I have a script that adds several new blocks. For some reason, two of the blocks are displaying the wrong texture, even though the script is pointing to a totally different texture!
Is there some cache I need to clear, or something I am missing? I have used defineBlock() for many mods before.... and all of the other blocks show the right texture. Just two are showing the texture from a different custom block! The problem is NOTa typo or whatever. Its like blocklauncher isn't noticing I have changed the ModPE script several times......
Since 0.11 BlockLauncher has a new way to add textures in ModPE-Mods, you shouldn´t edit terrain-atlas.tga, maybe you use another texture-pack that changes the texture.
This problem has been before AND after 0.11.0 update.
Before, I changed terrain-atlas.png and most textures were right, but two were wrong.
Now, on 0.11.0, I am using the new Texture Pack system (with seperate files for each block, and it works fine) but two custom blocks are still showing a texture that is not ANYWHERE in my mod...
Basically I added 7 new ores, with new textures. 5 of them are ok, but one displays the flowing water texture and one displays the flowing lava texture Instead of my custom PNG files. My file system and spelling are fine. Ideas?
Also, I used the flowing water and lava for something else a few weeks ago, but not any more and Blocklauncher will only load the flowing textures instead of the custom ones. The Flowing Water and Lava textures are not even IN my script now but they keep displaying?!?!
Maybe you have much textures in the direction for override Textures? This direction is Android/obb/net.zhuoweizhang.../files/textures. Delete everything in it and try again.
Or delete this folder by calling the function ModPE.resetImages();
If this don´t works I don´t know, maybe you can show (me) the lines that defined the items/blocks?
Thank you!! It worked, or something worked.... I deleted the folder and also called the reset script. And also renamed everything just to be safe.... thanks for your help!
I have a script that adds several new blocks. For some reason, two of the blocks are displaying the wrong texture, even though the script is pointing to a totally different texture!
Is there some cache I need to clear, or something I am missing? I have used defineBlock() for many mods before.... and all of the other blocks show the right texture. Just two are showing the texture from a different custom block! The problem is NOTa typo or whatever. Its like blocklauncher isn't noticing I have changed the ModPE script several times......
Help!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
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Curse PremiumSince 0.11 BlockLauncher has a new way to add textures in ModPE-Mods, you shouldn´t edit terrain-atlas.tga, maybe you use another texture-pack that changes the texture.
Link
This problem has been before AND after 0.11.0 update.
Before, I changed terrain-atlas.png and most textures were right, but two were wrong.
Now, on 0.11.0, I am using the new Texture Pack system (with seperate files for each block, and it works fine) but two custom blocks are still showing a texture that is not ANYWHERE in my mod...
Basically I added 7 new ores, with new textures. 5 of them are ok, but one displays the flowing water texture and one displays the flowing lava texture Instead of my custom PNG files. My file system and spelling are fine. Ideas?
Also, I used the flowing water and lava for something else a few weeks ago, but not any more and Blocklauncher will only load the flowing textures instead of the custom ones. The Flowing Water and Lava textures are not even IN my script now but they keep displaying?!?!
Help help help! So frustrated!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
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View Posts
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Send Message
Curse PremiumMaybe you have much textures in the direction for override Textures? This direction is Android/obb/net.zhuoweizhang.../files/textures. Delete everything in it and try again.
Or delete this folder by calling the function ModPE.resetImages();
If this don´t works I don´t know, maybe you can show (me) the lines that defined the items/blocks?
Thank you!! It worked, or something worked.... I deleted the folder and also called the reset script. And also renamed everything just to be safe.... thanks for your help!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy