of freedom, relief, and finally accomplishment. But if I simply put in an invisible wall in between the exterior gaps and chasms of the ruins, and the corridors and large rooms of the interior, it would take the curiosity and mystery out of the experience, and the players would lose any interest in exploring the exterior at all. Thank you for your suggestion though. Although I didn't make that clear previously, I really do appreciate it.