I'm trying to update my SMPs commands from 1.12 format to 1.13 format for a smoother transition, but I am not understanding them and not able to get them to work.
So here is a couple things.
1. I had prefixes from scoreboard teams, but now they are not showing in tab or in game (I am on single player testing these out). Have they dissapeared? Do I have to create new ones?
2. I have some repeaters connected to command blocks that so when someone does /trigger stats set 1. It displays the scoreboard objective of Kills on the right hand side for a short period of time and then dissapears. Set up like this:
/testfor @a[score_stats_min=1] <-- repeating command block, the rest are impulse
Comparator
scoreboard objectives setdisplay sidebar Kills
17 repeaters at 4 ticks each
scoreboard objectives setdisplay sidebar
repeater
scoreboard players set @a stats 0
Here is an image of the setup:
3. I have some repeating command blocks feeding into impulse command blocks with repeaters and comparators to do playtimes. Time is the play time in hours.
testfor @a[score_minutes_min=60] <-- repeating command block. The rest are impulse
comparator
scoreboard players add @a[score_minutes_min=60] Time 1
repeater
scoreboard players reset @a[score_minutes_min=60] minutes
Here is an image of the setup:
4. I am using a command that increases shulker drops.
/entitydata @e[type=Shulker,tag=!increasedChance] {HandItems:[{id:shulker_shell,Count:1},{}],HandDropChances:[1.0F,0.085F],Tags:["increasedChance"]}
5. Any good one man sleep commands for 1.13 yet or no?
I'm trying to update my SMPs commands from 1.12 format to 1.13 format for a smoother transition, but I am not understanding them and not able to get them to work.
So here is a couple things.
1. I had prefixes from scoreboard teams, but now they are not showing in tab or in game (I am on single player testing these out). Have they dissapeared? Do I have to create new ones?
2. I have some repeaters connected to command blocks that so when someone does /trigger stats set 1. It displays the scoreboard objective of Kills on the right hand side for a short period of time and then dissapears. Set up like this:
/testfor @a[score_stats_min=1] <-- repeating command block, the rest are impulse
Comparator
scoreboard objectives setdisplay sidebar Kills
17 repeaters at 4 ticks each
scoreboard objectives setdisplay sidebar
repeater
scoreboard players set @a stats 0
Here is an image of the setup:

3. I have some repeating command blocks feeding into impulse command blocks with repeaters and comparators to do playtimes. Time is the play time in hours.
testfor @a[score_minutes_min=60] <-- repeating command block. The rest are impulse
comparator
scoreboard players add @a[score_minutes_min=60] Time 1
repeater
scoreboard players reset @a[score_minutes_min=60] minutes
Here is an image of the setup:

4. I am using a command that increases shulker drops.
/entitydata @e[type=Shulker,tag=!increasedChance] {HandItems:[{id:shulker_shell,Count:1},{}],HandDropChances:[1.0F,0.085F],Tags:["increasedChance"]}
5. Any good one man sleep commands for 1.13 yet or no?
Thank you guys so much for the help!
Home of the SlayHog Community! View my maps/ about me: http://slayhogcommunity.weebly.com/
~Silver
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Home of the SlayHog Community! View my maps/ about me: http://slayhogcommunity.weebly.com/
~Silver
bump
Home of the SlayHog Community! View my maps/ about me: http://slayhogcommunity.weebly.com/
~Silver
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