Hey guys it's dakonblackrose here and in this video i'm showing Commands On Xbox One and mcpe 1.2 that I've come up with using command blocks on the new minecraft 1.2 on the xbox one and pocket edition or the Bedrock Edition.
How To Push Blocks Minecraft Command Block Tutorial
THE COMMANDS TO THE CREATION:
/execute @a ~ ~ ~ detect ~ ~ ~-1 wool 11 clone ~ ~ ~-1 ~ ~ ~-1 ~ ~ ~-2 masked move
I signed up on the forum just to say that you did a great job. Sometimes the simplest methods produce awesome results. It is not that the commands used are new or special, but the implementation brings out new functionality that you didn't know you were missing in the first place.I have not seen the video yet, still at the office but I wanted to throw in a couple extra things that might be used along with this. If you break the command into a series of redstone changed blocks, then you can drop in a check with testforblock on the destination and if it is not "air" then the push doesn't happen, that way you are not shoving a "grass_block" through a mountain. Also, using a redstone chain from one command block to another gives you the chance to add a bit of a delay using repeaters. The delay gives the "illusion" of effort in pushing the block, even though it is not a matter of physics, it seems the same. Final thought, you can have this perform for the player for all blocks, and then break the chain if a select handful of immovable blocks meet the testforblock. Awesome job.
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Hey guys it's dakonblackrose here and in this video i'm showing Commands On Xbox One and mcpe 1.2 that I've come up with using command blocks on the new minecraft 1.2 on the xbox one and pocket edition or the Bedrock Edition.
How To Push Blocks Minecraft Command Block Tutorial
THE COMMANDS TO THE CREATION:
/execute @a ~ ~ ~ detect ~ ~ ~-1 wool 11 clone ~ ~ ~-1 ~ ~ ~-1 ~ ~ ~-2 masked move
/execute @a ~ ~ ~ detect ~1 ~ ~ wool 11 clone ~1 ~ ~ ~1 ~ ~ ~2 ~ ~ masked move
/execute @a ~ ~ ~ detect ~-1 ~ ~ wool 11 clone ~-1 ~ ~ ~-1 ~ ~ ~-2 ~ ~ masked move
/execute @a ~ ~ ~ detect ~ ~ ~1 wool 11 clone ~ ~ ~1 ~ ~ ~1 ~ ~ ~2 masked move
I signed up on the forum just to say that you did a great job. Sometimes the simplest methods produce awesome results. It is not that the commands used are new or special, but the implementation brings out new functionality that you didn't know you were missing in the first place.I have not seen the video yet, still at the office but I wanted to throw in a couple extra things that might be used along with this. If you break the command into a series of redstone changed blocks, then you can drop in a check with testforblock on the destination and if it is not "air" then the push doesn't happen, that way you are not shoving a "grass_block" through a mountain. Also, using a redstone chain from one command block to another gives you the chance to add a bit of a delay using repeaters. The delay gives the "illusion" of effort in pushing the block, even though it is not a matter of physics, it seems the same. Final thought, you can have this perform for the player for all blocks, and then break the chain if a select handful of immovable blocks meet the testforblock. Awesome job.