MCPE 0.15.0 is the newest update so block laucher wont work until its updated. Beause the current version of Block Launcher is meant for 0.14.3 so some mods/scripts don't run correctly
MCPE 0.15.0 is the newest update so block laucher wont work until its updated. Beause the current version of Block Launcher is meant for 0.14.3 so some mods/scripts don't run correctly
function stopSong() {
musicPlayer.stop();
musicPlayer.reset();
print("Music Stopped");
}
4. look point 2
5. i dont know, but i thing, its possible, example, snowball is an entity, then u throw it, after it go far 10block from u, u can set it back use modTick() and add setZ() inside, idk too haha :3.
7. i thing BL have bug, because mine too, i spawn new mobs wolf, then i set the render types to zombie, but it's still wol render, not zombe.
that all can i answer,im not very experienced in javascript :#
function stopSong() {
musicPlayer.stop();
musicPlayer.reset();
print("Music Stopped");
}
4. look point 2
5. i dont know, but i thing, its possible, example, snowball is an entity, then u throw it, after it go far 10block from u, u can set it back use modTick() and add setZ() inside, idk too haha :3.
7. i thing BL have bug, because mine too, i spawn new mobs wolf, then i set the render types to zombie, but it's still wol render, not zombe.
that all can i answer,im not very experienced in javascript :#
after throwing the snowball, tag its entity id as a variable. to make it go in the direct opposite direction that it is currently going, take the velocity x,y, and z values, multiply by negative 1/add a negative sign, then set those as the new x,y, and z values.
after throwing the snowball, tag its entity id as a variable. to make it go in the direct opposite direction that it is currently going, take the velocity x,y, and z values, multiply by negative 1/add a negative sign, then set those as the new x,y, and z values.
wont it go backwards instead of forward then?
Anyway, If you meant go back into your inventory, just set after the entity *dies* add its item Id var into your inventory
Rollback Post to RevisionRollBack
Remember the time where minecraft was in development?Oh wait, I actually don't remember it...
I've created many thread to ask, but wasn't getting any replies T_T
1.Why can't I use BlockLauncher & Pro Version (latest) for McPE 0.15 on my new Android device (Lenovo a7010)
2.How do I add new GUI, button and sounds?
3.How do I play the sound with the .fsb extension?
4.How do I make text or picture appear on the in-game screen?
5.Can I make something turn back after throwing?
6.Block opacity(opaque0 and Render Types???
7.Why is Entity Types so wrong, I tried to spawn a mob with render is EntityType.zombie, and it spawn a wolf?
8.How do I make 3D models for items and armors in a .js mod(not an add-on)?
9.Create new RenderType?
10.Adding box for mobs? I've seen a thread about it, and totally not understand anything :D.
11.Make some blocks invisible like glass?
12.When create a new world, how can I get all block ids, there are some blocks with the id X and make changes to that block????( Oh, Entities too)
13.Please help, that's all,thanks much
MCPE 0.15.0 is the newest update so block laucher wont work until its updated. Beause the current version of Block Launcher is meant for 0.14.3 so some mods/scripts don't run correctly
Thanks!
Ohh, I have more things to ask:
Can I make a block/item texture bigger than 16x16
I'm not sure I haven't worked with textures yet.. you'll have to ask someone else
i thing, mcpe is support hd item now, so u can make 16x16, 32x32, 64x64 ( maybe, why not try it ? )
2. Button, etc : https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
Play sound:
var readExternal = android.os.Environment.getExternalStorageDirectory();
var musicPlayer = new android.media.MediaPlayer();
function playingSong(file,lagu,ulang) {
musicPlayer.stop();
musicPlayer.reset();
musicPlayer.setDataSource(readExternal + file + lagu);
musicPlayer.prepare();
musicPlayer.setLooping(ulang);
musicPlayer.start()
}
function stopSong() {
musicPlayer.stop();
musicPlayer.reset();
print("Music Stopped");
}
4. look point 2
5. i dont know, but i thing, its possible, example, snowball is an entity, then u throw it, after it go far 10block from u, u can set it back use modTick() and add setZ() inside, idk too haha :3.
7. i thing BL have bug, because mine too, i spawn new mobs wolf, then i set the render types to zombie, but it's still wol render, not zombe.
that all can i answer,im not very experienced in javascript :#
This helps, thanks
after throwing the snowball, tag its entity id as a variable. to make it go in the direct opposite direction that it is currently going, take the velocity x,y, and z values, multiply by negative 1/add a negative sign, then set those as the new x,y, and z values.
I have nothing to say...
wont it go backwards instead of forward then?
Anyway, If you meant go back into your inventory, just set after the entity *dies* add its item Id var into your inventory
Remember the time where minecraft was in development? Oh wait, I actually don't remember it...
And now I understand 😸
11.Set the transperancy boolean in block.defineBlock to true with a texture that have alpha turned on.
12(ll & lll).If you meant to change the block shapes and entities IN-GAME,it may cause crashes,errors and bugs...
12(l).About the block ids try setting X to a var and do something like this:
function procCmd(cmd){
var X;
var Y;
var cmd1 = cmd.split(" ");
if(cmd1[0] == "Give"){
var cmd2 = cmd.split(" ");
if(cmd2[0] == X){
var cmd3 = cmd.split(" ");
if(cmd3[0] == Y){
addItemInventory(X,64,Y);
}}}}
But this is just a theory and not an actual code...
Remember the time where minecraft was in development? Oh wait, I actually don't remember it...
But, is the newest BlockLauncher working for McPE 0.15.3?
apparently not...
BUT,BL has a beta for 0.15.x on zhouwei's twitter.
Note that it is a BETA,not everything will work like setTile.() .got it?
Remember the time where minecraft was in development? Oh wait, I actually don't remember it...