I'm tinkering around with redstone in my testing world.
I currently have a minecart rail line, and on part of it, a minecart falls onto a hopper to unload (with a second hopper minecart underneath to speed up the unloading).
The minecart, once unloaded, is supposed to trigger a piston next to it that will push it downwards and on to the next section of track.
My question is, how do I time the piston to fire when the hopper minecart is finished unloading?
I tried a repeater system but its still full when the piston fires, and a comparator or observer make it fire the second it lands, so it has no time to unload.
I'm tinkering around with redstone in my testing world.
I currently have a minecart rail line, and on part of it, a minecart falls onto a hopper to unload (with a second hopper minecart underneath to speed up the unloading).
The minecart, once unloaded, is supposed to trigger a piston next to it that will push it downwards and on to the next section of track.
My question is, how do I time the piston to fire when the hopper minecart is finished unloading?
I tried a repeater system but its still full when the piston fires, and a comparator or observer make it fire the second it lands, so it has no time to unload.
Schematics:
HM1 ⬅Piston
H⬇
HM2
H➡ Chest
HM = Hopper minecart
H(direction) = hopper
HM1 is NOT on a track
HM2 is on a track.