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var itemId = Player.getCarriedItem(); ModPE.setItem(935,"ruby", 0, "Ruby"); Player.addItemCreativeInv(935,64,0); Item.setCategory(935, ItemCategory.FOOD);
Block.defineBlock(204,"c0d3 3rr0r","red_blox", 0, 0, 0); Block.setExplosionResistance(204, 60); Block.setLightLevel(204,10); Block.setLightOpacity(204,0); Block.setDestroyTime(204,20); Block.setShape(204,0,0,0,1,1,1); Player.addItemCreativeInv(120,64,0);
function useItem(x,y,z,itemId,blockId,side){ if(itemId==935 && blockId==120){ Player.addItemInventory(935, -1); setTile(x,y + 1,z, 204); } } function destroyBlock(x, y, z, side) { if (getTile(x, y, z) == 204){ Level.dropItem(x, y, z, 1, 204, -1, 0); Level.playSound(Player.getX(),Player.getY(),Player.getZ(), "step.stone",30, 0); } }
/////End of script\\\\\\
Help me to make the block that I break drop 0 items.
var itemId = Player.getCarriedItem();
ModPE.setItem(935,"ruby", 0, "Ruby");
Player.addItemCreativeInv(935,64,0);
Item.setCategory(935, ItemCategory.FOOD);
Block.defineBlock(204,"c0d3 3rr0r","red_blox", 0, 0, 0);
Block.setExplosionResistance(204, 60);
Block.setLightLevel(204,10);
Block.setLightOpacity(204,0);
Block.setDestroyTime(204,20);
Block.setShape(204,0,0,0,1,1,1);
Player.addItemCreativeInv(120,64,0);
function useItem(x,y,z,itemId,blockId,side){
if(itemId==935 && blockId==120){
Player.addItemInventory(935, -1);
setTile(x,y + 1,z, 204);
}
}
function destroyBlock(x, y, z, side) {
if (getTile(x, y, z) == 204){
Level.dropItem(x, y, z, 1, 204, -1, 0); Level.playSound(Player.getX(),Player.getY(),Player.getZ(), "step.stone",30, 0);
}
}
/////End of script\\\\\\
Help me to make the block that I break drop 0 items.