-I'm working on making a fairly big map right now, and I need to have things actually, you know, work.
-I've found many a website that helps build various commands and such in Minecraft. However, they are all either outdated for 1.13 or they aren't in depth enough. I've SOMETIMES been able to piece together how things work, but other times I have no clue. For example, this website helps will custom villager trades, but it doesn't calculate for items with lore and names.
-I can't manage to figure out how to alter different stats and such when spawning mobs with commands and/or with spawners. The map I'm making is meant to eventually get stupidly hard enemies, yet have stupidly powerful gear. You know, a husk with 1,000 health and a sword that has sharpness 100. In the past I could get spawning to work properly, but now it just doesn't seem to work correctly.
-Also, I thought that spawners generated monsters when they were hidden, as in completely covered by blocks so that you can't see them. I turned mob spawning off, but I know for a fact (because I tested) that that does not affect spawners themselves. When the spawner was visible and uncovered, they seemed to work just fine. But I need it to be underground so that the husks will still spawn in day time.
-Another thing I need is to be able to alter the things that the mobs drop as well, since I want certain bosses to drop things like special keys and such.
Can any of you help explain how each thing works? I've sort of figured out the villager trades, but that was heavy trial and error and I'm not sure how to replicate it.
-I'm working on making a fairly big map right now, and I need to have things actually, you know, work.
-I've found many a website that helps build various commands and such in Minecraft. However, they are all either outdated for 1.13 or they aren't in depth enough. I've SOMETIMES been able to piece together how things work, but other times I have no clue. For example, this website helps will custom villager trades, but it doesn't calculate for items with lore and names.
-I can't manage to figure out how to alter different stats and such when spawning mobs with commands and/or with spawners. The map I'm making is meant to eventually get stupidly hard enemies, yet have stupidly powerful gear. You know, a husk with 1,000 health and a sword that has sharpness 100. In the past I could get spawning to work properly, but now it just doesn't seem to work correctly.
-Also, I thought that spawners generated monsters when they were hidden, as in completely covered by blocks so that you can't see them. I turned mob spawning off, but I know for a fact (because I tested) that that does not affect spawners themselves. When the spawner was visible and uncovered, they seemed to work just fine. But I need it to be underground so that the husks will still spawn in day time.
-Another thing I need is to be able to alter the things that the mobs drop as well, since I want certain bosses to drop things like special keys and such.
Can any of you help explain how each thing works? I've sort of figured out the villager trades, but that was heavy trial and error and I'm not sure how to replicate it.