Well like I said.. If lighting worked differently and didn't require like 70 pieces of glowstone to make a small area lit up... I'm sure it wouldn't entirely be relevant.
But it doesn't.. So...
But the main reason was i was building a house, and wanted it to be 'lit up' at night, without having blocks of glowstone sticking out everywhere.
...and I know that I've suggested paint before as a surface covering to a block...but I thought this ('carpet covering glowstone') concept could be applied to ceilings as well as floors.
This would allow builders to make multiple floors/ceilings out of glowstone, and just cover them for aesthetics on the tops of the floors and the bottoms of the ceilings.
In reviewing the problem due to game design of blocks sharing block space, this should avoid a lot of those issues as it is either top of one block or the bottom of another... and there really isn't much of a need (IMO) to do this within the same block space.
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Junokaii (although I'd recommend not adding me because I'm on literally like... once every month or two)
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Thanks for the reference.
So are you suggesting here that carpet can go on the bottom of any block? Or just glowstone?
Because I'm more on the idea of putting carpet on the bottom of any block.
Because I like my houses, to look as slick, and thin as possible, but am often unable to do so due to the fact that you can't at the very least put different slabs on top of each other, so I'm forced to have a floor be two blocks thick to make a diferent roof/floor colouring (with the exception of carpet which, I don't always want to do), or just live with the fact that my floor, and my roof are the same. So this is right up my alley.
If I could have this, in combination with the suggestion I had, it would be the perfect new addition to 'building blocks'.
If you could put it on the sides of blocks in addtion though, then this would be nearly the perfect suggestion. It would revolutionize the way I build pretty much.
If you could put it on the sides of blocks in addtion though, then this would be nearly the perfect suggestion. It would revolutionize the way I build pretty much.
This part is tricky in that under the current 1 block ID per space, adjacent inside corners become problematic (ie. North Wall to East Wall, or wall transition between floor and ceiling). (I've made suggestions of making use of the class inheritance to be able to handle this recursively... but that would require some redesign).
A simple fix for this might be to use a similar 'wrapping' rule set like what redstone dust uses when going up blocks in a staircase fashion.
Example: once the floor (and ceiling) is in place, if you put wall tiles/carpets on the block spaces between the floor and the ceiling tiles, it could stretch the texture down to meet the carpet/tile at the floor and up to meet the same at the ceiling... in similarly around inside corners from the tile that is most prevalent to that wall side (in the case of mis-matched adjacent tiling)
You know if there's an Xbox One section to the threads yet?
Sounds like the One could handle this from the sounds of it?
It isn't really a memory issue, more of a data structure and object handling issue. I think the XB360 could handle it fine... it would just take a little bit to redesign some of the structure of the coding to implement it... but all in all, I don't think it would be that hard to do overall.
It isn't really a memory issue, more of a data structure and object handling issue. I think the XB360 could handle it fine... it would just take a little bit to redesign some of the structure of the coding to implement it... but all in all, I don't think it would be that hard to do overall.
...and I know that I've suggested paint before as a surface covering to a block...but I thought this ('carpet covering glowstone') concept could be applied to ceilings as well as floors.
This would allow builders to make multiple floors/ceilings out of glowstone, and just cover them for aesthetics on the tops of the floors and the bottoms of the ceilings.
In reviewing the problem due to game design of blocks sharing block space, this should avoid a lot of those issues as it is either top of one block or the bottom of another... and there really isn't much of a need (IMO) to do this within the same block space.
So are you suggesting here that carpet can go on the bottom of any block? Or just glowstone?
Because I'm more on the idea of putting carpet on the bottom of any block.
Because I like my houses, to look as slick, and thin as possible, but am often unable to do so due to the fact that you can't at the very least put different slabs on top of each other, so I'm forced to have a floor be two blocks thick to make a diferent roof/floor colouring (with the exception of carpet which, I don't always want to do), or just live with the fact that my floor, and my roof are the same. So this is right up my alley.
If I could have this, in combination with the suggestion I had, it would be the perfect new addition to 'building blocks'.
If you could put it on the sides of blocks in addtion though, then this would be nearly the perfect suggestion. It would revolutionize the way I build pretty much.
Any block... but it was the idea of using glowstone in the build that made me think of it.
This part is tricky in that under the current 1 block ID per space, adjacent inside corners become problematic (ie. North Wall to East Wall, or wall transition between floor and ceiling). (I've made suggestions of making use of the class inheritance to be able to handle this recursively... but that would require some redesign).
A simple fix for this might be to use a similar 'wrapping' rule set like what redstone dust uses when going up blocks in a staircase fashion.
Example: once the floor (and ceiling) is in place, if you put wall tiles/carpets on the block spaces between the floor and the ceiling tiles, it could stretch the texture down to meet the carpet/tile at the floor and up to meet the same at the ceiling... in similarly around inside corners from the tile that is most prevalent to that wall side (in the case of mis-matched adjacent tiling)
Sounds like the One could handle this from the sounds of it?
It isn't really a memory issue, more of a data structure and object handling issue. I think the XB360 could handle it fine... it would just take a little bit to redesign some of the structure of the coding to implement it... but all in all, I don't think it would be that hard to do overall.
Either way, it'd be nice.
NO SUPPORT.
I'm Canadian, and there is no igloos around. Or snow. Or polar bears. Or moose because I live in a city, but there are moose in the country.
HALF SUPPORT.
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But having each floor needlessly be two blocks thick as opposed to one because you want different roofs and floors for each floor does?