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Hello, I am trying to make a block that has multiple damage values instead of just "0".
Ex: My customBlock with damage 0 looks like dirt, but with damage 1 looks like stone
Is there a way to do this without defining multiple blocks?
Seeing this reference here... It fills you with determination!
"Knowlage is Power!"- School House Rock "Codeing is the best power in the world!"- Me
Have fun and code on! Rocket Science: -Mg=(M-R*t)a+R*t(Ve-g)
Also, is there a way to have multiple names for each different damage?
Ex: Block 23 with Damage 0 is "block" and the same block with damage 1 is "sock"
They pretty much said the texture already now for the names,
function modTick(){
if(Player.getCarriedItem() == blockId){
if(Player.getCarriedItemData() == blockData){
ModPE.langEdit("tile.blockname.name","Block Name");
}
The heck is this for
Thanks so much guys!
You guys where super helpful! Thanks a bunch!
Hello, I am trying to make a block that has multiple damage values instead of just "0".
Ex: My customBlock with damage 0 looks like dirt, but with damage 1 looks like stone
Is there a way to do this without defining multiple blocks?
Seeing this reference here... It fills you with determination!
"Knowlage is Power!"- School House Rock
"Codeing is the best power in the world!"- Me
Have fun and code on!
Rocket Science: -Mg=(M-R*t)a+R*t(Ve-g)
Also, is there a way to have multiple names for each different damage?
Ex: Block 23 with Damage 0 is "block" and the same block with damage 1 is "sock"
Seeing this reference here... It fills you with determination!
"Knowlage is Power!"- School House Rock
"Codeing is the best power in the world!"- Me
Have fun and code on!
Rocket Science: -Mg=(M-R*t)a+R*t(Ve-g)
They pretty much said the texture already now for the names,
function modTick(){
if(Player.getCarriedItem() == blockId){
if(Player.getCarriedItemData() == blockData){
ModPE.langEdit("tile.blockname.name","Block Name");
}
}
}
The heck is this for
Thanks so much guys!
You guys where super helpful! Thanks a bunch!
Seeing this reference here... It fills you with determination!
"Knowlage is Power!"- School House Rock
"Codeing is the best power in the world!"- Me
Have fun and code on!
Rocket Science: -Mg=(M-R*t)a+R*t(Ve-g)