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How do I turn fall damage off in survival
The third Reich's script:
if(falling==0 && Entity.getVelY(getPlayerEnt())<-0.5 && cd==0) { falling = 1; } if(falling==1 && Entity.getVelY(getPlayerEnt())>=-0.5) { falling=0; } if(falling==1 && getTile(px, py-3, pz)!=0 && cd==0) { saver = Level.spawnMob(px, py-1, pz, 10); vel = Entity.getVelY(getPlayerEnt()); Entity.setRenderType(saver,1); rideAnimal(getPlayerEnt(), saver); setVelY(saver,vel); ModPE.showTipMessage(""); next = 1; } if(next==1) { next--; cd = 10; Entity.remove(saver); setVelY(getPlayerEnt(),vel); } if(cd>0) { cd--; } }
I don't know if this will work.
How do I turn fall damage off in survival
The third Reich's script:
if(falling==0 && Entity.getVelY(getPlayerEnt())<-0.5 && cd==0) {
falling = 1;
}
if(falling==1 && Entity.getVelY(getPlayerEnt())>=-0.5) {
falling=0;
}
if(falling==1 && getTile(px, py-3, pz)!=0 && cd==0) {
saver = Level.spawnMob(px, py-1, pz, 10);
vel = Entity.getVelY(getPlayerEnt());
Entity.setRenderType(saver,1);
rideAnimal(getPlayerEnt(), saver);
setVelY(saver,vel);
ModPE.showTipMessage("");
next = 1;
}
if(next==1) {
next--;
cd = 10;
Entity.remove(saver);
setVelY(getPlayerEnt(),vel);
}
if(cd>0) {
cd--;
}
}
I don't know if this will work.