So I built a cow farm based on tango tek's design that he built in xb's season 3 base. I know I did the redstone with out going back and hunting down his vid. It works but wondering if I cam get despenced lava to retract faster. I hit the button and lava spits out , then a about 1 to 2 sec later it sucks back in. I have 3 repeaters set at max ticks. Reducing but 1 tick won't draw lava back in.
have you tried a dual edge mono stable circuit for your input instead of a button? (it will give a pulse when you first push the button, then as soon as the redstone turns off it will fire another pulse.) this would act as your ENTIRE lava dispenser circuit.
Sorry, that diagram is not very clear (and I have to admit, I'm lazy). Also, I would not be willing to search for that design. However, if you make it easier on me and provide a link to it I would be willing to take a look. Best thing would be a picture of your circuit. Instructions for posting images are here: http://www.minecraftforum.net/forums/minecraft/show-your-creation/2437305-how-to-upload-images.
I'm willing to bet the problem you're having is related to the pulse length. Dispensers will not see a second pulse if the first pulse has not stopped for at least two ticks. The delay you have is most likely there to allow the first pulse to stop before the second one arrives. Make the delay too short, no retraction. I'm guessing you're using a stone button to create the pulse. Stone buttons have a 10 tick on time, and three repeaters at max delay is 12 ticks. Decrease the delay (of the second pulse) at all and there'll be no reaction to the second pulse. It's likely that if you decrease your pulse length, you can decrease your lava out time.
You can dispense and retract lava within about three ticks if you're using one tick pulses. There are multiple ways of doing this. I'm happy to share a circuit design with you, but I would want to give you the method best suited to your situation... which is why a picture of your circuit would work best.
Evil_guy_50, the circuit in that video doesn't work on bedrock (which is now what's called Minecraft, after the better together update). There isn't a delay for torches to turn off, so the piston would never move (I did test it to be sure). Additionally, the T-flip flop he ends with won't work because sticky pistons don't leave blocks behind like that.
Best way to make a duel edge monostable circuit as you are describing in you first post (and this would work on java too) would be with an observer. Just have the button activate redstone dust and have the observer watching the dust. The observer will output a one tick pulse on each edge. Use a pulse limiter (takes on repeater and one comparitor) to generate a two tick pulse watched by an observer and now the dispenser will despense and retract the lava as fast as the game will allow. Sounds like the original poster doesn't need any of this, but I didn't want anyone trying what you suggested and being confused.
So I built a cow farm based on tango tek's design that he built in xb's season 3 base. I know I did the redstone with out going back and hunting down his vid. It works but wondering if I cam get despenced lava to retract faster. I hit the button and lava spits out , then a about 1 to 2 sec later it sucks back in. I have 3 repeaters set at max ticks. Reducing but 1 tick won't draw lava back in.
Its b=button x=redstone B=block r=repeater.
bBxxBrx
........x. r
........r. x
........Br
Don't remember how to add pic
have you tried a dual edge mono stable circuit for your input instead of a button? (it will give a pulse when you first push the button, then as soon as the redstone turns off it will fire another pulse.) this would act as your ENTIRE lava dispenser circuit.
Sorry, that diagram is not very clear (and I have to admit, I'm lazy). Also, I would not be willing to search for that design. However, if you make it easier on me and provide a link to it I would be willing to take a look. Best thing would be a picture of your circuit. Instructions for posting images are here: http://www.minecraftforum.net/forums/minecraft/show-your-creation/2437305-how-to-upload-images.
I'm willing to bet the problem you're having is related to the pulse length. Dispensers will not see a second pulse if the first pulse has not stopped for at least two ticks. The delay you have is most likely there to allow the first pulse to stop before the second one arrives. Make the delay too short, no retraction. I'm guessing you're using a stone button to create the pulse. Stone buttons have a 10 tick on time, and three repeaters at max delay is 12 ticks. Decrease the delay (of the second pulse) at all and there'll be no reaction to the second pulse. It's likely that if you decrease your pulse length, you can decrease your lava out time.
You can dispense and retract lava within about three ticks if you're using one tick pulses. There are multiple ways of doing this. I'm happy to share a circuit design with you, but I would want to give you the method best suited to your situation... which is why a picture of your circuit would work best.
Thanks I remember what I missed. Its the piation with a block of gravel on it... Falling edge mono stable curciut? Now it works like a dream.
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=video&cd=2&cad=rja&uact=8&ved=0ahUKEwjNxs703YDXAhVBrlQKHWrtDcsQtwIILjAB&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D4gWDPt5NHwk&usg=AOvVaw0Ou_SLqRYgOmboBpmPG6ut
there are better designs though but this is what it is (also i described what it does in my post up there)
Evil_guy_50, the circuit in that video doesn't work on bedrock (which is now what's called Minecraft, after the better together update). There isn't a delay for torches to turn off, so the piston would never move (I did test it to be sure). Additionally, the T-flip flop he ends with won't work because sticky pistons don't leave blocks behind like that.
Best way to make a duel edge monostable circuit as you are describing in you first post (and this would work on java too) would be with an observer. Just have the button activate redstone dust and have the observer watching the dust. The observer will output a one tick pulse on each edge. Use a pulse limiter (takes on repeater and one comparitor) to generate a two tick pulse watched by an observer and now the dispenser will despense and retract the lava as fast as the game will allow. Sounds like the original poster doesn't need any of this, but I didn't want anyone trying what you suggested and being confused.
This dual edge mono stable does...