so i have an armor stand named “Swap1” and I want to have a command block create a ticking area where it’s standing. When I do this however it instead creates a ticking area but at the wrong coordinates.
What I have in the command block: execute @e[type=armor_stand, name=“Swap1”] ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ “Swap1tic”
The Armor stands position: 3082, 66, 49
What the command block says in chat: Added ticking area from 3072, 0, 48 to 3087, 0, 63]
i have no idea why the ticking area is coming out so wrong so any help would be appreciated.
I think I will just Discord you but I think I figured out why it is doing it. Ill do my best to explain.
So in bedrock the world is divided into "chunks" Each chunk I believe is a 16x16 area and extends through the entire world. So when the coordinates say 0 you should be fine because the Y coordinate is "ignored." (I put quotes because I am not 100% sure if this is true)
So what could be happen to get the strange coordinates is even though you are casting it on the entity it is making the entire chunk the entity is within a ticking area.
I would like if someone out there could validate this but I am relatively confident in that answer.
I actually did some math and it seems like your armorstand is within a 16x16 area so I assume I am correct in this theory
**Edit**
You might be able to specify where the ticking area actually is by adding some sort of constraints to your command. I can show you how to do that!
so i have an armor stand named “Swap1” and I want to have a command block create a ticking area where it’s standing. When I do this however it instead creates a ticking area but at the wrong coordinates.
What I have in the command block: execute @e[type=armor_stand, name=“Swap1”] ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ “Swap1tic”
The Armor stands position: 3082, 66, 49
What the command block says in chat: Added ticking area from 3072, 0, 48 to 3087, 0, 63]
i have no idea why the ticking area is coming out so wrong so any help would be appreciated.
I think I will just Discord you but I think I figured out why it is doing it. Ill do my best to explain.
So in bedrock the world is divided into "chunks" Each chunk I believe is a 16x16 area and extends through the entire world. So when the coordinates say 0 you should be fine because the Y coordinate is "ignored." (I put quotes because I am not 100% sure if this is true)
So what could be happen to get the strange coordinates is even though you are casting it on the entity it is making the entire chunk the entity is within a ticking area.
I would like if someone out there could validate this but I am relatively confident in that answer.
I actually did some math and it seems like your armorstand is within a 16x16 area so I assume I am correct in this theory
**Edit**
You might be able to specify where the ticking area actually is by adding some sort of constraints to your command. I can show you how to do that!