Hello, I'm working on a custom map, and there are a few things I need help with.
A) How to detect if a block is in 3 dimensional space. In the context of what I'm doing, mobs are gong to drop items. I'm going to spawn a torch at the item, and when the item is picked up, the torch goes away. I have the setting of the torch down, I just don't know how to test for the torch and not have to run a command block for every possible place the item could fall.
Custom spawners. This I don't know if its possible, but I do what to try. Can I make a spawner that produces arrows/splash potions? Or am I better off with dispencers and just infinitely feed them? I want to do the spawners so that the awwor/potion is sent in different and random directions. However, if only one direction is possible, ill take that.
C) Testing if there is an amount of items in a blocks inventory. For my map, I want the player to have to get items that drop before they despawn. These items are then fed into a counting system to see if the player can move on to the next stage. As my design stands now, I'm using a comparator to check how full a block is, it works, but I would like the flexability of the command.
D) I would like there to be a falling floor mechanic, in a way. As the player stands on a block, it will slowly show the breaking animation. When I say slow, I mean slower then it would be to break it with a tool. And when the time is up, the block breaks. But I don't want to have to make a command block for each possabe place a block could break to rebuild the area.
Hello, I'm working on a custom map, and there are a few things I need help with.
A) How to detect if a block is in 3 dimensional space. In the context of what I'm doing, mobs are gong to drop items. I'm going to spawn a torch at the item, and when the item is picked up, the torch goes away. I have the setting of the torch down, I just don't know how to test for the torch and not have to run a command block for every possible place the item could fall.
C) Testing if there is an amount of items in a blocks inventory. For my map, I want the player to have to get items that drop before they despawn. These items are then fed into a counting system to see if the player can move on to the next stage. As my design stands now, I'm using a comparator to check how full a block is, it works, but I would like the flexability of the command.
D) I would like there to be a falling floor mechanic, in a way. As the player stands on a block, it will slowly show the breaking animation. When I say slow, I mean slower then it would be to break it with a tool. And when the time is up, the block breaks. But I don't want to have to make a command block for each possabe place a block could break to rebuild the area.
Thank you so much.