I am trying to recreate a level from call of duty zombies and i do not know how to teleport ONE zombie to another location without teleporting all other zombies. (Note: I am doing this on the pocket edition of Minecraft.)
I actually made a zombies map level system with randomized spawners based off of the rooms you have open. Does this sound like anything you would be interested in? It works very well.
Can you explain more under what circumstance that you would want to teleport that one zombie somewhere else? Just seems kind of odd.
I want to teleport a zombie on one side of the barrier to the other since figuring out how to add barriers is out of the question until my first problem is solved. On a side note: I am interested in your zombies map.
I play PE too so I came up with an innovative system that stops the rounds from starting and requires you to kill the last zombie in order for the next round to begin because I don't have /scoreboard which is the most impressive part IMO. I have their spawners on a randomizer and I just increase the time of the rounds each time and just increase the probability of my randomizers throughout levels. I literally just thought of a way that wouldn't be too difficult that would allow it so the zombies only spawn at windows where you are near during this convo.
However I just checked online and since you are doing one at a time there should be a way to do it one at a time because the maximum you want to teleport over is 1.
Find the least-most coordinate that you want for your door
Try /teleport @e[type=zombie,x=xmin,y=ymin,z=zmin,dx=Xarea,dy=Yarea,dz=Zarea,c=1] ~~~ (Those 3 tildes are the spot you want them teleported.)
As some hints for how to use dx,dy, and dz. All they are is change in area. So if it is in front of a barrier only going the
So randomizers are composed of a dropper and a hopper facing each other.
I use a redstone redstone block piston hopper timer that is feeds into a comparator clock. I then use that clock line and feed wires into each of the droppers on my randomizers.
You place a comparator on the outside of the hopper facing your command blocks to summon the zombies.
Leave two pieces of redstone wire between the comparator and a repeater and then feed that repeater into a command block that you use to summon zombies to a location of your choice.
What I do for unlocking rooms is that I start the game with the second piece of redstone wire after the comparator deleted and then as you unlock doors I place those redstone wires so you unlock those spawn points
I have randomizers that feed a command block that spawns the zombies at my spawn points.
I make it so when you unlock an area I have a /setblock ~~~ redstone_wire two blocks out of my comparator coming from the randomizer. Ill write how it looks
Dropper<---(facing each other)--->Hopper--->Comparator--->redstone wire--->air block (or redstone wire if it is a beginning room spawn command line.)--->repeater--->ICB (Impulse Command Block that spawns in your zombies)--->repeater(3 tick+)--->ICB(This removes zombie head slot)--->CCB (Chain Command Block to remove zombie chest slot)--->CCB to remove zombie legs--->CCB that removes zombie feet
I have that line for each spawn point. I will say you don't technically need to remove the zombie helmet and hands and everything right there if you don't want to but I thought I would toss it in there. TBH I would toss those last four command blocks in repeating command blocks set to 'needs redstone' and summon a redstone torch under them whenever zombies begins.
Oh man Id have to check but it's pretty much /replace item @e[type=zombie] slot.head diamond
Just try to put an item that doesnt belong in the slot and it should default to air. Also if you dont want to affect other zombies in the world with this I would put constraints/more arguments into that entities bracket.
I am trying to recreate a level from call of duty zombies and i do not know how to teleport ONE zombie to another location without teleporting all other zombies. (Note: I am doing this on the pocket edition of Minecraft.)
Wubbla Lubba Dub Dub!
I actually made a zombies map level system with randomized spawners based off of the rooms you have open. Does this sound like anything you would be interested in? It works very well.
Can you explain more under what circumstance that you would want to teleport that one zombie somewhere else? Just seems kind of odd.
I want to teleport a zombie on one side of the barrier to the other since figuring out how to add barriers is out of the question until my first problem is solved. On a side note: I am interested in your zombies map.
Wubbla Lubba Dub Dub!
I play PE too so I came up with an innovative system that stops the rounds from starting and requires you to kill the last zombie in order for the next round to begin because I don't have /scoreboard which is the most impressive part IMO. I have their spawners on a randomizer and I just increase the time of the rounds each time and just increase the probability of my randomizers throughout levels. I literally just thought of a way that wouldn't be too difficult that would allow it so the zombies only spawn at windows where you are near during this convo.
However I just checked online and since you are doing one at a time there should be a way to do it one at a time because the maximum you want to teleport over is 1.
Find the least-most coordinate that you want for your door
Try /teleport @e[type=zombie,x=xmin,y=ymin,z=zmin,dx=Xarea,dy=Yarea,dz=Zarea,c=1] ~~~ (Those 3 tildes are the spot you want them teleported.)
As some hints for how to use dx,dy, and dz. All they are is change in area. So if it is in front of a barrier only going the
+/- x direction you would want
/teleport @e[type=zombie,x=xmin,y=ymin,z=zmin,dx=Xarea,dy=Yarea,c=1] ~~~
for the +/- z direction you would want
/teleport @e[type=zombie,x=xmin,y=ymin,z=zmin,dy=Yarea,dz=Zarea,c=1] ~~~
I actually might use this in my build because I was using stairs to help zombies get in but I like this better
Tanks man. BTW: can i friend u?
Wubbla Lubba Dub Dub!
Thanks.
Wubbla Lubba Dub Dub!
Yeah feel free. DrHubs is my xbox GT but I do play on pc
How do you create this "randomizer?"
Wubbla Lubba Dub Dub!
So randomizers are composed of a dropper and a hopper facing each other.
I use a redstone redstone block piston hopper timer that is feeds into a comparator clock. I then use that clock line and feed wires into each of the droppers on my randomizers.
You place a comparator on the outside of the hopper facing your command blocks to summon the zombies.
Leave two pieces of redstone wire between the comparator and a repeater and then feed that repeater into a command block that you use to summon zombies to a location of your choice.
What I do for unlocking rooms is that I start the game with the second piece of redstone wire after the comparator deleted and then as you unlock doors I place those redstone wires so you unlock those spawn points
How do you create the spawn system?
Wubbla Lubba Dub Dub!
I have randomizers that feed a command block that spawns the zombies at my spawn points.
I make it so when you unlock an area I have a /setblock ~~~ redstone_wire two blocks out of my comparator coming from the randomizer. Ill write how it looks
Dropper<---(facing each other)--->Hopper--->Comparator--->redstone wire--->air block (or redstone wire if it is a beginning room spawn command line.)--->repeater--->ICB (Impulse Command Block that spawns in your zombies)--->repeater(3 tick+)--->ICB(This removes zombie head slot)--->CCB (Chain Command Block to remove zombie chest slot)--->CCB to remove zombie legs--->CCB that removes zombie feet
I have that line for each spawn point. I will say you don't technically need to remove the zombie helmet and hands and everything right there if you don't want to but I thought I would toss it in there. TBH I would toss those last four command blocks in repeating command blocks set to 'needs redstone' and summon a redstone torch under them whenever zombies begins.
how do you create the function to start the next round after the last zombie is killed?
Wubbla Lubba Dub Dub!
Oh boi. Ill make a video and then Ill share it here! Kind of hard to explain.
Quick! How do you remove armor form a zombie's armor slot using commands?
Wubbla Lubba Dub Dub!
Oh man Id have to check but it's pretty much /replace item @e[type=zombie] slot.head diamond
Just try to put an item that doesnt belong in the slot and it should default to air. Also if you dont want to affect other zombies in the world with this I would put constraints/more arguments into that entities bracket.
Thanks
Wubbla Lubba Dub Dub!