So that would the ideal lines for me to use the "Clone tool" in MCEdit so i can rotate the microblocks from Forge Multipart. The only one question is: is it possible to make it work?
Item ID: 463:0 (it apply to all of microblocks in forge multipart)
Tag_Compound -> shape (TAG_byte): 66 (north)
i got it from NBTedit mod and i also found few details of that in MCedit. What i want to know what are the lines that would make the "blockrotation" target the microblock (multipart).. I am sure you know what is item ID.. it may be easy to use item ID to target a specific block and change its "Tag_Compound -> shape (TAG_byte)" as i can change the direction its facing toward. but what are the lines that i dont know would make it work or not?
I will be waiting to hear from your opinion or answers..
EDIT:
the detail from MCEdit is following:
Future Block! (463.0)
TileEntity:
savedMultipart: [1333, 4, 591]
TAG_Compound({
"parts": TAG_LIst([
TAG_Compound({
"shape": TAG_Byte(68),
"material":
TAG_String(u'tile.railcraft.cube_6'),
"id": TAG_String(u'mcr_face'),
})
]),
"id": TAG_String(u'savedMultipart'),
"x": TAG_Int(1333)
"y": TAG_Int(4)
"z": TAG_Int(591)
note: what i am trying to make MCEdit target is "shape": TAG_Byte(68) and if i change 68 (west) to 66 (north). it also can mean i can change the direction it is facing.. thats what i am trying to figure it out how to get the correct line to make it target that line from MCEdit.
Since you're looking to change values in the TileEntity, blockrotation.py won't help you - it only deals with Block IDs and BlockData values. There's a special case somewhere else for changing the "dir" tag in a Painting's TileEntity. If you can find it, that should get you on the right track.
Since you're looking to change values in the TileEntity, blockrotation.py won't help you - it only deals with Block IDs and BlockData values. There's a special case somewhere else for changing the "dir" tag in a Painting's TileEntity. If you can find it, that should get you on the right track.
I am quite new to this, so i will need some instruction on how to make the MCEdit targetting the block (multipart) and make it rotating using the "clone tool". I will be waiting to hear from your answer regarding this.
Hello,
Lets make this short explanation. I need some help to add few lines and make it work.. so Take a look at the this line:
==============================================================================================
Class microblock:
blocktypes = [TileEntity.TAG_Compound.TAG_Byte]
South = 67
North = 66
West = 68
East = 69
microblock.rotateLeft = genericRotation(microblock)
microblock.rotateLeft[microblock.South] = microblock.West
microblock.rotateLeft[microblock.West] = microblock.South
microblock.rotateLeft[microblock.South] = microblock.West
microblock.rotateLeft[microblock.West] = microblock.South
===============================================================================================
So that would the ideal lines for me to use the "Clone tool" in MCEdit so i can rotate the microblocks from Forge Multipart. The only one question is: is it possible to make it work?
Item ID: 463:0 (it apply to all of microblocks in forge multipart)
Tag_Compound -> shape (TAG_byte): 66 (north)
i got it from NBTedit mod and i also found few details of that in MCedit. What i want to know what are the lines that would make the "blockrotation" target the microblock (multipart).. I am sure you know what is item ID.. it may be easy to use item ID to target a specific block and change its "Tag_Compound -> shape (TAG_byte)" as i can change the direction its facing toward. but what are the lines that i dont know would make it work or not?
I will be waiting to hear from your opinion or answers..
EDIT:
the detail from MCEdit is following:
Future Block! (463.0)
TileEntity:
savedMultipart: [1333, 4, 591]
TAG_Compound({
"parts": TAG_LIst([
TAG_Compound({
"shape": TAG_Byte(68),
"material":
TAG_String(u'tile.railcraft.cube_6'),
"id": TAG_String(u'mcr_face'),
})
]),
"id": TAG_String(u'savedMultipart'),
"x": TAG_Int(1333)
"y": TAG_Int(4)
"z": TAG_Int(591)
note: what i am trying to make MCEdit target is "shape": TAG_Byte(68) and if i change 68 (west) to 66 (north). it also can mean i can change the direction it is facing.. thats what i am trying to figure it out how to get the correct line to make it target that line from MCEdit.
Since you're looking to change values in the TileEntity, blockrotation.py won't help you - it only deals with Block IDs and BlockData values. There's a special case somewhere else for changing the "dir" tag in a Painting's TileEntity. If you can find it, that should get you on the right track.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
is this the one you are talking about?
http://minecraft.gamepedia.com/Chunk_format#Tile_entity_format
OR
https://github.com/bravoserver/bravo/blob/master/bravo/plugins/serializers/beta.py
???
EDIT:
I am quite new to this, so i will need some instruction on how to make the MCEdit targetting the block (multipart) and make it rotating using the "clone tool". I will be waiting to hear from your answer regarding this.