So I have an improved pumpkin farm I just recently fixed the observer loop and recreated a YouTubers design for my own survival world so I have this built in my test map but I'm not so sure if the pumpkins will grow according to the design I'm on bedrock 1.8.0 the observers are a block above where the actual pumpkin grows and glass is a block above the stem so it's in a tight space my test map is in Java edition but my survival map I want to implement this in is in bedrock edition
First, linking to the design you're using would be more helpful than the (partial) text description.
Second, there are enough differences between normal (java) redstone and the bedrock edition version that I'd rcommend testing in the same version as you intend to place the eventual build.
Finally, the sub-fora for redstone in the bedrock edition section of the site [ https://www.minecraftforum.net/forums/minecraft/redstone-commands-and-mechanisms ] would likely be a better place to seek help with a build you intend to make in a bedrock world.
(Some people play in both, and many have some partial knowledge of the other edition, but real expertise is most common among those who primarily play a given edition.)
I'm unclear as to whether this applies outside the java edition redstone, but [as of 1.13] observers will now detect the change in the configuration of the stem of a melon/pumkin when the fruit appears.
This allows for simpler circuitry as the piston breaking the fruit does not interact with the observer.
Assuming bedrock conforms to the java standard redstone in this regard, a redesign based on this mechanic may be the simpler way to go…
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Ah thank you that helped after a while of research and testing I found that the bedrock edition in it's current state observers do not yet detect plant growth through the changes in the stem
Rollback Post to RevisionRollBack
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So I have an improved pumpkin farm I just recently fixed the observer loop and recreated a YouTubers design for my own survival world so I have this built in my test map but I'm not so sure if the pumpkins will grow according to the design I'm on bedrock 1.8.0 the observers are a block above where the actual pumpkin grows and glass is a block above the stem so it's in a tight space my test map is in Java edition but my survival map I want to implement this in is in bedrock edition
First, linking to the design you're using would be more helpful than the (partial) text description.
Second, there are enough differences between normal (java) redstone and the bedrock edition version that I'd rcommend testing in the same version as you intend to place the eventual build.
Finally, the sub-fora for redstone in the bedrock edition section of the site [ https://www.minecraftforum.net/forums/minecraft/redstone-commands-and-mechanisms ] would likely be a better place to seek help with a build you intend to make in a bedrock world.
(Some people play in both, and many have some partial knowledge of the other edition, but real expertise is most common among those who primarily play a given edition.)
I'm unclear as to whether this applies outside the java edition redstone, but [as of 1.13] observers will now detect the change in the configuration of the stem of a melon/pumkin when the fruit appears.
This allows for simpler circuitry as the piston breaking the fruit does not interact with the observer.
Assuming bedrock conforms to the java standard redstone in this regard, a redesign based on this mechanic may be the simpler way to go…
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Ah thank you that helped after a while of research and testing I found that the bedrock edition in it's current state observers do not yet detect plant growth through the changes in the stem