The Meaning of Life, the Universe, and Everything.
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12/23/2019
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A land far far away
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ARDrawsStuff
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Short answer is my family and i are working on a large scale adventure world, so far a several year project, and if it was possible i intended to use it for decorative purposes.
For instance, at various significant locations around the world there would be mid-sized boats, something like a sloop, which would have a trader and some various items.
Perhaps also a few larger boats, like a spanish galleon. It's just for lore really, it doesn't have any particularly practical use.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/24/2018
Posts:
47
Member Details
Sounds interesting! I would recommend using villagers though because wandering traders are a bit of a hassle. However, you could potentially create a resource pack that altered their behaviour, solving your problems.
Is it possible to summon a wandering trader with commands that will never despawn? I'm using Bedrock edition.
Christian artist. Here is my art page.
If you name entities they do not despawn. So just name the trader after summoning.
I thought so too, but named traders despawn, link to example It's an intended feature, but i wasn't sure if there was a workaround.
Christian artist. Here is my art page.
Hmm you're right, it seems to be an intended feature. Is there any reason why you don't want the trader to despawn?
The best solution currently is, every 20 minutes, to spawn another wandering trader on top of your wandering trader, and then kill the original.
Repeat the process.
To do this, build a 20 minute timer that triggers the following:
Executes at any wandering trader: tags the trader, summons a new trader, kills the original trader, tags the new trader.
Short answer is my family and i are working on a large scale adventure world, so far a several year project, and if it was possible i intended to use it for decorative purposes.
For instance, at various significant locations around the world there would be mid-sized boats, something like a sloop, which would have a trader and some various items.
Perhaps also a few larger boats, like a spanish galleon. It's just for lore really, it doesn't have any particularly practical use.
Thank you for the help!
Christian artist. Here is my art page.
Sounds interesting! I would recommend using villagers though because wandering traders are a bit of a hassle. However, you could potentially create a resource pack that altered their behaviour, solving your problems.