I just made a mod(If you want to check it out its called metroid prime pe)and the mod adds plenty of cool stuff, but when it comes to crafting, im stumped. so if someone wouldnt mind terribly, could you make te recipes for me? if you want to, pm me, okay? thanks
All of the words (itemId, damage) except intergers.
itemId = Id of finished result (ex. wooden sword from planks and stick)
amount = The amount gotton from crafting (ex. getting 16 cookies or 9 gold ingots)
itemDamage = The damage of an item. (ex. id of lapis lazuli is Id 348, Damage 4)
ingredientx = The ingredient in the recipe. (ex. bucket of milk in a cake)*
amount = The amount of the ingredient used. (ex. 3 wheat in a bread)**
damage = The damage of an ingredient. (if an ingredient is lapis lazuli....)
*If u want a blank slot like in a pickaxe, use id 326. Blocklauncher doesnt know its acctually an item and its not used in the crafting recipe.
**When typing amount, keep in mind that Blocklauncher reads the recipe from left to right in the crafting interface. Its easier to test it... just do
Item.addCraftRecipe(280,2,0,[5,2,0,4,3,0,3,1,0,326,1,0,4,1,0]);
and click a crafting table and see how it is set up in the crafting table.
Hope I helped, if its too confusing just reply and Ill clarify
Btw, I think its importamt to tell you that the code above is in JavaScript, and thats all I know.
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I just made a mod(If you want to check it out its called metroid prime pe)and the mod adds plenty of cool stuff, but when it comes to crafting, im stumped. so if someone wouldnt mind terribly, could you make te recipes for me? if you want to, pm me, okay? thanks
SOOo
the a is the keyword i used(u can use any) an example to be a obsidian with the id of 49 with data of 0
All of the words (itemId, damage) except intergers.
itemId = Id of finished result (ex. wooden sword from planks and stick)
amount = The amount gotton from crafting (ex. getting 16 cookies or 9 gold ingots)
itemDamage = The damage of an item. (ex. id of lapis lazuli is Id 348, Damage 4)
ingredientx = The ingredient in the recipe. (ex. bucket of milk in a cake)*
amount = The amount of the ingredient used. (ex. 3 wheat in a bread)**
damage = The damage of an ingredient. (if an ingredient is lapis lazuli....)
*If u want a blank slot like in a pickaxe, use id 326. Blocklauncher doesnt know its acctually an item and its not used in the crafting recipe.
**When typing amount, keep in mind that Blocklauncher reads the recipe from left to right in the crafting interface. Its easier to test it... just do
Item.addCraftRecipe(280,2,0,[5,2,0,4,3,0,3,1,0,326,1,0,4,1,0]);
and click a crafting table and see how it is set up in the crafting table.
Hope I helped, if its too confusing just reply and Ill clarify
Btw, I think its importamt to tell you that the code above is in JavaScript, and thats all I know.
Thanks for your help! I am truly grateful…like you haveno idea. Ill make sure to put you in credits. I feel a little bit dumb for not knowing how to do this
You can also use Item.addRecipe(int output id, int output amount, int output damage, [int input Id, int input amount, int input damage]); if you want to add shapeless recipe like for example the mushroom soup recipe. Also if you want more inputs, just repeat the pattern within the square brackets (I'd, amount, damage).
All of the words (itemId, damage) except intergers.
itemId = Id of finished result (ex. wooden sword from planks and stick)
amount = The amount gotton from crafting (ex. getting 16 cookies or 9 gold ingots)
itemDamage = The damage of an item. (ex. id of lapis lazuli is Id 348, Damage 4)
ingredientx = The ingredient in the recipe. (ex. bucket of milk in a cake)*
amount = The amount of the ingredient used. (ex. 3 wheat in a bread)**
damage = The damage of an ingredient. (if an ingredient is lapis lazuli....)
*If u want a blank slot like in a pickaxe, use id 326. Blocklauncher doesnt know its acctually an item and its not used in the crafting recipe.
**When typing amount, keep in mind that Blocklauncher reads the recipe from left to right in the crafting interface. Its easier to test it... just do
Item.addCraftRecipe(280,2,0,[5,2,0,4,3,0,3,1,0,326,1,0,4,1,0]);
and click a crafting table and see how it is set up in the crafting table.
Hope I helped, if its too confusing just reply and Ill clarify
Btw, I think its importamt to tell you that the code above is in JavaScript, and thats all I know.
SOOo
the a is the keyword i used(u can use any) an example to be a obsidian with the id of 49 with data of 0
Item.addShapedRecipe(blockID, amountCrafted, item/blockData,
[" ", //3 by 3 crafting recipe
" ", //Keyword||keywordID||keywordData
" ", ["a", 49, 0]);
you can keep adding the keyword thingy
like
Item.addShapedRecipe(200, 1, 0,
[" ",
" ",
" ", ["a", 49, 0, "b", 50, 0]);
IF YOU CANNOT UNDERSTAND USE
Just Having A Break in creating mods
Just Having A Break in creating mods