The Meaning of Life, the Universe, and Everything.
Join Date:
12/29/2014
Posts:
44
Minecraft:
GGFreshest
Member Details
I'm trying to make a damage indicator using armor stands.
The idea is to summon an armor stand that slowly rises whenever a player takes damage, using the minecraft.custom:minecraft.damageTaken or whatever it is.
The problem is actually naming the armor stands a dummy objective.
I thought it was possible when I saw that CustomName: now needs a JSON format, so the plan was to do something like:
execute at @a[scores={DamageTaken=1..}] run summon minecraft:armor_stand ~ ~ ~ {Invulnderable:1b,CustomName:"{"score":{"name":"@p","objective":"DamageTaken"}}"}
but it just doesnt seem to be working.
Any ideas?
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I'm trying to make a damage indicator using armor stands.
The idea is to summon an armor stand that slowly rises whenever a player takes damage, using the minecraft.custom:minecraft.damageTaken or whatever it is.
The problem is actually naming the armor stands a dummy objective.
I thought it was possible when I saw that CustomName: now needs a JSON format, so the plan was to do something like:
execute at @a[scores={DamageTaken=1..}] run summon minecraft:armor_stand ~ ~ ~ {Invulnderable:1b,CustomName:"{"score":{"name":"@p","objective":"DamageTaken"}}"}but it just doesnt seem to be working.
Any ideas?