Creepers creep around on wheels. Each of their 4 wheels are tied up to a part on the cover, which is the leg part of their model. This is what makes it seem to go up and down as it creeps around. Each wheel is tied to a motor, which is wired from the base of their structure which is hidden between the green panels which are tied to extending mechanisms in their body section of the model. Those mechanisms are what makes the creeper seem to expand when he explodes. Inside, above the platform is several sticks of dynamite which are his explosives which create enough force to blow the whole creeper apart and create the crater in the ground. In each of his outer covers is strips of lights which are what makes the creeper flash as his cover expands. Above the dynamite sticks is a detonator module which charges up depending on long the creeper has activated. When the creeper charges up, if he stays that way for 0.05 seconds * the duration of his fuse tag, his detonator sets off the dynamite and explodes. Instead of a fuse, his mouth has a speaker which makes a fuse sound when he activates. He also uses ultrasonic sensors with a 16 meter range which a creeper head worn by a player reduces the range to 8 meters. If the sensor detects the player within 16 blocks, he reorients himself with his wheels towards the player and goes towards the player. When within a quarter of his range, he activates and when the player is around half of the range the creeper disarms and reorients towards the player until he is 16 blocks away. Then as long as no player is around he creeps randomly and slowly using his sensors to detect players similar to how bats sense their food.
Creepers creep around on wheels. Each of their 4 wheels are tied up to a part on the cover, which is the leg part of their model. This is what makes it seem to go up and down as it creeps around. Each wheel is tied to a motor, which is wired from the base of their structure which is hidden between the green panels which are tied to extending mechanisms in their body section of the model. Those mechanisms are what makes the creeper seem to expand when he explodes. Inside, above the platform is several sticks of dynamite which are his explosives which create enough force to blow the whole creeper apart and create the crater in the ground. In each of his outer covers is strips of lights which are what makes the creeper flash as his cover expands. Above the dynamite sticks is a detonator module which charges up depending on long the creeper has activated. When the creeper charges up, if he stays that way for 0.05 seconds * the duration of his fuse tag, his detonator sets off the dynamite and explodes. Instead of a fuse, his mouth has a speaker which makes a fuse sound when he activates. He also uses ultrasonic sensors with a 16 meter range which a creeper head worn by a player reduces the range to 8 meters. If the sensor detects the player within 16 blocks, he reorients himself with his wheels towards the player and goes towards the player. When within a quarter of his range, he activates and when the player is around half of the range the creeper disarms and reorients towards the player until he is 16 blocks away. Then as long as no player is around he creeps randomly and slowly using his sensors to detect players similar to how bats sense their food.
Pretty fun ideas! I wonder if anyone's ever built something like this, but with, say, a glitter bomb instead of dynamite?
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