I've been wanting to request this for a while, and I think that many other people would like this too. It could come in handy for Youtubers doing mod showcases, to be able to defeat a boss, and then see all the drop in the extra inventory.
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VERBAL FIRE BREATH
At the moment, I am creating an RPG called Sforva. PM me for details.
That was the starting goal for my modding work, but I could not get it to work in Creative mode. Maybe its possible that one of the expert modders can do the task, as I am still a newbie modder. If you look back to the thread I started which has a similar thread name as this one, the discussion centered around trying to use addItemCreativeInventory vs. addItemInventory. It was suggested that addItemCreativeInventory could be used to add items into inventory while in Creative mode, but that command never worked.
To confirm I was using the addItemInventory construct correctly, I was able to build successfully build a mod that allowed me to add items into inventory while in Survival mode. Porting that mode over to Creative with addItemCreativeInventory coming from a known, working starting point still did not succeed.
In any case, here was what the mod looked like for Survival mode:
/*BensDad2007 MCPE mod practice*/
/*set a counter for use limitation*/
var counter = 0;
function useItem(x, y, z, itemId, blockId, side, data){
/*check if the action has been completed once before, and if the item used is a stick, go ahead and add diamond stuff and set the counter to 1*/
if (itemId == 280 && counter < 1 ) {
Player.addItemInventory(276, 1);
Player.addItemInventory(277, 1);
Player.addItemInventory(278, 1);
Player.addItemInventory(279, 1);
Player.addItemInventory(310, 1);
Player.addItemInventory(311, 1);
Player.addItemInventory(312, 1);
Player.addItemInventory(313, 1);
clientMessage("Added the diamond stuff!");
counter = 1;
}
/*else check if the item being used is seeds and if the diamond stuff has been added, then drop the counter back to zero to allow diamondstuff to be added again*/
else if (itemId == 295 && counter == 1) {
counter = 0;
clientMessage("Seeds used, clear the counter.");
}
/* otherwise do nothing */
That is true, but in modpe you would have to make some ugly custom inventory GUI which is all buggy OR change them from creative to survival then back but that would clear the inventory and, if flying, would die from fall damage possible. This is only available in c++ survival inventories in cmode
There is many reasons why this would be a USELESS mod. The first is the pocket edition inventory is not adapted to work in creative. How would a crafting table work? You would have to make an ugly new tab to the inventory which can only be done in C++ (well, not a buggy one anyways). also explain to me how u will use the chests? YOU HAVE seen the chest GUI and it is in no state to be used when in creative. You would have to modify the whole inventory game code to make this possible.
First of all, just because you THINK it's a bad idea, doesn't mean it is. Think about it, for one, you don't have to use it.
Secondly, for example, take a look at the TooManyItems Mod for MCPE, that didn't turn out badly at all, in fact, I use it everyday. (Thanks MrArm)
Not only this, BUT, there are amazing modders out there creating new ideas. What gives you the idea that they couldn't do it while also making it look good. As for the crafting table, you don't know until you try it.
Finally, before you say "Don't do this!", use reasoning and think about what is possible, and what other people think.
Rollback Post to RevisionRollBack
VERBAL FIRE BREATH
At the moment, I am creating an RPG called Sforva. PM me for details.
First of all, just because you THINK it's a bad idea, doesn't mean it is. Think about it, for one, you don't have to use it.
Secondly, for example, take a look at the TooManyItems Mod for MCPE, that didn't turn out badly at all, in fact, I use it everyday. (Thanks MrArm)
Not only this, BUT, there are amazing modders out there creating new ideas. What gives you the idea that they couldn't do it while also making it look good. As for the crafting table, you don't know until you try it.
Finally, before you say "Don't do this!", use reasoning and think about what is possible, and what other people think.
There is many reasons why this would be a USELESS mod. The first is the pocket edition inventory is not adapted to work in creative. How would a crafting table work? You would have to make an ugly new tab to the inventory which can only be done in C++ (well, not a buggy one anyways). also explain to me how u will use the chests? YOU HAVE seen the chest GUI and it is in no state to be used when in creative. You would have to modify the whole inventory game code to make this possible.
I wassayt this is like the buggiest mod EVER. When you click a chest, and then exit out, the items disappear. This would be ALOT harder with crafting tables and furnace etc btw
That was the starting goal for my modding work, but I could not get it to work in Creative mode. Maybe its possible that one of the expert modders can do the task, as I am still a newbie modder. If you look back to the thread I started which has a similar thread name as this one, the discussion centered around trying to use addItemCreativeInventory vs. addItemInventory. It was suggested that addItemCreativeInventory could be used to add items into inventory while in Creative mode, but that command never worked.
To confirm I was using the addItemInventory construct correctly, I was able to build successfully build a mod that allowed me to add items into inventory while in Survival mode. Porting that mode over to Creative with addItemCreativeInventory coming from a known, working starting point still did not succeed.
In any case, here was what the mod looked like for Survival mode:
/*BensDad2007 MCPE mod practice*/
/*set a counter for use limitation*/
var counter = 0;
function useItem(x, y, z, itemId, blockId, side, data){
/*check if the action has been completed once before, and if the item used is a stick, go ahead and add diamond stuff and set the counter to 1*/
if (itemId == 280 && counter < 1 ) {
Player.addItemInventory(276, 1);
Player.addItemInventory(277, 1);
Player.addItemInventory(278, 1);
Player.addItemInventory(279, 1);
Player.addItemInventory(310, 1);
Player.addItemInventory(311, 1);
Player.addItemInventory(312, 1);
Player.addItemInventory(313, 1);
clientMessage("Added the diamond stuff!");
counter = 1;
}
/*else check if the item being used is seeds and if the diamond stuff has been added, then drop the counter back to zero to allow diamondstuff to be added again*/
else if (itemId == 295 && counter == 1) {
counter = 0;
clientMessage("Seeds used, clear the counter.");
}
/* otherwise do nothing */
At the moment, I am creating an RPG called Sforva. PM me for details.
PS. The pro s not me its other people who do addons
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To confirm I was using the addItemInventory construct correctly, I was able to build successfully build a mod that allowed me to add items into inventory while in Survival mode. Porting that mode over to Creative with addItemCreativeInventory coming from a known, working starting point still did not succeed.
In any case, here was what the mod looked like for Survival mode:
/*BensDad2007 MCPE mod practice*/
/*set a counter for use limitation*/
var counter = 0;
function useItem(x, y, z, itemId, blockId, side, data){
/*check if the action has been completed once before, and if the item used is a stick, go ahead and add diamond stuff and set the counter to 1*/
if (itemId == 280 && counter < 1 ) {
Player.addItemInventory(276, 1);
Player.addItemInventory(277, 1);
Player.addItemInventory(278, 1);
Player.addItemInventory(279, 1);
Player.addItemInventory(310, 1);
Player.addItemInventory(311, 1);
Player.addItemInventory(312, 1);
Player.addItemInventory(313, 1);
clientMessage("Added the diamond stuff!");
counter = 1;
}
/*else check if the item being used is seeds and if the diamond stuff has been added, then drop the counter back to zero to allow diamondstuff to be added again*/
else if (itemId == 295 && counter == 1) {
counter = 0;
clientMessage("Seeds used, clear the counter.");
}
/* otherwise do nothing */
else {}
}
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That is true, but in modpe you would have to make some ugly custom inventory GUI which is all buggy OR change them from creative to survival then back but that would clear the inventory and, if flying, would die from fall damage possible. This is only available in c++ survival inventories in cmode
There is many reasons why this would be a USELESS mod. The first is the pocket edition inventory is not adapted to work in creative. How would a crafting table work? You would have to make an ugly new tab to the inventory which can only be done in C++ (well, not a buggy one anyways). also explain to me how u will use the chests? YOU HAVE seen the chest GUI and it is in no state to be used when in creative. You would have to modify the whole inventory game code to make this possible.
Secondly, for example, take a look at the TooManyItems Mod for MCPE, that didn't turn out badly at all, in fact, I use it everyday. (Thanks MrArm)
Not only this, BUT, there are amazing modders out there creating new ideas. What gives you the idea that they couldn't do it while also making it look good. As for the crafting table, you don't know until you try it.
Finally, before you say "Don't do this!", use reasoning and think about what is possible, and what other people think.
At the moment, I am creating an RPG called Sforva. PM me for details.
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Curse PremiumYeah, also take a look at this screenshot of the next update of TMI: https://twitter.com/MCMrARM/status/559742235315802112
This is one of the reasons why mods exist.
I honestly can't wait for it to come out
At the moment, I am creating an RPG called Sforva. PM me for details.
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2369595-mod-open-the-chest-in-creative-mode-tmi-evetyone
You were saying?
At the moment, I am creating an RPG called Sforva. PM me for details.
I wassayt this is like the buggiest mod EVER. When you click a chest, and then exit out, the items disappear. This would be ALOT harder with crafting tables and furnace etc btw
Its actually addItemCreativeInv