May i ask a question ive started working on my addon so what are the functions like useItem() something like that can i have a list of it Thanks(dont have any idea)
Help is it even posible to create a new block using C++
ive tried using byte's guide but it didnt work error:(didnt copy it but something like)
Oh nose everything broke
error at enchantments(then)
cannot open libminecraftpe.so
Help is it even posible to create a new block using C++
ive tried using byte's guide but it didnt work error:(didnt copy it but something like)
Oh nose everything broke
error at enchantments(then)
cannot open libminecraftpe.so
Help is it even posible to create a new block using C++
ive tried using byte's guide but it didnt work error:(didnt copy it but something like)
Oh nose everything broke
error at enchantments(then)
cannot open libminecraftpe.so
ModPE only uses 60 or so functions while add-ons use 12000 or so functions
Rollback Post to RevisionRollBack
Please give me an Internet. Please. Pretty Please with sprinkles on top
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https://github.com/MRandyPE/Addon-Functions/wiki/Addon-Function-List
Also, if you want all of the functions, you really need to use IDA to disassemble the libminecraftpe.so file as explained in byteandahalfs wiki:
https://github.com/byteandahalf/MCPE-NativeMods/wiki
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GameMode::useItem
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ive tried using byte's guide but it didnt work error:(didnt copy it but something like)
Oh nose everything broke
error at enchantments(then)
cannot open libminecraftpe.so
Just Having A Break in creating mods
It's possible to create a new block using C++
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https://github.com/byteandahalf/MCPE-NativeMods/wiki/Adding-a-new-Block
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Ive tried that.
Just Having A Break in creating mods
I imagine if it's possible to render a 'background' (could be default, just like the crafting table's) for a gui (in addons, of course)?
I tried Minecraft::selectLevel, but when I put InventoryMenu::setSlot into it, it crashes the game.
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Minecraft::selectLevel
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I will try.
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