Hello, I am making a texture pack that is trying to add multiple textures to passive and non-passive mobs. I started out with making four textures for the cow, but whenever the game rendered, only the "cow3" texture was being used in game every time. Does anyone know how to fix this?
Hello, I am making a texture pack that is trying to add multiple textures to passive and non-passive mobs. I started out with making four textures for the cow, but whenever the game rendered, only the "cow3" texture was being used in game every time. Does anyone know how to fix this?
This is what I have written in code:
{{ "format_version": "1.10.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:cow", "min_engine_version": "1.8.0", "materials": { "default": "cow" }, "textures": { "default": "textures/entity/cow/cow", "default2": "textures/entity/cow/cow2", "default3": "textures/entity/cow/cow3", "default4": "textures/entity/cow/cow4" }, "geometry": { "default": "geometry.cow.v1.8" }, "animations": { "setup": "animation.cow.setup", "walk": "animation.quadruped.walk", "look_at_target": "animation.common.look_at_target", "baby_transform": "animation.cow.baby_transform" }, "scripts": { "animate": [ "setup", { "walk": "query.modified_move_speed" }, "look_at_target", { "baby_transform": "query.is_baby" } ] }, "render_controllers": [ "controller.render.cow" ], "spawn_egg": { "texture": "spawn_egg", "texture_index": 1 } } }}