I have been experimenting with the tools available from chunkbase.com in hopes to see if I can more quickly find world features.
There are a few issues.
I notice the site says the tooling has not been updated since 2016. It is possible the algorithms used no longer work properly.
I am using algorithms aimed at PC Minecraft to try and find features in Minecraft PE. I don't know if the seed world generation algorithms are similar enough for the two to be compatible.
I tried to get an idea if the points of interest worked given I have discovered an end stronghold and one desert temple. None of the locations generated seemed to match the known locations.
I was about to give up on these tools as not working but I note that the biome finder looks to match the biomes in my world. That tool at least appears to be working.
I know a lot of people have commented on using the tool Amidst but that is not available on my platform. I am hoping to avoid relying totally on trial and error to find things but if I can't find tools / techniques that work for me I will have no choice.
The Meaning of Life, the Universe, and Everything.
I was also trying to get this to work for our realm world. We have been mapping like crazy and the world is much to big to be able to see it all at once on the game maps. I would love to use the chunkbase map but can't seem to get it to work. Hopefully maybe someone will be able to update it soon.
I am on Windows 10 and playing on a Better Together realm with my Granddaughter who plays on a Kindle.
I have also been trying/testing the various tools (Amidst, MineAtlas and Chunkbase) to try and work out if there is a reliable way to find biomes within Bedrock Edition and sadly it would appear that the tools do not work with this version (only PC Java or the Console Editions - Xbox One Edition, etc). I have a 3 x 3 1:16 scale map wall which I have used to compare what is found using the seed on the various tools and nothing matches. I jumped onto my Win10 PC and also attempted to import the level.dat and the tools either do nothing or error (in the case of chunkbase).
If anyone IS aware of a working tool I would much appreciate a link as I am desperate to find an Ice Spikes biome and so far haven't had any luck (many many map filling runs using Elytra and rockets!)
Lets hope something amazing happens and we see some tools for Bedrock soon!
It may be a problem with the way Amidst works in that it hooks into Java Minecraft libraries to run world generation routines in order to predict the location of things.
The Bedrock edition I believe is C/C++ which doesn't have the same facility to hook into without the libraries deliberately exposing their functions and even then probably would need a header file or similar code documentation for other code to execute those functions.
In short I don't believe the Bedrock edition can be operated by any third party code unless it is designed to be used that way.
There was some concept of trying to enable Minecraft modding officially in Bedrock. Original Minecraft modding wasn't something that was deliberately included in Minecraft, rather some people were able to decompile the Java code and reverse engineer it enough to figure out how to mod it.
I might suspect that Chunkbase.com is using Amidst behind the scenes. As Amidst is available as a Java library it is possible it could be integrated into a web application to expose the functionality via web pages rather than a local desktop application.
I could be wrong though. Maybe the Chunkbase.com code is separate.
I will note that so far the biome map has proved pretty accurate. I have found a few biomes I had not yet found using the map and they were where Chunkbase.com said. Shame the other points of interest don't work but at least that is something.
OK time for a little update and I hope that this will help others out as well!
So - I have been searching around over the last week to try and find a working system that will allow me to find Biomes using something similar to Chunkbase as I was not seeing good results (My map and the chunkbase map looked nothing alike!). After many hours trawling through old posts/similar posts, etc I finally came across a Reddit thread from about a year ago. It mentions that MCPC stores seeds as a 64bit value whereas MCPE (or Bedrock) stores it as a 32bit value - Due to this ANY negative value seed will fail to work in apps such as Chunkbase, Mineatlas, etc...... The answer involves a little math but works perfectly!
So - for those out there having a fight with a negative seed:-
Make a note of your seed (for Realm users you can see your seed by downloading a copy of your world (must be the owner) and then the seed will show on your local version in settings).
Open Google and search the following - 2^32 + <yourseed> (e.g. 2^32 + -123456789) - Don't forget to include the negative in your seed number
Go to Chunkbase (Tested well on this so far with several seeds) and enter the resulting number into the Biome finder (The seed in the example above should return in google as 4171510507 as an example)
Please note that 2^32 is a constant (4294967296) in this calculation - the only part you will change is your seed.
I have tested this with 10 negative seeds that previously did not work in Chunkbase and found that this little tweak returns the correct map for all of them - On my own Realm I was able to finally find an Ice Spike Biome although it is seriously far from spawn (Spawn is approx 200, 63, 0 with the Ice Spikes being at 9200, 65, -3224.... It was exactly where Chunkbase predicted though - tested using TP on a creative version).
It would be cool to be shown how this works the first time. I am trying my negative seed number and the conversion number but I can't find anything that looks right. I am on the XBOX ONE in survival and no cheats loaded. I can't find my Cords in the game anywhere without cheating. I have made a map wall 3x8 at level 2 zoom so I have a fairly good idea of a part of my map. I am also fairly new to Minecraft so I don't know just how large the world is. I have only found 2 villiages (one I started right next to) and one desert temple. I have googled for ways to find out where you started in a map but have found no non-cheat way of finding out. Any ideas? I can get you my seed number also if that helps.
It would be cool to be shown how this works the first time. I am trying my negative seed number and the conversion number but I can't find anything that looks right.
What is the seed number? And is it possible to upload a picture of your map wall?
Edit: I just woke up, sorry for my confusion. If you know your seed number, you can create a copy of your world and enable coordinates to find out where you are. Then you can find the corresponding location on the chunkbase app.
I got my coordinates and yeah chunkbase is not accurate at all. Where I started at 340,47 (x,z) there is a village with in sight on the edge of a hill. It borders on plans, swamp and desert.
I copied my world and changed it to creative and turn cheats on but I couldn't fly, my health bar was still there and I had to eat still. I also didn't have access to all the resources that are usually in creative. I am wondering if I can just start a new creative world with the same seed. I was able to keep it day time so I ran all over the world looking for anything and only found a couple witch huts Northwest of the start point.
When you are in this copied world, your personal game mode must be set to Survival. The command "/gamemode creative" or simply "/gamemode c" will switch it to Creative. Or, like you said, just start a new world with the same seed, which is what I did.
That village is interestingly placed on lots of caves and built into the side of a mountain.