Awhile ago I brought up a complaint about how mobs are spawning in my home. I decided to do an experiment and found this conclusion. If you want a well lit large home with torches, you're max room size must be 11x11 with 13x13 walls (unless you want torches on the ground, then its 13x13 and 15x15, or it would be 9x9 and 11x11 with torches at the ceiling level) if you are ok with a giant column in the middle of each room. If you don't want the ugly column, then maximum room size is 6x6 with 8x8 walls (you get the math from here). I use to build modular homes with 100 square meter sections that didn't need a column in the center of the darn room to stop mobs from spawning. Now I need to make claustrophobic homes to keep the mobs from spawning. Mobs wouldn't even spawn if I wasn't around, but now they spawn at a light level of 7 and will do it right next to my bed. Come on.
I have a few tricks for you to deal with mob spawning
1.) Try placing carpet directly above torches, i use this trick to light up the biggest of rooms and it comes out looking amazing!
- if its too bright, try placing glass under the carpet, and then place a torch under the glass. You can leave more space between your torch and the glass to further dim the light
2.) Half slabs! Mobs cant spawn on half slabs that are directly placed ontop of a whole block (including air blocks)
3.) Make the light areas look good! Instead of placing a torch on the ground, place: a fence post, then a torch on the post, then surround the other 5 sides of the torch with trapdoors. Surprise! You have a lamp! A basic lamp at least
4.) Make some support pillars (used as an ornament) and attach torches to them. Simply create a line of blocks connecting your floor to your ceiling and wella! Now the house looks like the pillars are holding it up! And you will still have a lot of room to move. Dont forget that you can decorate the pillars and the room to make them seem like they belong there
5.) And dont forget chandliers! Typicaly i make them using fence post and torches
For the best viual effect, dont just choose 1 of these tricks to light up a big room because it will just look repetive/overdone. A nice mix of each of these tricks though, can really make a build look beautiful and pretty realistic too! Repetition looks good, but too much of it bores the brain. Keep the mind intrigued by making new patterns here in there, is the key to making a beautiful room (a single chandelier usually is considered to be a pattern, by the placement of the light sources on the chandelier).
Awhile ago I brought up a complaint about how mobs are spawning in my home. I decided to do an experiment and found this conclusion. If you want a well lit large home with torches, you're max room size must be 11x11 with 13x13 walls (unless you want torches on the ground, then its 13x13 and 15x15, or it would be 9x9 and 11x11 with torches at the ceiling level) if you are ok with a giant column in the middle of each room. If you don't want the ugly column, then maximum room size is 6x6 with 8x8 walls (you get the math from here). I use to build modular homes with 100 square meter sections that didn't need a column in the center of the darn room to stop mobs from spawning. Now I need to make claustrophobic homes to keep the mobs from spawning. Mobs wouldn't even spawn if I wasn't around, but now they spawn at a light level of 7 and will do it right next to my bed. Come on.
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Creepers don't chase players, they run away from CNCharger
Herobrine was never removed, he was just too afraid to face CNCharger.
Herobrine hasn't been on Minecraft since CNCharger first got on. Sadly, CNC went inactive 2 years ago, but Herobrine is too afraid to check.
CNCharger can mine Obsidian with his chin stubble with only one hit.
Players check under beds for Herobrine. Herobrine checks under his bed for CNCharger.
CNCharger with only his fists and no armor killed CaptainSparklez, who had a diamond sword and diamond armor.
I have a few tricks for you to deal with mob spawning
1.) Try placing carpet directly above torches, i use this trick to light up the biggest of rooms and it comes out looking amazing!
- if its too bright, try placing glass under the carpet, and then place a torch under the glass. You can leave more space between your torch and the glass to further dim the light
2.) Half slabs! Mobs cant spawn on half slabs that are directly placed ontop of a whole block (including air blocks)
3.) Make the light areas look good! Instead of placing a torch on the ground, place: a fence post, then a torch on the post, then surround the other 5 sides of the torch with trapdoors. Surprise! You have a lamp! A basic lamp at least
4.) Make some support pillars (used as an ornament) and attach torches to them. Simply create a line of blocks connecting your floor to your ceiling and wella! Now the house looks like the pillars are holding it up! And you will still have a lot of room to move. Dont forget that you can decorate the pillars and the room to make them seem like they belong there
5.) And dont forget chandliers! Typicaly i make them using fence post and torches
For the best viual effect, dont just choose 1 of these tricks to light up a big room because it will just look repetive/overdone. A nice mix of each of these tricks though, can really make a build look beautiful and pretty realistic too! Repetition looks good, but too much of it bores the brain. Keep the mind intrigued by making new patterns here in there, is the key to making a beautiful room (a single chandelier usually is considered to be a pattern, by the placement of the light sources on the chandelier).
Hope that helps!
Also i agree, it would really be nice if mob spawning light level was lowered, preferably a few light levels under moonlight because i love moonlight.