Gemini tells me this imbecilic change happened months ago with the release of bedrock 1.21.70, in which zombie piglins (among others) ceased dropping xp if killed by a trident killer mechanism, despite the game quite literally seeing this as a player kill, because it is, because the thrown trident is still tied to the player that threw it. I made a world for my friends and I about a month ago, shortly thereafter built an overworld portal spam gold farm, and turned it into a realm about a week and a half ago. The gold farm worked and supplied more than sufficient xp until literally today, yet my game on switch and xbox (as well as theirs) has been fully up to date from day one, so why did the xp suddenly cease today? This change was wholly unjustified in every conceivable way. The innovation of trident killers was driven by the fact that bedrock doesnt have sweeping attack or sweeping edge, which in and of itself is an unjustified travesty, for skipping bedrock with the combat update.
Gemini tells me this imbecilic change happened months ago with the release of bedrock 1.21.70, in which zombie piglins (among others) ceased dropping xp if killed by a trident killer mechanism, despite the game quite literally seeing this as a player kill, because it is, because the thrown trident is still tied to the player that threw it. I made a world for my friends and I about a month ago, shortly thereafter built an overworld portal spam gold farm, and turned it into a realm about a week and a half ago. The gold farm worked and supplied more than sufficient xp until literally today, yet my game on switch and xbox (as well as theirs) has been fully up to date from day one, so why did the xp suddenly cease today? This change was wholly unjustified in every conceivable way. The innovation of trident killers was driven by the fact that bedrock doesnt have sweeping attack or sweeping edge, which in and of itself is an unjustified travesty, for skipping bedrock with the combat update.