var ct = ["cobblestone", 0]
function Block.defineBlock(23, "Armor Repairer",[ct, ct, ct ct, ct, ct], 14, false, 120);
//Call this before others
function blockEventHook(x, y, z, 14, 120)
{
if(Block.getRenderType(id)==120){
renderArmorRepairer(x, y, z);//Render block at that location
{
function renderArmorRepairer(x, y, z) {
//Block Render
Block.setShape(23, 4, 0, 4, 8, 1.8, 8);
BlockRenderer.renderblock(23, x, y, z);
//Render block at that location
var ct = ["cobblestone", 0]
function Block.defineBlock(23, "Armor Repairer",[ct, ct, ct ct, ct, ct], 14, false, 120);
//Call this before others
function blockEventHook(x, y, z, 14, 120)
{
if(Block.getRenderType(id)==120){
renderArmorRepairer(x, y, z);//Render block at that location
{
function renderArmorRepairer(x, y, z) {
//Block Render
Block.setShape(23, 4, 0, 4, 8, 1.8, 8);
BlockRenderer.renderblock(23, x, y, z);
//Render block at that location
//Other
Block.setShape(23, 0, 0, 2, 1, 1.8, 0);
BlockRenderer.renderblock(23, x, y, z);
//Renderanother