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I basically want a toggle switch for all types of mob briefing
Ex.
Creeper √
Endermen ×
Etc.
This shows that endermen cannot pick up blocks but creepers can explode
function entityRemovedHook(e) { if(Entity.getEntityTypeId(e) == 33) { // is 33 creper entity? preventDefault(); Entity.remove(); } } function deathHook(m,v,) { if(Entity.getEntityTypeId(v) == 33) { preventDefault(); Entity.remove(); } }
I basically want a toggle switch for all types of mob briefing
Ex.
Creeper √
Endermen ×
Etc.
This shows that endermen cannot pick up blocks but creepers can explode
function entityRemovedHook(e) {
if(Entity.getEntityTypeId(e) == 33) { // is 33 creper entity?
preventDefault();
Entity.remove();
}
}
function deathHook(m,v,) {
if(Entity.getEntityTypeId(v) == 33) {
preventDefault();
Entity.remove();
}
}