I am in need of a convenient solution for my checkpoint system in my parkour map.
At the moment I am using command blocks, which set a checkpoint at a location. That means if you want to retrieve to the checkpoint, you have to use /kill.
This is oddly inconvenient, especially if you have to skip the death screen all the time. So I am looking for a different solution.
Another problem is the version 1.13, all commands have been changed and I couldn't find a parkour map with the version and mechanics of my need.
I thought about an entity check of an ender pearl, which teleports you to your spawn point or a specific location. Therefore you would use "execute if entity" with enderpeal if thrown or something. That would be my optimal solution. If anyone has an idea how to implement such a thing, please let me know!
Thanks in advance.
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Hey there
I am in need of a convenient solution for my checkpoint system in my parkour map.
At the moment I am using command blocks, which set a checkpoint at a location. That means if you want to retrieve to the checkpoint, you have to use /kill.
This is oddly inconvenient, especially if you have to skip the death screen all the time. So I am looking for a different solution.
Another problem is the version 1.13, all commands have been changed and I couldn't find a parkour map with the version and mechanics of my need.
I thought about an entity check of an ender pearl, which teleports you to your spawn point or a specific location. Therefore you would use "execute if entity" with enderpeal if thrown or something. That would be my optimal solution. If anyone has an idea how to implement such a thing, please let me know!
Thanks in advance.