I don't play Java but maybe I can get your brain or someone else thinking about it. Put an execute on a relatively fast clock, but not as fast as a repeating CB, that places armor stands around you.
Maybe have a /scoreboard that sets them as markers and I would add NBT data to add a custom name to the armor stands that you summon but as I mentioned I don't play Java so I don't know how yet.
From this I would have either a testfor (Which I wouldn't recommend) or a scoreboard command that detects when the player walks within the radius of one of the armor stands. Use this to tell which direction people are going.
Hope this helps.
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Is there said way that I haven't heard of, such as detecting which coordinates are increasing or decreasing, and so on.
Version 1.12.2
I don't play Java but maybe I can get your brain or someone else thinking about it. Put an execute on a relatively fast clock, but not as fast as a repeating CB, that places armor stands around you.
/execute @e[type=player] ~~~ summon armor_stand ~+1~~
/execute @e[type=player] ~~~ summon armor_stand ~-1~~
/execute @e[type=player] ~~~ summon armor_stand ~~~+1
/execute @e[type=player] ~~~ summon armor_stand ~~~-1
Maybe have a /scoreboard that sets them as markers and I would add NBT data to add a custom name to the armor stands that you summon but as I mentioned I don't play Java so I don't know how yet.
From this I would have either a testfor (Which I wouldn't recommend) or a scoreboard command that detects when the player walks within the radius of one of the armor stands. Use this to tell which direction people are going.
Hope this helps.