Is it possible to change behavior of an entity when it has a rider?
What I'm trying to do is put the cow in a panic state when it has a rider. I have it rideable now, with the rotation locked so the rider can only turn 45 degrees either way.
In case you haven't put it together yet, I'm trying to simulate "bull riding" for the cows.
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Is it possible to change behavior of an entity when it has a rider?
What I'm trying to do is put the cow in a panic state when it has a rider. I have it rideable now, with the rotation locked so the rider can only turn 45 degrees either way.
In case you haven't put it together yet, I'm trying to simulate "bull riding" for the cows.