Hello! I currently have a system that determines what sound to play based on the time of day. To do so, I have a daylight sensor that changes the score of isDay (A dummy objective) to either 0 or 1 based on the time of day.
Later in the system, I have two impulse, unconditional, needs redstone command blocks. Both contain a '/scoreboard players test' command to determine the value of isDay. The system works the first time, however even after the system is finished, the command block still emits power to its comparator. How can I fix this?
EDIT: I forgot to mention that inspecting the command block causes it to STOP emitting power to its comparator. This still does not solve my issue, as I want this to be automatic.
Few questions because this sounds like a block update issue? Are you cloning in or spawning in those comparators at any point? For redstone block updates to work properly you need to fill it with air and then spawn in a comparator if that is what you are doing.
Hello! I currently have a system that determines what sound to play based on the time of day. To do so, I have a daylight sensor that changes the score of isDay (A dummy objective) to either 0 or 1 based on the time of day.
Later in the system, I have two impulse, unconditional, needs redstone command blocks. Both contain a '/scoreboard players test' command to determine the value of isDay. The system works the first time, however even after the system is finished, the command block still emits power to its comparator. How can I fix this?
EDIT: I forgot to mention that inspecting the command block causes it to STOP emitting power to its comparator. This still does not solve my issue, as I want this to be automatic.
Few questions because this sounds like a block update issue? Are you cloning in or spawning in those comparators at any point? For redstone block updates to work properly you need to fill it with air and then spawn in a comparator if that is what you are doing.
Do you clone any part of the command block?