The Meaning of Life, the Universe, and Everything.
Join Date:
12/29/2014
Posts:
44
Minecraft:
GGFreshest
Member Details
S A L U T A T I O N S
I'm making a magic system in minecraft 1.13.
There are two key components in the spell system, Aura and Tomes.
Aura represents mana, or magic points, and the like. It it reminiscent of the Aura in Hunter x Hunter.
Tomes are books which act as one use powerful "spells." They deteriorate upon use.
When a player crouches/sneaks, they will gain Aura based on their Experience (not in game xp) level.
The Aura and Tomes are like intertwined magic systems.
So far, using Aura you can:
- Use En: Effects all in 10 meter radius with glowing, and if you right click, it effects all in a 50 meter radius for a short time
- Use Blink: Teleports you 15 meters in the direction you're facing (working on stopping players from going through walls)
- Use Sinister Aura: Effects everything in a 10 meter radius with Slowness and Nausea
- Depending on Aura and Experience levels, you get passive strength, speed (when sprinting), and resistance.
Existing Tomes are:
- Rise: Lift the caster up a few meters (distance changes based on the power of the tome, Minor, Normal, or Higher)
- Smite: Strikes everything in radius with lightning (radius changes with power)
- Barrier: Creates an invisible wall a few meters in front of user (size changes with power)
- LandMine: Creates an explosive trap a few meters behind user (explosive power changes with power)
- IceStorm: Drops blue ice from the sky, greatly hurting anything it lands on. (# of icicles and damage change with power)
- GracefulRadiance: Effects everything in radius with regeneration (radius and heal amount changes with power)
- DoubleWheat: Doubles amount of wheat in inventory (no change with power)
- Withering: Shoots a slow projectile in the direction user is facing, which effects everything that gets too close and in a 15 meter radius when it hits something (withering effectiveness changes with power)
- Arrow Storm: Drops loads of arrows from the sky a few meters in front of the player, and effects everything hit by an arrow with slowness and blindness (duration of storm changes with power)
The following is the information that will be provided in an in game book:
In this world, there are books, known as tomes, which contain amazing power. Each book is blessed, enchanted, or otherwise enfused with magic to cause it to do something impossible upon use. Nobody knows how they came to be, but there is one the that is certain, they are powerful.
Tomes can do anything from create matter to destroy a massive chunk of land to defying basic laws of physics. They can be the exception to any natural rule.
Tomes can be found in dungeons. You can get a simple tome to create water or speed up a bit from one of the many small dungeons scattered across the world, but the real treasures, the powerful ones, can only be found in huge, deadly dungeons.
Even if you do find a powerful tome, there is no guarantee you can use it. Powerful tomes require powerful casters. They do not take any energy to use, but a weakling cannot use an earth-shattering tome. Weak tomes can be used by almost anyone with a small bit of Aura.
Inside of each tome, there is a description of what it does. It is sometimes straight forward, and sometimes in verse. It just depends on how their creator was feeling. Each tome WILL do it's action if you meet it's criteria. Some of the most powerful tomes have costs other than minimum amount of power.
To use a tome, you simple have to move it transfer it to your other hand. The text in the tome will classify everything about itself, unless it's a specific type of tome. Information about types, tiers, costs, rules, exceptions, and more will be on the following pages.
Tome Type Categories
-Combat/Destruction
-Assembly
-Creation
-Rule Break
-Aura Change
-Enhancement
-Mental
-Hand-in-Hand
-Useless
-Counter
-Mystery
Combat/Destruction
- Intentionally hurts or ruins things
- Usually the most straight forward as far as instructions go
- Usually have the most extra cost
- Usually banned in residential areas
Assembly:
- Builds a structure.
- Sometimes in verse, sometimes straight-forward instructions
- Usually don't have extra cost
- Banned in public property, allowed in private.
- Can assemble living things with high tiers.
Creation:
- Creates matter or energy out of nothing
- Usually used for duplicating existing or obtaining rare material
- Usually has no extra cost
- Usually allowed virtually anywhere
- Can heal by creating more vital substances at higher tiers
Rule Break
- Go against any law of nature of physics
- Usually don't have extra cost
- Usually there are no clear zone regulations, but usually banned if used on others
Aura Change
- Directly affects Aura
- Usually has no extra cost
- Usually used before combat or major task
- Usually is allowed anywhere, anytime.
Enhancement:
- Improves a person's physical ability or and object's performance
- Usually has extra cost
- Usually is banned to be used on citizen's personal weapons
- Usually used on tools to help construction or on people to work efficiently
Mental
- Affects the target's mind, or way they percieve reality
- Usually banned in any senario other than war
- Usually have no extra cost
- Usually used to confuse an enemy
Hand-in-Hand: - Not useful alone, but when used with another tome, boost its power - All regulations and uses depend entirely on the tome they are compatible/being used with.
Useless:
- Anything that serves no purpose other than maybe a visual display
- Usually used as a form of entertainment, as they can be flashy/pretty
- Usually restricted like fireworks
Counter:
- Will undo the effect of most combat Tomes of the same tier or less
Mystery:
- Strange tomes that are written in an ancient language and an only be cast by true masters of Aura
- Regulation require that any tomes of this type are turned in to officials, so scholars can study them.
Unnoteworthy:
- Contains most Useless type tomes. Very few offer a purpose
- Come in large bunches even in the easiest of dungeons.
Paltry:
- Usually are the big reward for very easy dungeons
- Can be any type, but most at this level are Hand-in-Hand, Creation, or Combat.
Common:
- The big reward for rather easy dungeons.
- Most Tomes of this tier are Enhancements, Assembly, and Creation.
Uncommon:
- The prize of capturing an easy dungeon.
- Most Tomes of this tier are either Combat or Assembly
Valid:
- The end goal of a slightly threatening dungoen.
- This tier is the most commonly used in households and in production.
- Most Tomes are Assembly, Creation, and Enhancement
Weighty:
- The prize of a low-end moderate-difficulty dungeon.
- Most Tomes of this tier are Combat, Aura Change, Enhancement, and Mental
Rare:
- The gem of a moderate-difficulty dungeon
- Rare tier is where chaos begins.
- Rare tier Tomes are usually given to foot soldiers to fight in wars
- There are mostly Combat, Enhancement, and Creation types.
Mighty:
- The accolade of a low-end hard-difficulty dungeon
- These are used by high-up army officials and warriors mostly, mostly in emergencies.
- Contain all types, but mostly Combat, Rule Break, Aura Change, Enhancement, and Creation
Legendary:
- The massive prize from a hard dungeon.
- These are used as absolute trump cards.
- Contains all types, but mostly Combat, Rule Break, Enhancement, Assembly, and Mental
Mythical:
- It's said that they are in the dungeons next to the 7 natural wonders.
- The type of powers that are heard in folklore and stories. These are Tomes that can alter reality.
- The two that have been recorded in history are Mystery type
Godlike:
- No knowledge as to how to obtian these
- Godlike Tomes are said to have been used in divine wars between light and dark, Heavan and Hell, that whole cliche.
- None have ever been seen or recorded, therefore, there is no information available.
Tier 12+:
- According to some prophets, fortune tellers, and oracles, Tomes go all the way up to, and maybe beyond, 50th tier, but there is no proof whatsoever. One could only imagine what anything past a Godlike Tome would do.
General Rules:
- All of the following have exceptions. Any Tome that makes an exception clearly indicates so.
- An Area of Effect (AOE) Tome will not harm the caster
- A directional Tome will go in the direction you face
- A Counter Type Tome will not work on Assembly, Creation, or Hand-in-Hand types - A Counter Type Tome can only be Countered by another Counter Type Tome of a higher tier - Aura Change Tomes will surpass an Aura user's limit
Warnings:
- A Tome is indiscriminite, and once it is cast, it cannot be uncast. It will execute its command unless countered.
- Sometimes, Enhanced objects will inexplicably vanish, and could take other random items with it.
- If one tries to use Creation to duplicate a Tome, they will be met with a slap in the face by Death himself.
- There are a few tomes that can cause instant death to one or more organisms.
- IMPORTANT: If you try to cast an Assembly type Tome without having the required extra cost, it will hurt. Badly.
With that out of the way, please let me know of any features or ideas of any type that you think will be good for the creation. Anything goes, including dungeons, Tomes, Aura-based abilities, bosses, npc's, or entirely different features, please let me know
Thanks for your time.
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S A L U T A T I O N S
I'm making a magic system in minecraft 1.13.
There are two key components in the spell system, Aura and Tomes.
Aura represents mana, or magic points, and the like. It it reminiscent of the Aura in Hunter x Hunter.
Tomes are books which act as one use powerful "spells." They deteriorate upon use.
When a player crouches/sneaks, they will gain Aura based on their Experience (not in game xp) level.
The Aura and Tomes are like intertwined magic systems.
So far, using Aura you can:
- Use En: Effects all in 10 meter radius with glowing, and if you right click, it effects all in a 50 meter radius for a short time
- Use Blink: Teleports you 15 meters in the direction you're facing (working on stopping players from going through walls)
- Use Sinister Aura: Effects everything in a 10 meter radius with Slowness and Nausea
- Depending on Aura and Experience levels, you get passive strength, speed (when sprinting), and resistance.
Existing Tomes are:
- Rise: Lift the caster up a few meters (distance changes based on the power of the tome, Minor, Normal, or Higher)
- Smite: Strikes everything in radius with lightning (radius changes with power)
- Barrier: Creates an invisible wall a few meters in front of user (size changes with power)
- LandMine: Creates an explosive trap a few meters behind user (explosive power changes with power)
- IceStorm: Drops blue ice from the sky, greatly hurting anything it lands on. (# of icicles and damage change with power)
- GracefulRadiance: Effects everything in radius with regeneration (radius and heal amount changes with power)
- DoubleWheat: Doubles amount of wheat in inventory (no change with power)
- Withering: Shoots a slow projectile in the direction user is facing, which effects everything that gets too close and in a 15 meter radius when it hits something (withering effectiveness changes with power)
- Arrow Storm: Drops loads of arrows from the sky a few meters in front of the player, and effects everything hit by an arrow with slowness and blindness (duration of storm changes with power)
The following is the information that will be provided in an in game book:
In this world, there are books, known as tomes, which contain amazing power. Each book is blessed, enchanted, or otherwise enfused with magic to cause it to do something impossible upon use. Nobody knows how they came to be, but there is one the that is certain, they are powerful.
Tomes can do anything from create matter to destroy a massive chunk of land to defying basic laws of physics. They can be the exception to any natural rule.
Tomes can be found in dungeons. You can get a simple tome to create water or speed up a bit from one of the many small dungeons scattered across the world, but the real treasures, the powerful ones, can only be found in huge, deadly dungeons.
Even if you do find a powerful tome, there is no guarantee you can use it. Powerful tomes require powerful casters. They do not take any energy to use, but a weakling cannot use an earth-shattering tome. Weak tomes can be used by almost anyone with a small bit of Aura.
Inside of each tome, there is a description of what it does. It is sometimes straight forward, and sometimes in verse. It just depends on how their creator was feeling. Each tome WILL do it's action if you meet it's criteria. Some of the most powerful tomes have costs other than minimum amount of power.
To use a tome, you simple have to move it transfer it to your other hand. The text in the tome will classify everything about itself, unless it's a specific type of tome. Information about types, tiers, costs, rules, exceptions, and more will be on the following pages.
Tome Type Categories
-Combat/Destruction
-Assembly
-Creation
-Rule Break
-Aura Change
-Enhancement
-Mental
-Hand-in-Hand
-Useless
-Counter
-Mystery
Combat/Destruction
- Intentionally hurts or ruins things
- Usually the most straight forward as far as instructions go
- Usually have the most extra cost
- Usually banned in residential areas
Assembly:
- Builds a structure.
- Sometimes in verse, sometimes straight-forward instructions
- Usually don't have extra cost
- Banned in public property, allowed in private.
- Can assemble living things with high tiers.
Creation:
- Creates matter or energy out of nothing
- Usually used for duplicating existing or obtaining rare material
- Usually has no extra cost
- Usually allowed virtually anywhere
- Can heal by creating more vital substances at higher tiers
Rule Break
- Go against any law of nature of physics
- Usually don't have extra cost
- Usually there are no clear zone regulations, but usually banned if used on others
Aura Change
- Directly affects Aura
- Usually has no extra cost
- Usually used before combat or major task
- Usually is allowed anywhere, anytime.
Enhancement:
- Improves a person's physical ability or and object's performance
- Usually has extra cost
- Usually is banned to be used on citizen's personal weapons
- Usually used on tools to help construction or on people to work efficiently
Mental
- Affects the target's mind, or way they percieve reality
- Usually banned in any senario other than war
- Usually have no extra cost
- Usually used to confuse an enemy
Hand-in-Hand:
- Not useful alone, but when used with another tome, boost its power
- All regulations and uses depend entirely on the tome they are compatible/being used with.
Useless:
- Anything that serves no purpose other than maybe a visual display
- Usually used as a form of entertainment, as they can be flashy/pretty
- Usually restricted like fireworks
Counter:
- Will undo the effect of most combat Tomes of the same tier or less
Mystery:
- Strange tomes that are written in an ancient language and an only be cast by true masters of Aura
- Regulation require that any tomes of this type are turned in to officials, so scholars can study them.
Tiers:
- Tier 1: Unnoteworthy
- Tier 2: Paltry
- Tier 3: Commmon
- Tier 4: Uncommon
- Tier 5: Valid
- Tier 6: Weighty
- Tier 7: Rare
- Tier 8: Mighty
- Tier 9: Legendary
- Tier 10: Mythical
- Tier 11: Godlike
- Tier 12+: ?
Unnoteworthy:
- Contains most Useless type tomes. Very few offer a purpose
- Come in large bunches even in the easiest of dungeons.
Paltry:
- Usually are the big reward for very easy dungeons
- Can be any type, but most at this level are Hand-in-Hand, Creation, or Combat.
Common:
- The big reward for rather easy dungeons.
- Most Tomes of this tier are Enhancements, Assembly, and Creation.
Uncommon:
- The prize of capturing an easy dungeon.
- Most Tomes of this tier are either Combat or Assembly
Valid:
- The end goal of a slightly threatening dungoen.
- This tier is the most commonly used in households and in production.
- Most Tomes are Assembly, Creation, and Enhancement
Weighty:
- The prize of a low-end moderate-difficulty dungeon.
- Most Tomes of this tier are Combat, Aura Change, Enhancement, and Mental
Rare:
- The gem of a moderate-difficulty dungeon
- Rare tier is where chaos begins.
- Rare tier Tomes are usually given to foot soldiers to fight in wars
- There are mostly Combat, Enhancement, and Creation types.
Mighty:
- The accolade of a low-end hard-difficulty dungeon
- These are used by high-up army officials and warriors mostly, mostly in emergencies.
- Contain all types, but mostly Combat, Rule Break, Aura Change, Enhancement, and Creation
Legendary:
- The massive prize from a hard dungeon.
- These are used as absolute trump cards.
- Contains all types, but mostly Combat, Rule Break, Enhancement, Assembly, and Mental
Mythical:
- It's said that they are in the dungeons next to the 7 natural wonders.
- The type of powers that are heard in folklore and stories. These are Tomes that can alter reality.
- The two that have been recorded in history are Mystery type
Godlike:
- No knowledge as to how to obtian these
- Godlike Tomes are said to have been used in divine wars between light and dark, Heavan and Hell, that whole cliche.
- None have ever been seen or recorded, therefore, there is no information available.
Tier 12+:
- According to some prophets, fortune tellers, and oracles, Tomes go all the way up to, and maybe beyond, 50th tier, but there is no proof whatsoever. One could only imagine what anything past a Godlike Tome would do.
General Rules:
- All of the following have exceptions. Any Tome that makes an exception clearly indicates so.
- An Area of Effect (AOE) Tome will not harm the caster
- A directional Tome will go in the direction you face
- A Counter Type Tome will not work on Assembly, Creation, or Hand-in-Hand types
- A Counter Type Tome can only be Countered by another Counter Type Tome of a higher tier
- Aura Change Tomes will surpass an Aura user's limit
Warnings:
- A Tome is indiscriminite, and once it is cast, it cannot be uncast. It will execute its command unless countered.
- Sometimes, Enhanced objects will inexplicably vanish, and could take other random items with it.
- If one tries to use Creation to duplicate a Tome, they will be met with a slap in the face by Death himself.
- There are a few tomes that can cause instant death to one or more organisms.
- IMPORTANT: If you try to cast an Assembly type Tome without having the required extra cost, it will hurt. Badly.
With that out of the way, please let me know of any features or ideas of any type that you think will be good for the creation. Anything goes, including dungeons, Tomes, Aura-based abilities, bosses, npc's, or entirely different features, please let me know
Thanks for your time.