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hello
the title says all, i need help with setting a block under the player? Using modpe. All help is apreciated.
mcpe verison: 0.13.1
Level.setTile(Player.getX, Player.getY()-2, Player.getZ(), 1, 0); //1 is the Id and 0 the Data
thx Clagdriff
could you help me with another thing too?
I am trying to add a enchantment to one of my armor that I am currently wearing, this is what I came up with, do you think you could fix it?
here it is:
You should remove all >function<.
thanks
You forgot to put a semi colon after all the 'Player.enchant' methods. I don't know why it didn't send an error message. (PS: I'm PC modder but I know Javascript, which is the language that MCPE is for ModPE)
thank you, however, will this work in the latest version of mcpe?(in this case 0.14.0)
hello
the title says all, i need help with setting a block under the player? Using modpe. All help is apreciated.
mcpe verison: 0.13.1
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Curse PremiumLevel.setTile(Player.getX, Player.getY()-2, Player.getZ(), 1, 0); //1 is the Id and 0 the Data
thx Clagdriff
could you help me with another thing too?
I am trying to add a enchantment to one of my armor that I am currently wearing, this is what I came up with, do you think you could fix it?
here it is:
function modTick()
{
//--------------------------------Effects------------------------------------------
Entity.addEffect(Player.getEntity(),MobEffect.regeneration,100,6,false,false); //Regeneration
Entity.addEffect(Player.getEntity(),MobEffect.movementSpeed,100,6,false,false); //Speed
Entity.addEffect(Player.getEntity(),MobEffect.jump,100,6,false,false); //Jump Boost
Entity.addEffect(Player.getEntity(),MobEffect.saturation,100,6,false,false); //Saturation
Entity.addEffect(Player.getEntity(),MobEffect.damageBoost,100,6,false,false); //Strength
Entity.addEffect(Player.getEntity(),MobEffect.nightVision,100,6,false,false); //Night Vision
Entity.addEffect(Player.getEntity(),MobEffect.waterBreathing,100,6,false,false); //Water Breathing
Entity.addEffect(Player.getEntity(),MobEffect.fireResistance,100,6,false,false); //Fire Protection
Entity.addEffect(Player.getEntity(),MobEffect.damageResistance,100,6,false,false); //Resistance
Entity.addEffect(Player.getEntity(),MobEffect.digSpeed,100,6,false,false); //Haste
//--------------------------------Effects------------------------------------------
//--------------------------------Armour-------------------------------------------
Player.setArmorSlot(0, 310, 0) //Helmet
Player.setArmorSlot(1, 311, 0) //ChestPlate
Player.setArmorSlot(2, 312, 0) //Leggings
Player.setArmorSlot(3, 313, 0) //Boots
//--------------------------------Armour-------------------------------------------
//---------------------------Helmet enchantment-----------------------------------
function Player.enchant(Player.getArmorSlot(0), Enchantment.PROTECTION, 4) //protection
function Player.enchant(Player.getArmorSlot(0), Enchantment.FIRE_PROTECTION, 4) //Fire Protection
function Player.enchant(Player.getArmorSlot(0), Enchantment.BLAST_PROTECTION, 4) //Blast Protection
function Player.enchant(Player.getArmorSlot(0), Enchantment.PROJECTILE_PROTECTION, 4) //Projectile Protection
function Player.enchant(Player.getArmorSlot(0), Enchantment.RESPIRATION, 3) //Respiration
function Player.enchant(Player.getArmorSlot(0), Enchantment.AQUA_AFFINITY, 1) //Aqua Affinity
function Player.enchant(Player.getArmorSlot(0), Enchantment.THORNS, 3) //Thorns
function Player.enchant(Player.getArmorSlot(0), Enchantment.UNBREAKING, 3) //Unbreaking
//---------------------------Helmet Enchantment.PROTECTIONs-----------------------------------
//------------------------------ChestPlate Enchantment----------------------------------------
function Player.enchant(Player.getArmorSlot(1), Enchantment.PROTECTION, 4) //Protectio
function Player.enchant(Player.getArmorSlot(1), Enchantment.FIRE_PROTECTION, 4) //Fire Protection
function Player.enchant(Player.getArmorSlot(1), Enchantment.BLAST_PROTECTION, 4) //Blast Protection
function Player.enchant(Player.getArmorSlot(1), Enchantment.PROJECTILE_PROTECTION, 4) //Projectile Protection
function Player.enchant(Player.getArmorSlot(1), Enchantment.THORNS, 3) //Thorns
function Player.enchant(Player.getArmorSlot(1), Enchantment.UNBREAKING, 3) //Unbreaking
//------------------------------ChestPlate Enchantment----------------------------------------
//--------------------------------Legging Enchantment-----------------------------------------
function Player.enchant(Player.getArmorSlot(2), Enchantment.PROTECTION, 4) //Protection
function Player.enchant(Player.getArmorSlot(2), Enchantment.FIRE_PROTECTION, 4) //Fire Protection
function Player.enchant(Player.getArmorSlot(2)t, Enchantment.BLAST_PROTECTION, 4) //Blast Protection
function Player.enchant(Player.getArmorSlot(2), Enchantment.PROJECTILE_PROTECTION, 4) //Projectile Protection
function Player.enchant(Player.getArmorSlot(2), Enchantment.THORNS, 3) //Thorns
function Player.enchant(Player.getArmorSlot(2), Enchantment.UNBREAKING, 3) //Unbreaking
//--------------------------------Legging Enchantment-----------------------------------------
//----------------------------------Boot Enchantment------------------------------------------
function Player.enchant(Player.getArmorSlot(3), Enchantment.PROTECTION, 4) //Protection
function Player.enchant(Player.getArmorSlot(3), Enchantment.FIRE_PROTECTION, 4) //Fire Protection
function Player.enchant(Player.getArmorSlot(3), Enchantment.BLAST_PROTECTION, 4) //Blast Protection
function Player.enchant(Player.getArmorSlot(3), Enchantment.PROJECTILE_PROTECTION, 4) //Projectile Protection
function Player.enchant(Player.getArmorSlot(3), Enchantment.THORNS, 3) //Thorns
function Player.enchant(Player.getArmorSlot(3), Enchantment.UNBREAKING, 3) //Unbreaking
function Player.enchant(Player.getArmorSlot(3), Enchantment.DEPTH_STRIDER, 3) //Depth Strider
function Player.enchant(Player.getArmorSlot(3), Enchantment.Enchantment.FEATHER_FALLING, 3)//Feather Falling
//----------------------------------Boot Enchantment------------------------------------------
}
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Curse PremiumYou should remove all >function<.
thanks
function modTick()
{
//--------------------------------Effects------------------------------------------
Entity.addEffect(Player.getEntity(),MobEffect.regeneration,100,6,false,false); //Regeneration
Entity.addEffect(Player.getEntity(),MobEffect.movementSpeed,100,6,false,false); //Speed
Entity.addEffect(Player.getEntity(),MobEffect.jump,100,6,false,false); //Jump Boost
Entity.addEffect(Player.getEntity(),MobEffect.saturation,100,6,false,false); //Saturation
Entity.addEffect(Player.getEntity(),MobEffect.damageBoost,100,6,false,false); //Strength
Entity.addEffect(Player.getEntity(),MobEffect.nightVision,100,6,false,false); //Night Vision
Entity.addEffect(Player.getEntity(),MobEffect.waterBreathing,100,6,false,false); //Water Breathing
Entity.addEffect(Player.getEntity(),MobEffect.fireResistance,100,6,false,false); //Fire Protection
Entity.addEffect(Player.getEntity(),MobEffect.damageResistance,100,6,false,false); //Resistance
Entity.addEffect(Player.getEntity(),MobEffect.digSpeed,100,6,false,false); //Haste
//--------------------------------Effects------------------------------------------
//--------------------------------Armour-------------------------------------------
Player.setArmorSlot(0, 310, 0) //Helmet
Player.setArmorSlot(1, 311, 0) //ChestPlate
Player.setArmorSlot(2, 312, 0) //Leggings
Player.setArmorSlot(3, 313, 0) //Boots
//--------------------------------Armour-------------------------------------------
//----------------------------Helmet Enchantment-----------------------------------
Player.enchant(Player.getArmorSlot(0), Enchantment.PROTECTION, 4) //protection
Player.enchant(Player.getArmorSlot(0), Enchantment.FIRE_PROTECTION, 4) //Fire Protection
Player.enchant(Player.getArmorSlot(0), Enchantment.BLAST_PROTECTION, 4) //Blast Protection
Player.enchant(Player.getArmorSlot(0), Enchantment.PROJECTILE_PROTECTION, 4) //Projectile Protection
Player.enchant(Player.getArmorSlot(0), Enchantment.RESPIRATION, 3) //Respiration
Player.enchant(Player.getArmorSlot(0), Enchantment.AQUA_AFFINITY, 1) //Aqua Affinity
Player.enchant(Player.getArmorSlot(0), Enchantment.THORNS, 3) //Thorns
Player.enchant(Player.getArmorSlot(0), Enchantment.UNBREAKING, 3) //Unbreaking
//-----------------------------Helmet Enchantment-----------------------------------
//------------------------------ChestPlate Enchantment----------------------------------------
Player.enchant(Player.getArmorSlot(1), Enchantment.PROTECTION, 4) //Protection
Player.enchant(Player.getArmorSlot(1), Enchantment.FIRE_PROTECTION, 4) //Fire Protection
Player.enchant(Player.getArmorSlot(1), Enchantment.BLAST_PROTECTION, 4) //Blast Protection
Player.enchant(Player.getArmorSlot(1), Enchantment.PROJECTILE_PROTECTION, 4) //Projectile Protection
Player.enchant(Player.getArmorSlot(1), Enchantment.THORNS, 3) //Thorns
Player.enchant(Player.getArmorSlot(1), Enchantment.UNBREAKING, 3) //Unbreaking
//------------------------------ChestPlate Enchantment----------------------------------------
//--------------------------------Legging Enchantment-----------------------------------------
Player.enchant(Player.getArmorSlot(2), Enchantment.PROTECTION, 4) //Protection
Player.enchant(Player.getArmorSlot(2), Enchantment.FIRE_PROTECTION, 4) //Fire Protection
Player.enchant(Player.getArmorSlot(2), Enchantment.BLAST_PROTECTION, 4) //Blast Protection
Player.enchant(Player.getArmorSlot(2), Enchantment.PROJECTILE_PROTECTION, 4) //Projectile Protection
Player.enchant(Player.getArmorSlot(2), Enchantment.THORNS, 3) //Thorns
Player.enchant(Player.getArmorSlot(2), Enchantment.UNBREAKING, 3) //Unbreaking
//--------------------------------Legging Enchantment-----------------------------------------
//----------------------------------Boot Enchantment------------------------------------------
Player.enchant(Player.getArmorSlot(3), Enchantment.PROTECTION, 4) //Protection
Player.enchant(Player.getArmorSlot(3), Enchantment.FIRE_PROTECTION, 4) //Fire Protection
Player.enchant(Player.getArmorSlot(3), Enchantment.BLAST_PROTECTION, 4) //Blast Protection
Player.enchant(Player.getArmorSlot(3), Enchantment.PROJECTILE_PROTECTION, 4) //Projectile Protection
Player.enchant(Player.getArmorSlot(3), Enchantment.THORNS, 3) //Thorns
Player.enchant(Player.getArmorSlot(3), Enchantment.UNBREAKING, 3) //Unbreaking
Player.enchant(Player.getArmorSlot(3), Enchantment.DEPTH_STRIDER, 3) //Depth Strider
Player.enchant(Player.getArmorSlot(3), Enchantment.FEATHER_FALLING, 3) //Feather Falling
//----------------------------------Boot Enchantment------------------------------------------
}
You forgot to put a semi colon after all the 'Player.enchant' methods. I don't know why it didn't send an error message. (PS: I'm PC modder but I know Javascript, which is the language that MCPE is for ModPE)
thank you, however, will this work in the latest version of mcpe?(in this case 0.14.0)