Hey guys! Just need a little help with this mod.. It doesn't work. My friend says it works on his BlockLauncher.
function modTick()
{
var b = Level.getTile(x,y-2,z);
var d = Level.getData(x,y-2,z);
if (b==159 && d==5)
{
Level.explode(Player.getX(),Player.getY()+1,Player.getZ(),4);
Player.setHealth(0);
clientMessage("You stepped on a minefield");
}
}
Hey guys! Just need a little help with this mod.. It doesn't work. My friend says it works on his BlockLauncher.
function modTick()
{
var b = Level.getTile(x,y-2,z);
var d = Level.getData(x,y-2,z);
if (b==159 && d==5)
{
Level.explode(Player.getX(),Player.getY()+1,Player.getZ(),4);
Player.setHealth(0);
clientMessage("You stepped on a minefield");
}
}
here :
function modTick()
{
var b = Level.getTile(Player.getX(),Player.getY()-2,Player.getZ());
var d = Level.getData(Player.getX(),Player.getY()-2,Player.getZ());
if (b==159 && d==5)
{
Level.explode(Player.getX(),Player.getY()+1,Player.getZ(),4);
Player.setHealth(0);
clientMessage("You stepped on a minefield");
}
}
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Curse PremiumYou started a Thread, why don't you use it?
function modTick(){
if(Level.getTile(getPlayerX(), getPlayerY()-2, getPlayerZ())==159 && Level.Data(getPlayerX(), getPlayerY()-2, getPlayerZ())==5){
Level.explode(Player.getX(),Player.getY()+1,Player.getZ(),4);
Player.setHealth(0);
clientMessage("You stepped on a minefield");
}
}
Thanks! it works.