First, let me apologize if this is not in the right forum.
I'm crafting a custom behavior pack that will modify various functions of game play. One of those is to add spawn eggs to mob loot tables. I've got it working as far as dropping the item, however, I have been unable to get it to assign an id to the item so it droids a specific egg. My only outcome so far isthat a generic unusable spawn egg is dropped.
I tried using the set data string with the creeper entity id,similar to how the wither skeleton drops its skull,but to no effect.
Anyone know what function or attribute i need to use?
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First, let me apologize if this is not in the right forum.
I'm crafting a custom behavior pack that will modify various functions of game play. One of those is to add spawn eggs to mob loot tables. I've got it working as far as dropping the item, however, I have been unable to get it to assign an id to the item so it droids a specific egg. My only outcome so far isthat a generic unusable spawn egg is dropped.
I tried using the set data string with the creeper entity id,similar to how the wither skeleton drops its skull,but to no effect.
Anyone know what function or attribute i need to use?