I am currently recreating the Call Of Duty Zombies map, Nacht Der Untoten, in Minecraft and I already created an mystery box system. I also thought of a theoretical system for ammo. The reason why it is theoretical is because of the problem listed above. Can anyone help me? Thanks!
/execute at @a[nbt={Inventory:[{Slot:0b,id:"minecraft:bedrock"}]}] run say hi
You can change out the command that activates for anything. This current one will say hi if there is any amount of bedrock in the first hotbar spot of the players inventory. You can change the slot number to anything you want.
I am currently recreating the Call Of Duty Zombies map, Nacht Der Untoten, in Minecraft and I already created an mystery box system. I also thought of a theoretical system for ammo. The reason why it is theoretical is because of the problem listed above. Can anyone help me? Thanks!
Wubbla Lubba Dub Dub!
/execute at @a[nbt={Inventory:[{Slot:0b,id:"minecraft:bedrock"}]}] run say hi
You can change out the command that activates for anything. This current one will say hi if there is any amount of bedrock in the first hotbar spot of the players inventory. You can change the slot number to anything you want.
Commands are fun
I think they were talking about the Bedrock Edition codebase, not the block. Commands on Bedrock edition are much more simplistic than Java.
Yes I would like answer that is applicable to bedrock.
Wubbla Lubba Dub Dub!