Take Screenshots: Different by device. On my Android, hold down the Home and Power keys at the same time is supposed to take a screenshot. Often it minimizes the game and takes a screenshot of my home page.
Add Pictures: There's a whole thread on the main forum page about it, iirc. Add you pics to Imgur or some other image sharing site, then link to it.
Update: I have 3 villagers now! Woo! I don't know if the new one got trapped by the trenches I'm digging or if it just spawned, or if the two I have bred. The most likely answer is got trapped by the trenches.
Yay! I have 1, 2, 3, 4!, FOUR, villagers! Mah-ah-ah-ah! *lightning crashes*
I don't have any pictures yet, but I'll work on getting some of those this week. I've dug 3 lines of trenches around most of the village, and have been working on clear-cutting the forest to drop any more of them up in the trees down (hopefully they'll survive the fall). My son's been helping me, and has been having fun decorating the village with creeper faces.
Okay, now this is just weird. I have 7 villagers now. Which is a good thing, don't get me wrong. But I have yet to see a single one walking through the trenched area toward the walls. I go out, cut down trees out there during the day, and when I come back, I've got another villager wandering around inside the walls. I've come up with a couple different possibilities: 1) I'm just not seeing them, due to timing, direction, or whatever; 2) My villagers are breeding, which isn't supposed to be possible in MCPE I think; or 3) The villagers are spawning, like mobs, in good conditions, if I'm far enough away.
I'm suspecting it's #3. There's no mention in the wiki that this can't happen, but also no mention that it can.
Weirdly enough, it doesn't appear to be Spawning. I added 10-12 new doors to the village, and no new Villagers have shown up. Should have added 3 or 4 new ones from those if I'm understanding the door/house rules right.
And, walking around outside I found 5 more villagers wandering the countryside. I accidentally killed one of them, but trapped the others in a trench leading back to the village. They were farther out than I'd gone looking before.
Been a couple of weeks. I've taken a break from South Fort. I've replaced one whole cobblestone with smooth rock using lava and water buckets. For the rest of it I'm just going to take the easy way out and smelt cobblestone. But I got bored with that, and a bit frustrated when I accidentally loaded into the world with mobs turned on, and lost some of the villagers I'd trapped. I was up to 11 at one point. I've roofed over their trap so hopefully it won't happen again, but even so, I've spent more than enough time down there.
I was helping my son in one of his worlds, and at one point he died in a deep sea, and I got to do some deep-sea diving to recover his inventory, and it reminded me of some of the undersea building I've done in old worlds. So I decided to put in some underwater construction in Arkel. Unfortunately I don't have any deep seas to work with, so I'll work wider rather than deeper. I'm not done with it yet, but its far enough along to share some screens.
Riverbed is just about ready to have some nice pics of it uploaded and posted here. It took me a while to finish the interior walls due to a materials shortage. I used up most of the easily available sand making the glass block ceiling. Right now I'm working on planting some sugarcane all the way around the edge underwater to give it a bit of camouflage from the surface.
It's dim enough down there that mobs do occasionally spawn inside the main halls. It was amusing last night though to watch a Creeper swimming in the stream with its head looking straight down as it followed them as they walked around.
All the walls have been lined with rock, waterlocks have been made at both ends for standard entrances, and my room has been furnished. The boys can do whatever they want with their rooms whenever they want.
Main Halls:
The main hall follows the natural curve of the riverbed, narrow where it was narrow, wide where it was wide. I put mob locks at the narrow spots, so that when a mob spawns down there it'll be stuck in one section. I deliberately left it dim enough for that, so that life in Riverbed won't ever get boring.
My Riverbed Room:
I put a bit of work into designing my room, although not a huge amount.
Do you remember me mentioning that when I hide things, I don't like to use pictures because they're too obvious? I prefer misdirection and perspective tricks. There are two hidden rooms in this view:
Hidden doorway #1:
Step over the firepit and through the wall, and there's a staircase leading up into a small hidden room. Nothing in it right now, but eh, it was fun.
Hidden doorway #2:
Step up on the bookcase and back through an alcove there, and a winding passage leads to a single chest.
Also, I know what my next large project is going to be. I just have to find a prime location for it. Unrelated, I think I'll lay a railway from Rackpoint to South Fort, so I don't have to walk it each time.
Yes, although it's by intent. Too many bright lights would make it stand out like a beacon from the surface, and I wanted it to be a bit more subdued. I planted torches under the stone slabs to give it some ambient light, but not enough to prevent spawns. Also, the mob locks on all the narrow points and doorframes should limit the danger from mobs, since they can't travel freely. You can stand back and plink them with arrows, or just avoid them completely. Creepers are the biggest danger, and so far only one has actually spawned down inside Riverbed. Several have been up on the surface, but they're not that dangerous there, since there's no dry passage into Riverbed.
I think the hardest part of my next project is finished. Now I've just got to go through and finish and polish it up. So hopefully I'll have it finished and posted within a week. As usual, the first 80% took 80% of the time, and the last 20% will take the other 80% of the time.
It's based on a tree farm I made in one of my old 0.8 worlds, although I'm not going to put a tree farm on this one. It's solely ornamental. Or monumental, as the case may be.
Finally, here you go. Probably took so long the actual pics will be a let down. And posted just in time to reach the 3000 views mark.
Yggdrasil
The inspiration is something I did in an old 8.0 world. I built a giant Birch tree with branches leading off it, and at the end of each branch I had dirt to plant saplings in. And at the bottom the tree was surrounded by flowing water to collect the drops into a central collection shaft.
No tree farm on this one though, it's just ornamental.
Yggdrasil was built by building a dirt tower all the way up to the sky limit, then dropping it down until trees would grow. Then when the top layer of trees were all grown, I removed the dirt and lowered the level, and periodically planted different types of saplings in a randomish pattern. I repeated this until it reached the ground. Then I went back up the whole thing and filled in the gaps with various wood blocks. There is a central ladder shaft, and a workshop underneath the trunk. I may still build out the root system some more, and maybe add a few more branches, but I don't want to overdo that.
A couple of things I've noticed with the 0.10 update:
Now that water pushes items again, I've put chickens in my chicken farm inside Rackpoint Tower so that they can drop eggs down onto Creeper Way. I'm still experimenting on the best way of setting that up.
Water currents are actually making my mob trap on the front of the mansion less effective. The mobs go to enter the water and get pushed to the sides of the flow, rather than automatically swimming to the surface and drowning. In fact, at one point a zombie walked across the bottom of the water flow without floating up.
The water flow now pushes harder against players too, so walking against the flow is harder to manage now. I have several places where I used to swim upwards (Riverbed especially), or passages with water flowing through it that are now much harder to walk in.
I brought a few dogs down into Riverbed to help take care of mobs. I do wish you could set dogs to roam an area without having them follow you everywhere. It'd be nice to be able to leave the dogs walking around down there, instead of having to make them sit. Or that they'd attack mobs from a sitting position.
I haven't done anything with the different wood crafted items like fences yet. I'll have to get to that soon.
With water flow pushing again, I went down and cleared out my Netherrack Workshop under Rackpoint. Last time I had built a Fortress I'd put it off-center and it ripped up some of the catwalks around the edge. So I need to finish rebuilding those, and I may polish the walls while I'm at it. Netherbrick is probably where I'll go, and maybe some wooden supports or catwalks in places to give a nice color contrast. I can't do all of the catwalks in wood though, since the burning netherrack would torch it down again.
I don't know if 'epic' is quite the right word for it, but here's a few more screens of it, seen from the bottom.
And here's a cross-section showing how the lava lights are done:
Oh, and the screens were taken with the game on the Darkest lighting setting, so the lava is doing a wonderful job lighting the room up. You can really tell the difference between the version with fires and torches and these.
The catwalks are all being capped at two blocks in height to keep out Endermen. I hadn't been here in a while and when I finally came back there was all kinds of dirt and debris on the top levels from Endermen swapping stuff around.
Probably last pic of the workshop until it's done. I summoned another Fortress, in the center this time (I double and triple checked that - I didn't want to lose any catwalks ).
I suppose i can go with epic. It's not like the giant complicated builds you see that I compare my stuff against. It's large, sure, but it's a fairly simple pattern.
But I'll take 'epic'. I'm getting near the top. 3 more layers to go, I think. I'll probably have to summon one more fortress to get all the building materials necessary to make the Netherbrick.
Lady and Gentleman, my Fans (both of you ), I give you the Finished Nether Workshop!
I wound up summoning 2 or 3 more Nether Fortresses, not for netherrack supplies, but for testing my catwalks and, at one point, collecting more Quartz crystals. I wound up replacing the Quartz blocks with Polished Granite though, so I've got a large surplus of Marble now. I'll find something to do with it, maybe in a new Mansion.
If you look back at some of the older screens of the Workshop, you'll see I used a large amount of Polished Granite as shelves to bring me closer to the Fortress where it started to narrow, so I could mine it from safe footing. I decided I didn't like that, because too many blocks were falling on those shelves rather than into the water below. So I dug them all out and replaced them with a few individual strategically placed catwalks. I may have to add another somewhere, but I was able to create and tear down an entire Fortress to give you these screens using them:
I don't think I'll quibble over calling this Epic now. 0:) I *like* this finished version. I can pour water down out of the hole at the top of the ceiling, although I'm not sure how necessary or even useful that ability might be. The ladder stretches almost all the way up to the surface now, intersecting the very top of the mines at NetherPoint.
The catwalks do catch a few dropping blocks, but not very many, and they stand out quite nicely against the stark white marble when they do. Several of the catwalks are close enough that you can drop down from one layer to another, although you take a bit of damage when you do.
This is, I think, my first real large scale build that is finished, useful, and pretty all at the same time.
I'm not sure what my next project will be. Maybe rebuilding the Mansion, maybe just collecting some more raw materials. I've been watching a few YouTubes of builds and large projects to try and spark a few ideas, but nothing's leaped out at me yet. It doesn't help that they're all standard MC and tend to use redstone circuits in their builds. Oh well, I'll come up with something.
Get KatieQuake to make speedart or to Build on your server! PM, Skype Message, or Message me on my website!
Youtube: https://www.youtube.com/channel/UCe9i-sMDrKtJcFLSb5I11Rg
Official Website: https://www.katiequakefanz.yooco.org
BTW, I can only build on Minecraft PE servers. Thanks!
Take Screenshots: Different by device. On my Android, hold down the Home and Power keys at the same time is supposed to take a screenshot. Often it minimizes the game and takes a screenshot of my home page.
Add Pictures: There's a whole thread on the main forum page about it, iirc. Add you pics to Imgur or some other image sharing site, then link to it.
Update: I have 3 villagers now! Woo! I don't know if the new one got trapped by the trenches I'm digging or if it just spawned, or if the two I have bred. The most likely answer is got trapped by the trenches.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I don't have any pictures yet, but I'll work on getting some of those this week. I've dug 3 lines of trenches around most of the village, and have been working on clear-cutting the forest to drop any more of them up in the trees down (hopefully they'll survive the fall). My son's been helping me, and has been having fun decorating the village with creeper faces.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I'm suspecting it's #3. There's no mention in the wiki that this can't happen, but also no mention that it can.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
And, walking around outside I found 5 more villagers wandering the countryside. I accidentally killed one of them, but trapped the others in a trench leading back to the village. They were farther out than I'd gone looking before.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I was helping my son in one of his worlds, and at one point he died in a deep sea, and I got to do some deep-sea diving to recover his inventory, and it reminded me of some of the undersea building I've done in old worlds. So I decided to put in some underwater construction in Arkel. Unfortunately I don't have any deep seas to work with, so I'll work wider rather than deeper. I'm not done with it yet, but its far enough along to share some screens.
Riverbed:
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
My info use to be slightly cringey. Fixed. Follow me @evilwrecker on twitter for puns
It's dim enough down there that mobs do occasionally spawn inside the main halls. It was amusing last night though to watch a Creeper swimming in the stream with its head looking straight down as it followed them as they walked around.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
All the walls have been lined with rock, waterlocks have been made at both ends for standard entrances, and my room has been furnished. The boys can do whatever they want with their rooms whenever they want.
Main Halls:
My Riverbed Room:
Do you remember me mentioning that when I hide things, I don't like to use pictures because they're too obvious? I prefer misdirection and perspective tricks. There are two hidden rooms in this view:
Hidden doorway #1:
Hidden doorway #2:
Also, I know what my next large project is going to be. I just have to find a prime location for it. Unrelated, I think I'll lay a railway from Rackpoint to South Fort, so I don't have to walk it each time.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Yes, although it's by intent. Too many bright lights would make it stand out like a beacon from the surface, and I wanted it to be a bit more subdued. I planted torches under the stone slabs to give it some ambient light, but not enough to prevent spawns. Also, the mob locks on all the narrow points and doorframes should limit the danger from mobs, since they can't travel freely. You can stand back and plink them with arrows, or just avoid them completely. Creepers are the biggest danger, and so far only one has actually spawned down inside Riverbed. Several have been up on the surface, but they're not that dangerous there, since there's no dry passage into Riverbed.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
It's based on a tree farm I made in one of my old 0.8 worlds, although I'm not going to put a tree farm on this one. It's solely ornamental. Or monumental, as the case may be.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Yggdrasil
The inspiration is something I did in an old 8.0 world. I built a giant Birch tree with branches leading off it, and at the end of each branch I had dirt to plant saplings in. And at the bottom the tree was surrounded by flowing water to collect the drops into a central collection shaft.
No tree farm on this one though, it's just ornamental.
Yggdrasil was built by building a dirt tower all the way up to the sky limit, then dropping it down until trees would grow. Then when the top layer of trees were all grown, I removed the dirt and lowered the level, and periodically planted different types of saplings in a randomish pattern. I repeated this until it reached the ground. Then I went back up the whole thing and filled in the gaps with various wood blocks. There is a central ladder shaft, and a workshop underneath the trunk. I may still build out the root system some more, and maybe add a few more branches, but I don't want to overdo that.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Falling in lava is a BAD thing.
That is all. I now return you to your regularly scheduled silence until my next update.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I've just about ran out of Netherrack to make the bricks, so before I can go much further I'll have to summon another fortress.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
And here's a cross-section showing how the lava lights are done:
Oh, and the screens were taken with the game on the Darkest lighting setting, so the lava is doing a wonderful job lighting the room up. You can really tell the difference between the version with fires and torches and these.
The catwalks are all being capped at two blocks in height to keep out Endermen. I hadn't been here in a while and when I finally came back there was all kinds of dirt and debris on the top levels from Endermen swapping stuff around.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
But I'll take 'epic'.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I wound up summoning 2 or 3 more Nether Fortresses, not for netherrack supplies, but for testing my catwalks and, at one point, collecting more Quartz crystals. I wound up replacing the Quartz blocks with Polished Granite though, so I've got a large surplus of Marble now. I'll find something to do with it, maybe in a new Mansion.
If you look back at some of the older screens of the Workshop, you'll see I used a large amount of Polished Granite as shelves to bring me closer to the Fortress where it started to narrow, so I could mine it from safe footing. I decided I didn't like that, because too many blocks were falling on those shelves rather than into the water below. So I dug them all out and replaced them with a few individual strategically placed catwalks. I may have to add another somewhere, but I was able to create and tear down an entire Fortress to give you these screens using them:
I don't think I'll quibble over calling this Epic now. 0:) I *like* this finished version. I can pour water down out of the hole at the top of the ceiling, although I'm not sure how necessary or even useful that ability might be. The ladder stretches almost all the way up to the surface now, intersecting the very top of the mines at NetherPoint.
The catwalks do catch a few dropping blocks, but not very many, and they stand out quite nicely against the stark white marble when they do. Several of the catwalks are close enough that you can drop down from one layer to another, although you take a bit of damage when you do.
This is, I think, my first real large scale build that is finished, useful, and pretty all at the same time.
I'm not sure what my next project will be. Maybe rebuilding the Mansion, maybe just collecting some more raw materials. I've been watching a few YouTubes of builds and large projects to try and spark a few ideas, but nothing's leaped out at me yet. It doesn't help that they're all standard MC and tend to use redstone circuits in their builds. Oh well, I'll come up with something.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)