Thanks for the reply but I got that part, What I need to know is where the other zip file goes or whatever because it has all the icons and textures for the mod. The mod is buildcraft, the file I downloaded was "ajtycbdfgdhrdbfvsyudgf.zip" and it was really named something like that, lol, when I extracted it I got two files, buildcraft.zip and buildcraft.js. The buildcraft.js file imported fine through Block Launcher but when I tried to start the game I get these erros for missing icons and such, so they must be in the buildcraft.zip file. So that is what I need to know what to do with it or where to put it?
Most Mods don't need extra files, and if a Mod needs there is not a clear folder for it, so go to the page where you downloaded the Mod and read the description again to find that out.
Most Mods don't need extra files, and if a Mod needs there is not a clear folder for it, so go to the page where you downloaded the Mod and read the description again to find that out.
Thanks for trying. All I can find on the site I got the mods is the general Block Launcher instructions which is just for the .js files. I did extract the files inside of the zip files in question and there is a folder named assets with other folders like images, items-opaque, and mob, then more folder in them and so on but basically ends up being png files for the different icons, items and such.
Thanks for trying. All I can find on the site I got the mods is the general Block Launcher instructions which is just for the .js files. I did extract the files inside of the zip files in question and there is a folder named assets with other folders like images, items-opaque, and mob, then more folder in them and so on but basically ends up being png files for the different icons, items and such.
That's a texture pack, go to BlockLauncher-->settings-->texture pack and import it.
I need some help pls
I want to make a new mod and when i click the spicified block it will make world look like moon
But how do i make something like massive redefining (diamond dimension portal) but remove trees, grass etc
Please!!! Thnx!
I suggest to do this in a radius around the block instead, because changing the whole world may cause lag and even crash the game for some people. You can use loops for this.
x,y,z are the values of the activation block
var radius=20;
for(var xr=-radius;xr<=radius;xr++;){
for(var yr=-radius;yr<=radius;yr++;){
for(var zr=-radius;zr<=radius;zr++;){
if(getTile(x+xr,y+yr,z+zr)==17 || getTile(x+xr,y+yr,z+zr)==18 || getTile(x+xr,y+yr,z+zr)==31){
setTile(x+xr,y+yr,z+zr,0);}//turns all the logs, leaves, and grass blocks into air
if(getTile(x+xr,y+yr,z+zr)!=0){
setTile(x+xr,y+yr,z+zr,*moon block id*);}//change all the other blocks into the moon surface
}}}
The Meaning of Life, the Universe, and Everything.
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Hello I am softmage and i was wondering if anybody could help me with something, i want a block to be placed at certain time of the day but first i need to be able to locate the blocks position
I need the variable "pos" to be set to the blocks x, y, z
var pos = x, y, z;
var blockId = //not sure what to put, i know this is built in to the useItem function so maybe they can be linked somehow?
if(blockId == 250){
(get blocks x y z);
var pos = (^above^);
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This is my signature..
clicked block quote Hey..How do i turn it off?Help! I'm scared This is my life now...
Hello I am softmage and i was wondering if anybody could help me with something, i want a block to be placed at certain time of the day but first i need to be able to locate the blocks position
I need the variable "pos" to be set to the blocks x, y, z
var pos = x, y, z;
var blockId = //not sure what to put, i know this is built in to the useItem function so maybe they can be linked somehow?
if(blockId == 250){
(get blocks x y z);
var pos = (^above^);
You can't make a variable being 3 variables, exept you use an array:
var pos=[];
pos[0]=...
Or just make 3 variables for that.
But I don't know what you mean, do you mean that you want to know where all blocks with the Id ... are?
The Meaning of Life, the Universe, and Everything.
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yea something like that but then i thought of using the modTick in a way that changes the variable at certain times of the day to activate another function, sort of like this but I dont know if i am using the "if" and "else if" correctly or if you can use a variable through two hooks...
function modTick(){
var active = false;
if(Level.getTime() <= 1000){
var active = true;
}
else if(Level.getTime() >= 1001){
var active = false;
}
}
The Meaning of Life, the Universe, and Everything.
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i also looked into using the Plane function but i dont really know how to use it, i know you use it to set a radius to fill and replace blocks and other stuffs
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This is my signature..
clicked block quote Hey..How do i turn it off?Help! I'm scared This is my life now...
yea something like that but then i thought of using the modTick in a way that changes the variable at certain times of the day to activate another function, sort of like this but I dont know if i am using the "if" and "else if" correctly or if you can use a variable through two hooks...
function modTick(){
var active = false;
if(Level.getTime() <= 1000){
var active = true;
}
else if(Level.getTime() >= 1001){
var active = false;
}
}
how do you permanatly save data(aka. Varitables(aka. Var))?And please don't answer "Oh just use saveData() and readData()"Because they do not save data permanatlyWhat i want is to save var.Ex.var i=0;function useItem(x,y,z,blockId,itemId,side){If(blockId==12){i=1;}}
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Curse PremiumMost Mods don't need extra files, and if a Mod needs there is not a clear folder for it, so go to the page where you downloaded the Mod and read the description again to find that out.
Thanks for trying. All I can find on the site I got the mods is the general Block Launcher instructions which is just for the .js files. I did extract the files inside of the zip files in question and there is a folder named assets with other folders like images, items-opaque, and mob, then more folder in them and so on but basically ends up being png files for the different icons, items and such.
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Curse PremiumThat's a texture pack, go to BlockLauncher-->settings-->texture pack and import it.
//Greek Gods Mod v.0.0.5-----------------//
//Made by: MrGlassArmor-----------------//
//Do not distribute without permission!//
//Madusa Head Weapon//
ModPE.setItem(256, "skull_zombie", 0, "Madusa Head");
function attackHook(attacker, victim){
if(Player.getCarriedItem() == 256){
var dmg = 100;
Entity.setHealth(victim, Entity.getHealth(victim) - dmg);
}
if(cmd[0] == "Madusa_head");{
Player.addItemInventory(256, 1, 0);
}
if(cmd[0] == "madusa_head");{
Player.addItemInventory(256, 1, 0);
}
//Staff of Hades Weapon//
ModPE.setItem(257, "blaze_rod", 0, "Staff of Hades");
function attackHook(attacker, victim){
if(Player.getCarriedItem() == 257){
var dmgi = 5;
Entity.setHealth(victim, Entity.getHealth(victim) - dmgi);
}
}
if(cmd[0] == "Staff");{
Player.addItemInventory(257, 1, 0);
}
if(cmd[0] == "staff");{
Player.addItemInventory(257, 1, 0);
}
//Start Text//
function newLevel()
{
clientMessage("§5Greek Gods Mod v.0.0.5");
clientMessage("§e§7Do /help for All Commands!");
clientMessage("§e§4Made by MrGlassArmor");
}
//Selene Command//
function procCmd(command){
var cmd = command.split(" ");
if(cmd[0] == "Selene"){
clientMessage('§1GGM: §fSelene Summoned Moonlight!');
Level.setTime(14000);
}
}
function procCmd(command){
var cmd = command.split(" ");
if(cmd[0] == "selene"){
clientMessage('§1GGM: §fSelene Summoned Moonlight!');
Level.setTime(14000);
}
//Apollo Command//
function procCmd(command){
var cmd = command.split(" ");
if(cmd[0] == "apollo"){
clientMessage('§1GGM: §fApollo Summoned Daylight!');
Level.setTime(1200);
}
function procCmd(command){
var cmd = command.split(" ");
if(cmd[0] == "Apollo"){
clientMessage('§1GGM: §fApollo Summoned Daylight!');
Level.setTime(1200);
}
}
"Its all SHITS and GIGGLES, till someone GIGGLES and SHITS!"

I need some help pls
I want to make a new mod and when i click the spicified block it will make world look like moon
But how do i make something like massive redefining (diamond dimension portal) but remove trees, grass etc
Please!!! Thnx!
Do you want a cupcake? Oops we haven't cupcakes...
Anyone know how to fix this recipe duplication.... Btw no texture pack yet...
uh, I need help with my mod, pm me if you can help
"Its all SHITS and GIGGLES, till someone GIGGLES and SHITS!"

x,y,z are the values of the activation block
var radius=20;
for(var xr=-radius;xr<=radius;xr++;){
for(var yr=-radius;yr<=radius;yr++;){
for(var zr=-radius;zr<=radius;zr++;){
if(getTile(x+xr,y+yr,z+zr)==17 || getTile(x+xr,y+yr,z+zr)==18 || getTile(x+xr,y+yr,z+zr)==31){
setTile(x+xr,y+yr,z+zr,0);}//turns all the logs, leaves, and grass blocks into air
if(getTile(x+xr,y+yr,z+zr)!=0){
setTile(x+xr,y+yr,z+zr,*moon block id*);}//change all the other blocks into the moon surface
}}}
You didn't post the problem. How can we know if we can help you?
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Curse PremiumCreate a food item that gives you 1 life and use this(http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2440572-modpe-api-modpe-eathook-get-when-the-player-eats) eatHook() and whenever the Player eats the item make 1 damage (because the item heals one life) and give the Player the effect (Entity.addEffect(int ent, int effectId, int duration, int Level, boolean amplifier, boolean showParticles)).
Hello I am softmage and i was wondering if anybody could help me with something, i want a block to be placed at certain time of the day but first i need to be able to locate the blocks position
I need the variable "pos" to be set to the blocks x, y, z
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Curse PremiumYou can't make a variable being 3 variables, exept you use an array:
var pos=[];
pos[0]=...
Or just make 3 variables for that.
But I don't know what you mean, do you mean that you want to know where all blocks with the Id ... are?
yea something like that but then i thought of using the modTick in a way that changes the variable at certain times of the day to activate another function, sort of like this but I dont know if i am using the "if" and "else if" correctly or if you can use a variable through two hooks...
function modTick(){
var active = false;
if(Level.getTime() <= 1000){
var active = true;
}
else if(Level.getTime() >= 1001){
var active = false;
}
}
function useItem(x, y, z, i, b, s){
if(i == 500){
if(b == 250){
if(active == true){
//code
}}}
else if(i == 500){
if(b == 250){
if(active != true){//if(active == false){}
//code
}}}
}
i also looked into using the Plane function but i dont really know how to use it, i know you use it to set a radius to fill and replace blocks and other stuffs
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Curse PremiumI think you use else if correctly, and a Minecraft Day has 19 200 ticks but after reaching 19 200 Minecraft counts farer to show the 8 moon phases.
Hello.
http://www.minecraftforum.net/members/Ender_Pe
im new and trying to download forge..its not working for me..help?
Hey there, I would help you but I too, do not know how to save and load data yet
sorry for the inconvenience
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Curse PremiumI always use a .txt-file:
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/mcpe-mod-tool-help-requests/2325998-saving-a-txt-at-a-modpe-script-javascript-on
If you have more questions you can ask me.
[Help] Anyone know why this mod keeps on repeating its recipes whenever I tap a block...
coffee_powder_id = 720;
ModPE.setItem(coffee_powder_id, "lead", 0, "Coffee Powder");
//Food/Drinks
function useItem(x,y,z,i,b,s){
if(i==721){
Entity.addEffect(getPlayerEnt(), MobEffect.movementSpeed, 45*20, 0, false, true);
Player.addItemInventory(721, -1, 0);
Level.playSound(getPlayerX(),getPlayerY(),getPlayerZ(),"random.burp",30,25);
}
//Recipes
Item.addShapedRecipe(paper_cup_id,1,0,[
" ",
"n n",
"nnn"],["n",339,0]);
Item.addShapedRecipe(coffee_powder_id,1,0,[
" ",
" s ",
" o "],["o",353,0,"s",351,3]);
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Curse PremiumYou forget one }:
function useItem(x,y,z,i,b,s){
if(i==721){
Entity.addEffect(getPlayerEnt(), MobEffect.movementSpeed, 45*20, 0, false, true);
Player.addItemInventory(721, -1, 0);
Level.playSound(getPlayerX(),getPlayerY(),getPlayerZ(),"random.burp",30,25);
}
Better Do:
function useItem(x,y,z,i,b,s){
if(i==721){
Entity.addEffect(getPlayerEnt(), MobEffect.movementSpeed, 45*20, 0, false, true);
Player.addItemInventory(721, -1, 0);
Level.playSound(getPlayerX(),getPlayerY(),getPlayerZ(),"random.burp",30,25);
}
}
The recipes are (in the moment) in the useItem()-hook. Close the hook with the } before the recipes.