The code is a entity launcher idk how to put it in my menu where you hit a check box to activate then a button appears on screen when pressed it launches entity and under the button you can cycle thru all the entity options here's the code I'm hoping someone can set it up for me
var s;
var t;
var a;
var e;
var chi;
var cow;
var pig;
var she;
Here's a link to my menu: https://www.dropbox.com/s/gsqng97xax5sbws/AJModsMCPE v0.7 dev.js?dl=0
The code is a entity launcher idk how to put it in my menu where you hit a check box to activate then a button appears on screen when pressed it launches entity and under the button you can cycle thru all the entity options here's the code I'm hoping someone can set it up for me
var s;
var t;
var a;
var e;
var chi;
var cow;
var pig;
var she;
ModPE.setItem(460, "record_11", 0, "Snowball Launcher");
Item.addCraftRecipe(460, 1, 0, [266, 5, 0, 265, 2, 0, 332, 1, 0]);
ModPE.setItem(461, "record_13", 0, "TNT Launcher");
Item.addCraftRecipe(461, 1, 0, [266, 5, 0, 265, 2, 0, 289, 1, 0]);
ModPE.setItem(462, "record_blocks", 0, "Arrow Launcher");
Item.addCraftRecipe(462, 1, 0, [266, 5, 0, 265, 2, 0, 262, 1, 0]);
ModPE.setItem(463, "record_cat", 0, "Egg Launcher");
Item.addCraftRecipe(463, 1, 0, [266, 5, 0, 265, 2, 0, 344, 1, 0]);
ModPE.setItem(464, "record_chirp", 0, "Chicken Launcher");
Item.addCraftRecipe(464, 1, 0, [266, 5, 0, 265, 2, 0, 365, 1,0]);
ModPE.setItem(465, "record_far", 0, "Cow Launcher");
Item.addCraftRecipe(465, 1, 0, [266, 5, 0, 265, 2, 0, 363, 1, 0]);
ModPE.setItem(466, "record_mall", 0, "Pig Launcher");
Item.addCraftRecipe(466, 1, 0, [266, 5, 0, 265, 2, 0, 319, 1, 0]);
ModPE.setItem(467, "record_mellohi", 0, "Sheep Launcher");
Item.addCraftRecipe(467, 1, 0, [266, 5, 0, 265, 2, 0, 35, 1, 0]);
function modTick(){
if(getCarriedItem()==460){
s = Level.spawnMob(Player.getX(), Player.getY() + .5, Player.getZ(), 81, "mob/snowball.png");
setVelX(s, 3 * Math.cos((getYaw()+90)*(Math.PI/180)));
setVelZ(s, 3 * Math.sin((getYaw()+90)*(Math.PI/180)));
} else if(getCarriedItem()==461){
t = Level.spawnMob(Player.getX(), Player.getY() + .5, Player.getZ(), 65, "mob/tnt.png");
setVelX(t, 3 * Math.cos((getYaw()+90)*(Math.PI/180)));
setVelZ(t, 3 * Math.sin((getYaw()+90)*(Math.PI/180)));
} else if(getCarriedItem()==462){
a = Level.spawnMob(Player.getX(), Player.getY() + .5, Player.getZ(), 80, "mob/arrow.png");
setVelX(a, 3 * Math.cos((getYaw()+90)*(Math.PI/180)));
setVelZ(a, 3 * Math.sin((getYaw()+90)*(Math.PI/180)));
} else if(getCarriedItem()==463){
e = Level.spawnMob(Player.getX(), Player.getY() + .5, Player.getZ(), 82, "mob/egg.png");
setVelX(e, 3 * Math.cos((getYaw()+90)*(Math.PI/180)));
setVelZ(e, 3 * Math.sin((getYaw()+90)*(Math.PI/180)));
} else if(getCarriedItem()==464){
chi = Level.spawnMob(Player.getX(), Player.getY() + .5, Player.getZ(), 10, "mob/chicken.png");
setVelX(chi, 3 * Math.cos((getYaw()+90)*(Math.PI/180)));
setVelZ(chi, 3 * Math.sin((getYaw()+90)*(Math.PI/180)));
} else if(getCarriedItem()==465){
cow = Level.spawnMob(Player.getX(), Player.getY() + .5, Player.getZ(), 11, "mob/cow.png");
setVelX(cow, 3 * Math.cos((getYaw()+90)*(Math.PI/180)));
setVelZ(cow, 3 * Math.sin((getYaw()+90)*(Math.PI/180)));
} else if(getCarriedItem()==466){
pig = Level.spawnMob(Player.getX(), Player.getY() + .5, Player.getZ(), 12, "mob/pig.png");
setVelX(pig, 3 * Math.cos((getYaw()+90)*(Math.PI/180)));
setVelZ(pig, 3 * Math.sin((getYaw()+90)*(Math.PI/180)));
} else if(getCarriedItem()==467){
she = Level.spawnMob(Player.getX(), Player.getY() + .5, Player.getZ(), 13, "mob/sheep.png");
setVelX(she, 3 * Math.cos((getYaw()+90)*(Math.PI/180)));
setVelZ(she, 3 * Math.sin((getYaw()+90)*(Math.PI/180)));
}
}