Okay, apparently I found some sort of issue. The last spawner wasn't empty because water hit it. It was just empty. I found another spawner, also empty, and no water was ever near it.
I found another empty spawner in the new cave system. In researching to find out if this is a bug or a feature, I found out that my spider spawner in Konoso was restricting the number of spiders that would generate because of how small the room was. So I went back and redesigned it to give more space for them to spawn in. So I'm collecting string much faster now.
I've decided to name the new cave system Kivisi (kih-VIH-zee, rhymes with 'busy'), for no particular reason. The road leading there is complete and underlit. I've collected a few sheep and have started harvesting wool to map out the caves here. It doesn't seem to go as deep as Konoso, but it sure is spread out.
Kivisi is being troublesome. First off, it does go really deep in places, but is a lot more confusing a layout than Konoso. There are a lot more caverns that intersect or have vertical drops off in corners.
Second, I decided to experiment with a new lighting source:
And one of them was apparently *just* close enough to a bit on the surface that it set a tree on fire, which then proceeded to burn down a very large swath of forest:
I managed to stop it from burning down my entire road, but couldn't save many trees. I died 3 times (only once to fire, the others to mobs) and it took 3 days to burn itself out.
I walked back home, laying a trail the whole way so I could find my way back to that village. Earlier I said that I might not be within a day's straight line travel of Rackpoint. Well, I timed it. I set out at dusk and walked as quickly as possible from Rackpoint to the village, and it took me about 3/4ths of the night time to make the trip. I'll probably try to find some interesting places to make waypoints between there. The loot at the village wasn't much. Just 24 ink sacs and an iron sword. But I've walled in the village so that the villagers can't all escape into the countryside this time. I'll build a more impressive palisade later. Right now it's just a line of dirt.
Edit: Oh yes, and on my trip I found some Dark Oak trees. I'm trying to grow some saplings back at Rackpoint, and that gives me 4 wood types. I know I'm still missing Jungle trees.
I've started making some upgrades to Creeper Way, between Rackpoint and Zediron. I decided to line the road with hanging vines to give some protection vs wandering mobs. It won't stop them from randomly walking onto the road, but if they're off to the side, I should be able to stroll past them if I want to.
AND, I did a little exploring off to the side of the path and found a cave entrance I'd overlooked before, which led me straight to a Skeleton Spawner. The caves had torches already in it in other branches, so I'd found this cave system before, obviously, but the Spawner was up above, and I'd apparently overlooked it. I was in Peaceful mode when I found it, so I backed up and turned it to Dangerous, just to give them a sporting chance. It didn't help them though. Knowing it was there, I was able to rush in and light it up before they got many skeletons spawned. So I built myself a skeleton drop chute (modeled off one I saw in another thread here). I don't know how he has the spawn room configured, so I built my own version, probably pretty similar. The biggest difference is that I put an open spot up top where I could drop sand blocks down and smother the skeletons. It doesn't always work, but it usually does.
First, here is one of my vine farms to supply everything I need to make the pathway edgings:
Second, I built a 4-story greenhouse next to the Mansion. It has a single water source for harvesting all the floors at once, which took a bit of engineering to figure out. Each story is only 2 blocks tall, so there's no jumping and damaging the crops by accident.
The top floor: The white wool is holding the water back. To harvest everything, I just remove that plug and the water drops down, and flows to all 4 corners of the room. It drops down some holes there to the third floor.
On the third floor, the water flows from the corners to the hole in the center. Because normally that's where the irrigation water sits, I had to set a few water sources around the edges to compensate.
The water flows through the hole in the center to the second floor:
And on the second floor it flows from the center to the corners again, and down to the first floor:
And here's a view looking in the first floor window:
Wonderful. Just ****ing wonderful. I accidentally started a fire inside my WOODEN mansion that resulted in 90% of the thing burning down and spreading to the woods behind it. The fire is spreading out of control now, and I have no idea how far it will go before burning out. I currently have run to the other side of the map in the hopes that it won't spread any further if I'm not within range, and maybe (but futilely I'm sure) won't be there when I go back.
Unless you're within W-Fi range, I have no way of sharing with anyone that I know of. Only my son and nephew have been to it so far.
Forest Fire update: the fire is out. While running to the other end of the map didn't stop the fire, it did pause it, and I took the time to stock up on firefighting supplies like stone hatchets and buckets of water. The worst of the fire was already gone, so I just had to contain the remnants, especially keeping it from spreading to my wooden road segments, which would take the fire into deeper segments of the forest that wouldn't otherwise catch fire.
This was a rather unfortunate way to spend the day after spending the weekend helping cleaning up after a real fire at my wife's work.
What a waste D,:
And if you're on iOS I can join via the app Multiplayer PE
Android, sorry. And yes, a huge waste. I've boxed in the water flows and cleaned up the hanging dirt from where I tried to put out the fire, but I don't have the energy to try and rebuild yet. Fortunately chests don't burn, so I still have all my raw materials from the attic still available. This started when an attempt to put a cobblestone generator into the workshop let an errant lava flow out that set one block on fire. I thought I caught it, but others started burning when I turned my back, and by the time I noticed half the building was burning. The TNT trap blew out some time in there, apparently, too.
The saddest part of this whole incident is that I did this while installing a cobblestone generator. Not considering the 4 doublechests full of the stuff I have in the storeroom. *sigh* But since I went ahead and burned the place down anyways, I made SURE to build that thing anyways. So there, Fate!! In your face!
At any rate, I've been emptying the chests from the attic and built a new basement storeroom with a hidden access (of course). I don't know why I like hidden doors so much, and the whole 'stashed behind a convenient painting' one is so overdone that everyone knows about it and is the first thing they do upon seeing a painting. Not to mention paintings fall off the wall at the slightest touch.
So this one's a bit more hidden. I won't reveal how just yet, especially since I don't have any screenshots of it yet.
You can also just put some natural stone before it so its ultimate hidden and easy to get!
Eh, I consider that not as much fun. I like perception tricks better. Where it looks perfectly ordinary, but isn't. That did just give me an idea on how to improve the entrance a bit though.
Nothing much exciting going on, really. I haven't done anything more to the Mansion than mob-proofing the ruins with dirt. I've been working on fleshing out the Long Road that takes most of a day to reach the village. Needless to say, that's a lot of wood planks and digging.
I'm maybe almost half-way there. It's rather boring work, but that fits, as I've been working on a non-Minecraft project that's been using my creative juices.
I had my son and nephew build their own houses along Creeper Way. One built a wooden pyramid, the other a stone castle. Neither is finished, and I don't have any screenshots of them yet.
The Long Road from Rackpoint to the village is finished. I don't have a video of the trip (although I'm sorely tempted to try and make one). But here is a screenshot of each leg of the trip. I tried to make it so that each screenshot is taken at the extreme edge of vision of the prior one. There are a couple of places I didn't quite manage that due to trees and such blocking visibility.
Before I post those though, I'll post this. I didn't make it, it's natural. And rather interesting, I think. A sand dam, with a cavern underneath it. I haven't been down there yet.
On to the screenshots! Each is linked to the full image on Imgur:
So, as you can see, it's a pretty long trek out there. Several intriguing caverns along the way that are begging to be explored. I still haven't found any desert biomes for a nice source of sand and acacia wood.
Since I'm nearly to 2000 views (am I really that interesting to read?), I thought I'd celebrate it early by finally posting pics of the cobblestone generator that caused me so much grief and the "secret" entrance to the new storeroom.
Cobblestone Generator:
"Secret" Entrance to the basement storage room:
Yup. You have to walk through the cobblestone generator to get there. There's a trapdoor I close to keep the dropped cobblestone from falling into the basement. The water you can see on the floor in the last shot is to keep mobs from spawning there, since it's a bit dark right in that corner. Otherwise the light would be visible when you're looking into the generator.
Hope it was worth waiting for, and thanks for sticking around this long!
*snicker* One of the things I'd done was put up a wall around the village at the end of Long Road (name will probably be Fort *something*) to keep the villagers in. The villagers of Belhatom have long since disappeared into the countryside, and I wanted to avoid that here. Well, I had the mobs turned off while I was working on the Long Road, but I was finished with that, so I turned them back on. Then I walked down the Long Road to the village, and was looking around, trying to decide what to work on first, when one of the villagers came tearing past me. "Hunh," I thought to myself, "Never seen one of them move that fast before." Then I turned around to see another one running off into the dark, with a zombie lumbering after it. Apparently, my next task will be to light up the village so that everyone is safe. 0:)
The cow was just trapped, I think. And before PETEA (People for the Ethical Treatment of Electronic Animals) comes after me, I did not put the cow there, and I did not lay the road over the cow. It found its own way into that space.
I've finished building roads between all of the places on my list now, and posted direction markers at all intersections (although a sneak creeper attack took the glowstone light off the top of one that I still need to replace). Other than that, I've mostly been working on the Cotton Mill: Milling Spiders for string and converting it into wool, and building a sheep pen onto the surface building. And fighting off dozens of creepers while doing it. I'm wondering if there's a creeper spawner somewhere nearby, just within range so that it's operating, but still hidden enough that I haven't found it. The road through the forest south of the mill is called Creeper Way for the number of creepers I've had to fight there, and after sleeping through a night in the building, there's usually about 3 creepers in the fields near that I have to go slay.
Here's a shot of an early version of the Cotton Mill from the top of a nearby mountain. You can see the Long Bridge on the left leading to the Grassland Grottos and Selvoscur, and the Mill Road on the right that goes by the Cotton Mill (shown) and toward the village of Belhatom. A sheep pen has since been added to the right of the Mill. I'm thinking to upgrade the Mill to brick, just for aesthetics. The chimney on top of the Mill, btw, is the marker I put up over the shaft I dug up from the Spider Spawner so I could find my way back to it later. I'll definitely redo it in brick and replace the torch with glowstone.
Looking at that pic reminds me, on other bridges I put in 'supports' and railings, just to make the bridge look more right. I still need to do that to the newer bridges I've put in. The Long Bridge will be especially expensive. When building it, instead of following the ground like I normally do, I just shot straight through the canyon through the air and out the other side. Hmm, or maybe, instead of bridging it, I should just disassemble it and lay it along the ground instead? I don't know... I'll have to think about that. I don't have a pic of the start of the bridge, but it's somewhere to the left and behind the photographer in the picture above.
How did you make the bridge over that ravine kind of thing you can't sneak
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My info use to be slightly cringey. Fixed. Follow me @evilwrecker on twitter for puns
How did you make the bridge over that ravine kind of thing you can't sneak
There are three ways I use to lay blocks through the air:
Find something to stand on below or off to one side and place from there.
If what you're building is 2 or more blocks wide, you can scootch close to the front and look down at the block next to you and place a block.
If you're far enough from the ground, if you stand on the block at the edge, look down at the edge, and place, it will stick the block onto the edge of the block you're standing on. You do have to be standing on the edge block for this to work, and there can't be a surface within 8 or so blocks of you, or it will think you're aiming at that surface instead and put the block there.
Crossing ravines isn't usually very tough. The starting edge can usually be placed by standing on the ravine edge or slightly into it. Then the center can be done using method 3. And once I get close to the other side, hopping over to it I can turn around and place the rest of the bridge from there.
My razzin-frazzin villagers found a spot they could jump onto a wall segment and escape into the tree canopy. I didn't notice until I only had one villager left. I found two of them trapped in spots in the tree leaves, but didn't have a plan for returning them to the village and just let them go. They don't seem to care about doors or houses like a villager is supposed to, and you can't lead them with food, so I'm resorting to cattle chutes to force them back. I've only managed one villager so far, but I've got ideas for some large-scale engineering. Maybe surround the place with a lot of WWI trenches, that only let them out if they move toward the village. The forest next door needs to be chopped down too, just in case there are any more up in the branches that I haven't found yet. Unfortunately since villagers don't breed in MCPE, I can't just breed the two I have to replace the others. Maybe better villager AI will be included in the next update.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I've decided to name the new cave system Kivisi (kih-VIH-zee, rhymes with 'busy'), for no particular reason. The road leading there is complete and underlit. I've collected a few sheep and have started harvesting wool to map out the caves here. It doesn't seem to go as deep as Konoso, but it sure is spread out.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Second, I decided to experiment with a new lighting source:
And one of them was apparently *just* close enough to a bit on the surface that it set a tree on fire, which then proceeded to burn down a very large swath of forest:
I managed to stop it from burning down my entire road, but couldn't save many trees. I died 3 times (only once to fire, the others to mobs) and it took 3 days to burn itself out.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Some pictures from the top of Rackpoint Spire:
Then I went exploring a LONG way away. I'm not sure if I'm still within a day's travel in a straight line from Rackpoint.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Edit: Oh yes, and on my trip I found some Dark Oak trees. I'm trying to grow some saplings back at Rackpoint, and that gives me 4 wood types. I know I'm still missing Jungle trees.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
AND, I did a little exploring off to the side of the path and found a cave entrance I'd overlooked before, which led me straight to a Skeleton Spawner. The caves had torches already in it in other branches, so I'd found this cave system before, obviously, but the Spawner was up above, and I'd apparently overlooked it. I was in Peaceful mode when I found it, so I backed up and turned it to Dangerous, just to give them a sporting chance.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
First, here is one of my vine farms to supply everything I need to make the pathway edgings:
Second, I built a 4-story greenhouse next to the Mansion. It has a single water source for harvesting all the floors at once, which took a bit of engineering to figure out. Each story is only 2 blocks tall, so there's no jumping and damaging the crops by accident.
The top floor: The white wool is holding the water back. To harvest everything, I just remove that plug and the water drops down, and flows to all 4 corners of the room. It drops down some holes there to the third floor.
On the third floor, the water flows from the corners to the hole in the center. Because normally that's where the irrigation water sits, I had to set a few water sources around the edges to compensate.
The water flows through the hole in the center to the second floor:
And on the second floor it flows from the center to the corners again, and down to the first floor:
And here's a view looking in the first floor window:
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Unless you're within W-Fi range, I have no way of sharing with anyone that I know of. Only my son and nephew have been to it so far.
Forest Fire update: the fire is out. While running to the other end of the map didn't stop the fire, it did pause it, and I took the time to stock up on firefighting supplies like stone hatchets and buckets of water. The worst of the fire was already gone, so I just had to contain the remnants, especially keeping it from spreading to my wooden road segments, which would take the fire into deeper segments of the forest that wouldn't otherwise catch fire.
This was a rather unfortunate way to spend the day after spending the weekend helping cleaning up after a real fire at my wife's work.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Android, sorry. And yes, a huge waste. I've boxed in the water flows and cleaned up the hanging dirt from where I tried to put out the fire, but I don't have the energy to try and rebuild yet. Fortunately chests don't burn, so I still have all my raw materials from the attic still available. This started when an attempt to put a cobblestone generator into the workshop let an errant lava flow out that set one block on fire. I thought I caught it, but others started burning when I turned my back, and by the time I noticed half the building was burning. The TNT trap blew out some time in there, apparently, too.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
At any rate, I've been emptying the chests from the attic and built a new basement storeroom with a hidden access (of course). I don't know why I like hidden doors so much, and the whole 'stashed behind a convenient painting' one is so overdone that everyone knows about it and is the first thing they do upon seeing a painting. Not to mention paintings fall off the wall at the slightest touch.
So this one's a bit more hidden. I won't reveal how just yet, especially since I don't have any screenshots of it yet.
Here's a view of the basement storeroom:
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Eh, I consider that not as much fun. I like perception tricks better. Where it looks perfectly ordinary, but isn't. That did just give me an idea on how to improve the entrance a bit though.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I'm maybe almost half-way there. It's rather boring work, but that fits, as I've been working on a non-Minecraft project that's been using my creative juices.
I had my son and nephew build their own houses along Creeper Way. One built a wooden pyramid, the other a stone castle. Neither is finished, and I don't have any screenshots of them yet.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Before I post those though, I'll post this. I didn't make it, it's natural. And rather interesting, I think. A sand dam, with a cavern underneath it. I haven't been down there yet.
On to the screenshots! Each is linked to the full image on Imgur:
So, as you can see, it's a pretty long trek out there. Several intriguing caverns along the way that are begging to be explored. I still haven't found any desert biomes for a nice source of sand and acacia wood.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Cobblestone Generator:
"Secret" Entrance to the basement storage room:
Yup. You have to walk through the cobblestone generator to get there. There's a trapdoor I close to keep the dropped cobblestone from falling into the basement. The water you can see on the floor in the last shot is to keep mobs from spawning there, since it's a bit dark right in that corner. Otherwise the light would be visible when you're looking into the generator.
Hope it was worth waiting for, and thanks for sticking around this long!
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
How did you make the bridge over that ravine kind of thing you can't sneak
My info use to be slightly cringey. Fixed. Follow me @evilwrecker on twitter for puns
There are three ways I use to lay blocks through the air:
- Find something to stand on below or off to one side and place from there.
- If what you're building is 2 or more blocks wide, you can scootch close to the front and look down at the block next to you and place a block.
- If you're far enough from the ground, if you stand on the block at the edge, look down at the edge, and place, it will stick the block onto the edge of the block you're standing on. You do have to be standing on the edge block for this to work, and there can't be a surface within 8 or so blocks of you, or it will think you're aiming at that surface instead and put the block there.
Crossing ravines isn't usually very tough. The starting edge can usually be placed by standing on the ravine edge or slightly into it. Then the center can be done using method 3. And once I get close to the other side, hopping over to it I can turn around and place the rest of the bridge from there.TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)