HI its me ace and I want to tell you guys that I am working on a mod that synchronizes on your local world with friends for PvP
I want to make this mod as similar as the lifeboat server games, like survival games , example in survival games nobady can move until the match starts well I want to do that in your local world but the thing is that block launcher only focuses on the main player that means the host and mods in friends local world don't work exactly that well and even though you both have the same mods it focuses on the host , only some few stuff works and gladly that's what I need but I want it to release the players at the same time like on the server , I tried using:
Anyways that should work but I'm getting errors so plz if you find a way plz post it in this thread after all I wanted to make it so that other modders use this in a different way.
Rollback Post to RevisionRollBack
im a modder/programmer/friendly and so much more.
ask me whatever you want though im not an expert I just help with what I can.
HI its me ace and I want to tell you guys that I am working on a mod that synchronizes on your local world with friends for PvP
I want to make this mod as similar as the lifeboat server games, like survival games , example in survival games nobady can move until the match starts well I want to do that in your local world but the thing is that block launcher only focuses on the main player that means the host and mods in friends local world don't work exactly that well and even though you both have the same mods it focuses on the host , only some few stuff works and gladly that's what I need but I want it to release the players at the same time like on the server , I tried using:
var hold=true;
function modTick(){
if(hold=true){
var p=getPlayerEnt;
setVelX(p,0.0);
setVelY(p,0.0);
}
if(clientMessage("<player one> ready") && clientMessage("<player two> ready"){
countdown++;
if(countdown>20){
clientMessage("5");
}
if(countdown>40){
clientMessage("4");
}
if(countdown>60){
clientMessage("3");
}
if(countdown>80){
clientMessage("2");
}
if(countdown>100){
client message("1");
}
if(countdown>120){
hold=false;
}
}
}
Anyways that should work but I'm getting errors so plz if you find a way plz post it in this thread after all I wanted to make it so that other modders use this in a different way.
im a modder/programmer/friendly and so much more.
ask me whatever you want though im not an expert I just help with what I can.
That sounds great me and my brother can even use the desno guns if this could fix it I would be so happy