So basically I'm trying to build a nuclear fallout quarantined area in Minecraft. I have a location inside of a walled off area that I want to be able to poison any players that enter it. My first attempt was effect @p[rm=1] 19 60 4.
Problem is, this would make my entire minecraft world poison and I only want the walled off area to be poison.
Does anyone know anything kind of command that would do the trick? Bonus points if you know how to make the area look really foggy and the water look like swamp water! Thanks!
You almost had it. Try making the command block impulse-unconditional-needs redstone and run an 8 tick clock (2 repeaters set to max) into it, so every 8ticks it activates once which is still decently fast (feel free to add or take a few ticks). As for the command use /effect @p[r=#] poison # # true. Where the #s are you would put in your own values, [r= whatever your max distance of effect will be] and the #s after poison would be 1st duration and 2nd potency.
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REDSTONE, Mini games, Terra-forming, Landscaping, custom map making
Also as a side note, the reason I did not use a repeating command block is because every time you would walk into the zone it would activate the command so fast you would not take damage, you would be poisoned but it would not effect you until you stepped out of range. One more thing I found is that setting the duration and potency to 1 will give about the same damage per second as standing on a cactus, and because the duration is 1 as soon as you step out of range you stop taking damage. You could potentially even replace poison effect and use instant damage to.
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REDSTONE, Mini games, Terra-forming, Landscaping, custom map making
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Hello Everyone,
So basically I'm trying to build a nuclear fallout quarantined area in Minecraft. I have a location inside of a walled off area that I want to be able to poison any players that enter it. My first attempt was effect @p[rm=1] 19 60 4.
Problem is, this would make my entire minecraft world poison and I only want the walled off area to be poison.
Does anyone know anything kind of command that would do the trick? Bonus points if you know how to make the area look really foggy and the water look like swamp water! Thanks!
You almost had it. Try making the command block impulse-unconditional-needs redstone and run an 8 tick clock (2 repeaters set to max) into it, so every 8ticks it activates once which is still decently fast (feel free to add or take a few ticks). As for the command use /effect @p[r=#] poison # # true. Where the #s are you would put in your own values, [r= whatever your max distance of effect will be] and the #s after poison would be 1st duration and 2nd potency.
REDSTONE, Mini games, Terra-forming, Landscaping, custom map making
Also as a side note, the reason I did not use a repeating command block is because every time you would walk into the zone it would activate the command so fast you would not take damage, you would be poisoned but it would not effect you until you stepped out of range. One more thing I found is that setting the duration and potency to 1 will give about the same damage per second as standing on a cactus, and because the duration is 1 as soon as you step out of range you stop taking damage. You could potentially even replace poison effect and use instant damage to.
REDSTONE, Mini games, Terra-forming, Landscaping, custom map making