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Hey, can anyone help me with my mod
I must have wrote something wrong
__when I attack an entity it doesn't get damaged just that it minuses it's health by 1
EXAMPLE
I attack a villager
It won't run or get hurt just that it minuses it's life by 1
Then until I hit it 20x it dies without any sound and no mob drop
I'll send the code to those willing to help
Thank you
anyone??
Quote from Bleh_Jonathanยป Hey, can anyone help me with my mod I must have wrote something wrong __when I attack an entity it doesn't get damaged just that it minuses it's health by 1 EXAMPLE I attack a villager It won't run or get hurt just that it minuses it's life by 1 Then until I hit it 20x it dies without any sound and no mob drop I'll send the code to those willing to help Thank you
preventDefault()
add it to attackHook, or deathHook().
then check the mobs use Entity.getEntityTypeId
For 20hit die, you can use variable++, check it use lastVictims[], then u can remove it after variable is 20
How to do the no mob drop?
Hey, can anyone help me with my mod
I must have wrote something wrong
__when I attack an entity it doesn't get damaged just that it minuses it's health by 1
EXAMPLE
I attack a villager
It won't run or get hurt just that it minuses it's life by 1
Then until I hit it 20x it dies without any sound and no mob drop
I'll send the code to those willing to help
Thank you
anyone??
I will help you! Send me the code!
preventDefault()
add it to attackHook, or deathHook().
then check the mobs use Entity.getEntityTypeId
For 20hit die, you can use variable++, check it use lastVictims[], then u can remove it after variable is 20
How to do the no mob drop?