My build has a zombie who, though he was added as a short term joke, became somewhat of a mascot for my build. I want to make it so I can exist in survival without being attacked by him. I've searched a few different ways to get him to keep his maw off of players, since unfortunately Bedrock still doesn't have teams.
I tried using
/damage @e[type=villager,name=target] 9999 entity_attack @e[type=zombie,name="Todd the Imposter"]
in a RUAA command block, paired with another RUAA running
/summon villager "target" ~~~
This resulted in the villagers just instantly dying over and over, and Todd never even moved. If there's another way, or if I used the command wrong, please let me know. I'd love to keep Todd free range and not caged
My build has a zombie who, though he was added as a short term joke, became somewhat of a mascot for my build. I want to make it so I can exist in survival without being attacked by him. I've searched a few different ways to get him to keep his maw off of players, since unfortunately Bedrock still doesn't have teams.
I tried using
/damage @e[type=villager,name=target] 9999 entity_attack @e[type=zombie,name="Todd the Imposter"]
in a RUAA command block, paired with another RUAA running
/summon villager "target" ~~~
This resulted in the villagers just instantly dying over and over, and Todd never even moved. If there's another way, or if I used the command wrong, please let me know. I'd love to keep Todd free range and not caged