Got back to this sooner than I expected, so the warning post was probably a big waste.
I feel a bit bad about this update, the large majority of it was done in Peaceful mode. At least I can console myself that I didn't do any of it in Creative...
A minor change at the original camp: I changed the Glowstone lanterns into Redstone lanterns with inverted daylight sensors.
Because it may create gates floating in mid-air, and once you've fallen off it, there's no way back up except by building a huge one-block bridge from the nearest land.
I went exploring, looking for swampland to harvest some vines from, and instead found a region of very pretty Ice Spires. It took me quite a bit of work, but I eventually managed to find where to place a Nether Portal to reach it quickly thru the Nether.
First view:
View from camp:
The front door:
I even indulged in a scary bit of cave-diving:
Unfortunately it didn't result in any hidden riches, although it might be a fun place to stick a hidden chest to hide all my valuable loots in.
The ghasts were becoming a more major nuisance, so I indulged in a large-scale improvement plan, especially since I had the new path to the Ice Spires gate to protect.
Apparently I haven't taken any screens yet of the new path to Ice Spires, or the other upgrades, so I'll capture those and post them up in a bit.
Here's the screenshots from the Nether path to the Ice Spires. You can see some of the Nether Portals I created looking for the matching one I created in the Ice Spire base. I didn't delete them because they lead to places I will want to explore later. 2 of them came out within underground caverns.
Not too surprising, but there doesn't appear to be treasure hidden in the tall ice spires, like my son was hoping. I cored one of them out and laddered all the way to the top of it. Nice view, but that's about it. But I've found a purpose for the base I built there. It stocks up on snow, pumpkins, dogs, and sugarcane. I have enough supplies to make over a stack of snow golems (they're not very durable, but releasing a horde of them would be humorous), I've got 3 dogs sitting in a dog pound, and a row of pumpkin plants with sugarcane behind them.
Found out I have to have eggs to make pumpkin pie, so I'm working on an egg farm. I'm trying to build it to look like an ice spire and blend in a bit, although that's proving a bit difficult.
I decided to build a smithy down next to (almost under) a nearby lava lake in the Nether. Put in an iron door that leads directly into the lake so that all I have to do to get lava for the furnaces is open a door and scoop. I'll have to slowly extend the doorway out into the lake as I use it up, of course, but that's okay. And I installed a nether portal to the overworld in it and built a cobblestone maker right on the other side, so that I can instantly create smoothstone whenever I want and bring it back into the smithy.
AND, I found out that if an Enderman kills you and punches your dying body into said nether portal, all of your inventory is lost in between worlds. *sigh*
Fortunately I wasn't carrying anything super-valuable at the time. No lost diamond pick-axe this time.
Welp, here's the pics of the smithy. I decided to get experimentally artistic with the layout and design. Really, it's nothing more than a tunnel in Netherrack leading down to the edge of the lava lake. But the walls and the stairs make walking down it visually more dynamic. Or something like that.
I've knocked mobs through the Smithy Gate a few times and then been ambushed when I went through myself. I don't know if this trap door will work or not, but we'll give it a try.
I've been quiet, but not idle. One of the things in Achievement Hunter's Minecraft world from a challenge was a giant tower of wool that got burned. I kinda like the way it looks. They undoubtedly built the thing in creative mode. I don't know if I will ever get enough wool to build it in survival, but if I'm even going to have a chance, I need a wool factory. I decided to build it out through that distant gate, to give me something to do out that location.
So I started building my "Epic Wool Factory of DOOM!!!" (tm)
Each floor of the Factory will hold a different color of sheep. Right now I'm waiting for grass to grow up the dirt ladder on the side so that each floor will have grass. And I may need more floors later on. They're easily added. As you can see, it's mostly made of wood, so I've got the wood production on the roof. The water column in the corner is how I'll move sheep up to the floors when I'm ready for them. My biggest problem is that mobs can use the water column too. I was hoping the open sides would mean mobs would get enough light to burn in the daylight, but I think it's actually if they have something overhead, not the light levels, that matters.
And here's an interesting formation just around the corner from the Factory:
Now, in the past when a large update came out I started a new world to take advantage of the new things. But I'm not going to do that this time. All the new things are advanced tools that you need to have a good stockpile to take advantage of. Also, this map is more varied and interesting than previous maps, especially with access to the Nether to make long distance travel easier.
So Rhageos is going to stay my current world, and I'm going to start working in new redstone tools where they make sense and I figure them out.
Well, I am annoyed. I'd figured out how to do all the stuff with maps. Cloning, making Zoomed versions. I had a map of each zoom in my inventory and was walking around filling in one of the larger ones, when I got attacked and killed by zombies while I was somewhere out in the ocean. And I never found exactly where I was, so all those filled in and empty maps, zoomed and not, are lost at the bottom of the sea. Grrr...
A minor update, not photogenic enough to take a screenshot of. I've re-reconfigured the dual zombie/skeleton spawners back into a drownbox for the drops. The drops feed into a hopper which places them in a chest for me. I don't get the experience this way, but at least the drops themselves are working again. And next to the dropchest I've built a redstone trash disposal for the junk armor I don't want to keep. I wish I could say I designed it myself, but that would be a total lie. It uses a comparator and a repeater and I don't know the ins and outs of how those work yet. I did have a problem with it jamming up though, and flipping the switch on the comparator seems to have resolved that. At any rate, it feeds the trash onto a burning block of netherrack.
Another minor update, still not photo-worthy, although it will be once I'm finished. I've spent the last couple of days in the village (I really need to come up with a name for this place), remodeling the farm to use redstone and doing more facelifting and redecorating. In some spots I'm literally watching the grass grow so I can convert it to a path.
I do need to figure a better way of capturing the farm runoff at the end though. 7 Hoppers feeding to a central chest is just too expensive. Maybe a dispenser firing upwards, but I'm not sure of the redstone circuit that would need to have. I'll have to look that up. Hmm, although, if I redesign it so that it's only a single hopper feeding the dispenser (instead of 2, 1 from each side) I could use the same circuit I picked up for the trash dispenser next to the mob spawners.
And here we see, in its native environment - the rare and very dangerous - Nether Chicken!
I honstly have no idea where this thing came from. I had to build a bridge from one netherrack bridge where the nethergate is to this one just to take this picture. I think a ghast may have killed it while trying to get me though. Them's the breaks when you choose to live as a feathered fowl in the fiendish Nether world.
Nothing much new to report. I'm working on building up resources again. The maps and hoppers drained a good chunk of my iron stores. I wore out my anvil making maps ... I didn't even know that was a thing to be worried about!
I've gotten better at killing ghasts. I figured out that when you hit a fireball back at one, it gets aimed where you're looking. All this time I'd been playing around with trying to hit the thing on one side or another to make it spin a certain direction. And really all I had to do was make sure I was looking at the target when I hit it. I'm up to 5 ghast tears in storage now. My son found a wither skeleton the other day and killed it. I'd never seen one before. And I still haven't found any blazes. It's tempting to hop into creative and put a blaze egg into that empty spawner in my nether fortress. But instead I'm casting about trying to find more nether fortresses. I put it on peaceful once and went on a nether trek with my son and 5 year old daughter, but we didn't find anything (and almost got lost and unable to find our way back ).
Doing major construction work in the nether is nerve-wracking when you're not in Peaceful mode. Always watching out for that fireball that will knock you off the bridge and into the lake of lava far far below. Or afraid that you're paying more attention to watching for ghasts and will walk right off the edge of the bridge.
Been hanging around in The Village (still without a real name - if I ever find another village I'll have to fix that). I decided to up the population to see if it would get to the point of creating an iron golem of its own. So far it hasn't, but I built 3 of the things originally. No telling how large the place has to get for a 4th to pop.
Semi-randomly, now I'm tearing down all the buildings in the village, and am going to build myself a large castle/mansion in its stead. I inserted about 20 doors into the surrounding wall so I don't lose my villagers. I'm researching how to build it so that I've got a mob spawner, an iron farm, a food farm, and maybe a sorting storage room. I'm considering a mob trapping moat around it too, just for fun. We'll see how I do with this build... attractive buildings aren't quite my strong point.
It has been an "interesting" 24 hours in Rhageos. I've mostly got the village torn down, with a little help, and a little obstruction.
1) Tearing down a library, and suddenly a creeper blows up next to me.
2) I respawn in my bedroom in the village, and the creeper that was sitting in my bedroom blows up. How he got into a locked and lit room I'll never know.
3) I respawn back at Ground Zero (because my bed was destroyed), go through the Nether, and pick up the mess.
4) At two different times, an Iron Golem runs up and punches me in the head, forcing a respawn at Ground Zero because I never replaced the bed in the village and slept in it.
5) After the last Iron Golem punching, it takes me 4 tries to get through the Nether because at one point I tried to punch a Zombie Pigman through the Nether Gate so I could have an Iron Golem destroy it and then pick up the drops. It didn't go through the gate, but it was quite happily sitting inside the locked room containing it in the Nether, so that every time I tried to go through it cut off my head. I got around it by luring it away, so it's still out there in the Nether. If I kill it, every Zombie Pigman in the area will come after me.
So: To-do: Find out what would cause an Iron Golem to sporadically crush my skull for no reason.
New pics for you to peruse!
The beginning:
The first building:
Carving the walkway:
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I've been a busy widdle beaver over the holiday vacation.
Pictures to post later!
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Got back to this sooner than I expected, so the warning post was probably a big waste.
I feel a bit bad about this update, the large majority of it was done in Peaceful mode. At least I can console myself that I didn't do any of it in Creative...
A minor change at the original camp: I changed the Glowstone lanterns into Redstone lanterns with inverted daylight sensors.
Because it may create gates floating in mid-air, and once you've fallen off it, there's no way back up except by building a huge one-block bridge from the nearest land.
I went exploring, looking for swampland to harvest some vines from, and instead found a region of very pretty Ice Spires. It took me quite a bit of work, but I eventually managed to find where to place a Nether Portal to reach it quickly thru the Nether.
First view:
View from camp:
The front door:
I even indulged in a scary bit of cave-diving:
Unfortunately it didn't result in any hidden riches, although it might be a fun place to stick a hidden chest to hide all my valuable loots in.
The ghasts were becoming a more major nuisance, so I indulged in a large-scale improvement plan, especially since I had the new path to the Ice Spires gate to protect.
Apparently I haven't taken any screens yet of the new path to Ice Spires, or the other upgrades, so I'll capture those and post them up in a bit.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Here's the screenshots from the Nether path to the Ice Spires. You can see some of the Nether Portals I created looking for the matching one I created in the Ice Spire base. I didn't delete them because they lead to places I will want to explore later. 2 of them came out within underground caverns.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Not too surprising, but there doesn't appear to be treasure hidden in the tall ice spires, like my son was hoping.
I cored one of them out and laddered all the way to the top of it. Nice view, but that's about it. But I've found a purpose for the base I built there. It stocks up on snow, pumpkins, dogs, and sugarcane. I have enough supplies to make over a stack of snow golems (they're not very durable, but releasing a horde of them would be humorous), I've got 3 dogs sitting in a dog pound, and a row of pumpkin plants with sugarcane behind them.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Found out I have to have eggs to make pumpkin pie, so I'm working on an egg farm. I'm trying to build it to look like an ice spire and blend in a bit, although that's proving a bit difficult.
I decided to build a smithy down next to (almost under) a nearby lava lake in the Nether. Put in an iron door that leads directly into the lake so that all I have to do to get lava for the furnaces is open a door and scoop. I'll have to slowly extend the doorway out into the lake as I use it up, of course, but that's okay. And I installed a nether portal to the overworld in it and built a cobblestone maker right on the other side, so that I can instantly create smoothstone whenever I want and bring it back into the smithy.
AND, I found out that if an Enderman kills you and punches your dying body into said nether portal, all of your inventory is lost in between worlds. *sigh*
Fortunately I wasn't carrying anything super-valuable at the time. No lost diamond pick-axe this time.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Welp, here's the pics of the smithy. I decided to get experimentally artistic with the layout and design. Really, it's nothing more than a tunnel in Netherrack leading down to the edge of the lava lake. But the walls and the stairs make walking down it visually more dynamic. Or something like that.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
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Minecraft TeamVery nice!
A couple small things...
I've knocked mobs through the Smithy Gate a few times and then been ambushed when I went through myself. I don't know if this trap door will work or not, but we'll give it a try.
Also, snow doesn't melt in the Nether!
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I've been quiet, but not idle. One of the things in Achievement Hunter's Minecraft world from a challenge was a giant tower of wool that got burned. I kinda like the way it looks. They undoubtedly built the thing in creative mode. I don't know if I will ever get enough wool to build it in survival, but if I'm even going to have a chance, I need a wool factory. I decided to build it out through that distant gate, to give me something to do out that location.
So I started building my "Epic Wool Factory of DOOM!!!" (tm)
Each floor of the Factory will hold a different color of sheep. Right now I'm waiting for grass to grow up the dirt ladder on the side so that each floor will have grass. And I may need more floors later on. They're easily added. As you can see, it's mostly made of wood, so I've got the wood production on the roof. The water column in the corner is how I'll move sheep up to the floors when I'm ready for them. My biggest problem is that mobs can use the water column too. I was hoping the open sides would mean mobs would get enough light to burn in the daylight, but I think it's actually if they have something overhead, not the light levels, that matters.

And here's an interesting formation just around the corner from the Factory:
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
0.14 is out! Woo, Redstone!
Now, in the past when a large update came out I started a new world to take advantage of the new things. But I'm not going to do that this time. All the new things are advanced tools that you need to have a good stockpile to take advantage of. Also, this map is more varied and interesting than previous maps, especially with access to the Nether to make long distance travel easier.
So Rhageos is going to stay my current world, and I'm going to start working in new redstone tools where they make sense and I figure them out.
The first thing I did was ... MAPS!
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Well, I am annoyed.
I'd figured out how to do all the stuff with maps. Cloning, making Zoomed versions. I had a map of each zoom in my inventory and was walking around filling in one of the larger ones, when I got attacked and killed by zombies while I was somewhere out in the ocean. And I never found exactly where I was, so all those filled in and empty maps, zoomed and not, are lost at the bottom of the sea. Grrr...
Now I have to start all over again.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
A minor update, not photogenic enough to take a screenshot of. I've re-reconfigured the dual zombie/skeleton spawners back into a drownbox for the drops. The drops feed into a hopper which places them in a chest for me. I don't get the experience this way, but at least the drops themselves are working again. And next to the dropchest I've built a redstone trash disposal for the junk armor I don't want to keep. I wish I could say I designed it myself, but that would be a total lie. It uses a comparator and a repeater and I don't know the ins and outs of how those work yet. I did have a problem with it jamming up though, and flipping the switch on the comparator seems to have resolved that. At any rate, it feeds the trash onto a burning block of netherrack.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Another minor update, still not photo-worthy, although it will be once I'm finished. I've spent the last couple of days in the village (I really need to come up with a name for this place), remodeling the farm to use redstone and doing more facelifting and redecorating. In some spots I'm literally watching the grass grow so I can convert it to a path.
I do need to figure a better way of capturing the farm runoff at the end though. 7 Hoppers feeding to a central chest is just too expensive. Maybe a dispenser firing upwards, but I'm not sure of the redstone circuit that would need to have. I'll have to look that up. Hmm, although, if I redesign it so that it's only a single hopper feeding the dispenser (instead of 2, 1 from each side) I could use the same circuit I picked up for the trash dispenser next to the mob spawners.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
And here we see, in its native environment - the rare and very dangerous - Nether Chicken!
I honstly have no idea where this thing came from. I had to build a bridge from one netherrack bridge where the nethergate is to this one just to take this picture. I think a ghast may have killed it while trying to get me though. Them's the breaks when you choose to live as a feathered fowl in the fiendish Nether world.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Nothing much new to report. I'm working on building up resources again. The maps and hoppers drained a good chunk of my iron stores. I wore out my anvil making maps ... I didn't even know that was a thing to be worried about!
I've gotten better at killing ghasts. I figured out that when you hit a fireball back at one, it gets aimed where you're looking. All this time I'd been playing around with trying to hit the thing on one side or another to make it spin a certain direction. And really all I had to do was make sure I was looking at the target when I hit it. I'm up to 5 ghast tears in storage now. My son found a wither skeleton the other day and killed it. I'd never seen one before. And I still haven't found any blazes. It's tempting to hop into creative and put a blaze egg into that empty spawner in my nether fortress. But instead I'm casting about trying to find more nether fortresses. I put it on peaceful once and went on a nether trek with my son and 5 year old daughter, but we didn't find anything (and almost got lost and unable to find our way back
).
Doing major construction work in the nether is nerve-wracking when you're not in Peaceful mode. Always watching out for that fireball that will knock you off the bridge and into the lake of lava far far below. Or afraid that you're paying more attention to watching for ghasts and will walk right off the edge of the bridge.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Been hanging around in The Village (still without a real name - if I ever find another village I'll have to fix that). I decided to up the population to see if it would get to the point of creating an iron golem of its own. So far it hasn't, but I built 3 of the things originally. No telling how large the place has to get for a 4th to pop.
Here's a map of the village:

TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Brief addition to the last post: The Village as spawned a 4th Iron Golem! However, I keep finding villagers sunken into the rock...
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Semi-randomly, now I'm tearing down all the buildings in the village, and am going to build myself a large castle/mansion in its stead. I inserted about 20 doors into the surrounding wall so I don't lose my villagers. I'm researching how to build it so that I've got a mob spawner, an iron farm, a food farm, and maybe a sorting storage room. I'm considering a mob trapping moat around it too, just for fun. We'll see how I do with this build... attractive buildings aren't quite my strong point.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
It has been an "interesting" 24 hours in Rhageos. I've mostly got the village torn down, with a little help, and a little obstruction.
1) Tearing down a library, and suddenly a creeper blows up next to me.
2) I respawn in my bedroom in the village, and the creeper that was sitting in my bedroom blows up. How he got into a locked and lit room I'll never know.
3) I respawn back at Ground Zero (because my bed was destroyed), go through the Nether, and pick up the mess.
4) At two different times, an Iron Golem runs up and punches me in the head, forcing a respawn at Ground Zero because I never replaced the bed in the village and slept in it.
5) After the last Iron Golem punching, it takes me 4 tries to get through the Nether because at one point I tried to punch a Zombie Pigman through the Nether Gate so I could have an Iron Golem destroy it and then pick up the drops. It didn't go through the gate, but it was quite happily sitting inside the locked room containing it in the Nether, so that every time I tried to go through it cut off my head. I got around it by luring it away, so it's still out there in the Nether. If I kill it, every Zombie Pigman in the area will come after me.
So: To-do: Find out what would cause an Iron Golem to sporadically crush my skull for no reason.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)